OBJS: Difference between revisions
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{{Research}} | {{Research}} | ||
{{IdeSection | {{IdeSection | ||
| game = | |game = {{Icon|t}} {{Icon|4}} | ||
| description = | |description = Defines simple objects | ||
}} | }} | ||
''' | '''<code>objs</code>''' is a section in the [[Item Definition|item definition]] file in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], and [[Grand Theft Auto IV]]. It is used to define simple objects. There are also sections to extend default object definitions: | ||
* <code>[[TOBJ|tobj]]</code> for defining an additional ingame time range the object gets rendered in. | |||
* <code>[[ANIM|anim]]</code> which links an animation to an object. | |||
* <code>[[TANM|tanm]]</code> which does both of the previously mentioned sections. | |||
{| | == Format == | ||
!width=" | === GTA III, GTA Vice City, and GTA San Andreas === | ||
{{Pre| | |||
objs | |||
# [[#Type 1|type 1]] (III/VC/SA) | |||
Id, ModelName, TxdName, MeshCount, DrawDistance, Flags | |||
# [[#Type 2|type 2]] (III/VC/SA) | |||
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags | |||
# [[#Type 3|type 3]] (III/VC/SA) | |||
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags | |||
# [[#Type 4|type 4]] (SA) | |||
Id, ModelName, TxdName, DrawDistance, Flags | |||
end | |||
}} | |||
====Type 1==== | |||
This is used for non-breakable objects. | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 4em;" |{{Icon|t}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
!Description | !Description | ||
|- | |- | ||
| | |A ||Id ||integer ||Unique object identifier. | ||
|- | |- | ||
| | |B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension. | ||
|- | |- | ||
| | |C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension. | ||
|- | |- | ||
| | |D ||MeshCount ||integer ||Number of meshes. 1 for this type. | ||
|- | |- | ||
| | |E ||DrawDistance ||float ||Draw distance in [[unit]]s. | ||
|- | |- | ||
| | |F ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]]. | ||
|} | |} | ||
=== | ====Type 2==== | ||
This is used for breakable objects. | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 4em;" |{{Icon|t}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
{| | |||
! | |||
! | |||
!Description | !Description | ||
|- | |- | ||
| | |A ||Id ||integer ||Unique object identifier. | ||
|- | |- | ||
| | |B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension. | ||
|- | |- | ||
| | |C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension. | ||
|- | |- | ||
| | |D ||MeshCount ||integer ||Number of meshes. 2 for this type. | ||
|- | |||
|E,F ||DrawDistance1, DrawDistance2 ||float[2] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used). | |||
|- | |||
|G ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]]. | |||
|} | |||
====Type 3==== | |||
This is used for complex breakable objects. | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 4em;" |{{Icon|t}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
!Description | |||
|- | |- | ||
| | |A ||Id ||integer ||Unique object identifier. | ||
|- | |- | ||
| | |B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension. | ||
|- | |- | ||
| | |C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension. | ||
|- | |- | ||
| | |D ||MeshCount ||integer ||Number of meshes. 3 for this type. | ||
|- | |- | ||
| | |E,F,G ||DrawDistance1, DrawDistance2, DrawDistance3 ||float[3] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used). | ||
|- | |- | ||
| | |H ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]]. | ||
|} | |||
====Type 4==== | |||
This is used for non-breakable objects and behaves equivalently to [[#Type 1|Type 1]]. | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 3em;" |{{Icon|sa}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
!Description | |||
|- | |- | ||
| | |A ||Id ||integer ||Unique object identifier. | ||
|- | |- | ||
| | |B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension. | ||
|- | |- | ||
| | |C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension. | ||
|- | |- | ||
| | |D ||DrawDistance ||float ||Draw distance in [[unit]]s. | ||
|- | |- | ||
| | |E ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]]. | ||
|} | |||
=== GTA IV === | |||
{{Pre| | |||
objs | |||
ModelName, TxdName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel | |||
end | |||
}} | |||
==== Type 1 ==== | |||
{|class="wikitable center-col-1 center-col-2" style="width: 100%;" | |||
!style="width: 3em;" |{{Icon|4}} | |||
!style="width: 12em;" |Identifier | |||
!style="width: 6em;" |Type | |||
!Description | |||
|- | |- | ||
| | |A ||ModelName ||string ||Name of the <code>[[WDR|.wdr]]</code> model file without extension. | ||
|- | |- | ||
| | |B ||TxdName ||string ||Name of the <code>.wtd</code> texture dictionary without extension. | ||
|- | |- | ||
| | |C ||DrawDistance ||float ||Draw distance in units. | ||
|- | |- | ||
| | |D ||Flag ||integer ||Object flag. | ||
|- | |- | ||
| | |E ||''unknown'' ||float ||Unknown integer (usually 0 but uses other values as high as 32). | ||
|- | |- | ||
| | |F,G,H ||MinX, MinY, MinZ ||float[3] ||Lower left corner of the bounding box for the object. | ||
|- | |- | ||
| | |I,J,K ||MaxX, MaxY, MaxZ ||float[3] ||Upper right corner of the bounding box for the object. | ||
|- | |- | ||
| | |L,M,N ||SphereX, SphereY, SphereZ ||float[3] ||Center of the bounding sphere for the object. | ||
|- | |- | ||
| | |O ||Radius ||float ||Radius of the bounding sphere into all dimensions. | ||
|- | |- | ||
| | |P ||LODModel ||string ||Name of the <code>[[WDD|.wdd]]</code> file that contains the ''lod model'' for the defined modelname; otherwise ''null''. | ||
|} | |} | ||
GTA IV stores bounding information inside the ''item definitions'' for better performance. The previous games stored bounding information inside the [[COLL|collision]] files. Also it uses the hashes of the model names as a key of an hash table instead of the ID as an index to the definition array for previous games. | |||
== Statistics == | |||
Total number of <code>objs</code> entries in: | |||
:GTA III: 2908 (max 5000) | |||
::Type 1: 2844 | |||
::Type 2: 63 | |||
::Type 3: 1 | |||
:GTA Vice City: 3800 (max 3885) | |||
::Type 1: 3761 | |||
::Type 2: 38 | |||
::Type 3: 1 | |||
:GTA San Andreas: 14052 | |||
::Type 1: 1 | |||
::Type 4: 14051 | |||
:GTA IV: 24820 | |||
{{fdl}} | {{fdl}} | ||
{{3-navi}} | |||
{{VC-navi}} | |||
Latest revision as of 04:48, 27 August 2018
This page requires more research. |
Supported games: | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short description: | Defines simple objects | ||||||||||||||
IDE Sections:
|
objs
is a section in the item definition file in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV. It is used to define simple objects. There are also sections to extend default object definitions:
tobj
for defining an additional ingame time range the object gets rendered in.anim
which links an animation to an object.tanm
which does both of the previously mentioned sections.
Format
GTA III, GTA Vice City, and GTA San Andreas
objs # type 1 (III/VC/SA) Id, ModelName, TxdName, MeshCount, DrawDistance, Flags # type 2 (III/VC/SA) Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags # type 3 (III/VC/SA) Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags # type 4 (SA) Id, ModelName, TxdName, DrawDistance, Flags end
Type 1
This is used for non-breakable objects.
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the .dff model file without extension.
|
C | TxdName | string | Name of the .txd texture dictionary without extension.
|
D | MeshCount | integer | Number of meshes. 1 for this type. |
E | DrawDistance | float | Draw distance in units. |
F | Flags | integer | Object flags. |
Type 2
This is used for breakable objects.
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the .dff model file without extension.
|
C | TxdName | string | Name of the .txd texture dictionary without extension.
|
D | MeshCount | integer | Number of meshes. 2 for this type. |
E,F | DrawDistance1, DrawDistance2 | float[2] | Draw distance in units (one for each mesh, only the first is actually used). |
G | Flags | integer | Object flags. |
Type 3
This is used for complex breakable objects.
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the .dff model file without extension.
|
C | TxdName | string | Name of the .txd texture dictionary without extension.
|
D | MeshCount | integer | Number of meshes. 3 for this type. |
E,F,G | DrawDistance1, DrawDistance2, DrawDistance3 | float[3] | Draw distance in units (one for each mesh, only the first is actually used). |
H | Flags | integer | Object flags. |
Type 4
This is used for non-breakable objects and behaves equivalently to Type 1.
Identifier | Type | Description | |
---|---|---|---|
A | Id | integer | Unique object identifier. |
B | ModelName | string | Name of the .dff model file without extension.
|
C | TxdName | string | Name of the .txd texture dictionary without extension.
|
D | DrawDistance | float | Draw distance in units. |
E | Flags | integer | Object flags. |
GTA IV
objs ModelName, TxdName, DrawDistance, Flag, unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel end
Type 1
Identifier | Type | Description | |
---|---|---|---|
A | ModelName | string | Name of the .wdr model file without extension.
|
B | TxdName | string | Name of the .wtd texture dictionary without extension.
|
C | DrawDistance | float | Draw distance in units. |
D | Flag | integer | Object flag. |
E | unknown | float | Unknown integer (usually 0 but uses other values as high as 32). |
F,G,H | MinX, MinY, MinZ | float[3] | Lower left corner of the bounding box for the object. |
I,J,K | MaxX, MaxY, MaxZ | float[3] | Upper right corner of the bounding box for the object. |
L,M,N | SphereX, SphereY, SphereZ | float[3] | Center of the bounding sphere for the object. |
O | Radius | float | Radius of the bounding sphere into all dimensions. |
P | LODModel | string | Name of the .wdd file that contains the lod model for the defined modelname; otherwise null.
|
GTA IV stores bounding information inside the item definitions for better performance. The previous games stored bounding information inside the collision files. Also it uses the hashes of the model names as a key of an hash table instead of the ID as an index to the definition array for previous games.
Statistics
Total number of objs
entries in:
- GTA III: 2908 (max 5000)
- Type 1: 2844
- Type 2: 63
- Type 3: 1
- GTA Vice City: 3800 (max 3885)
- Type 1: 3761
- Type 2: 38
- Type 3: 1
- GTA San Andreas: 14052
- Type 1: 1
- Type 4: 14051
- GTA IV: 24820
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