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Name of the .wtd texture dictionary without extension.
C
DrawDistance
float
Draw distance in units.
D
Flag
integer
Object flag.
E
unknown
float
Unknown integer (usually 0 but uses other values as high as 32).
F,G,H
MinX, MinY, MinZ
float[3]
Lower left corner of the bounding box for the object.
I,J,K
MaxX, MaxY, MaxZ
float[3]
Upper right corner of the bounding box for the object.
L,M,N
SphereX, SphereY, SphereZ
float[3]
Center of the bounding sphere for the object.
O
Radius
float
Radius of the bounding sphere into all dimensions.
P
LODModel
string
Name of the .wdd file that contains the lod model for the defined modelname; otherwise null.
GTA IV stores bounding information inside the item definitions for better performance. The previous games stored bounding information inside the collision files. Also it uses the hashes of the model names as a key of an hash table instead of the ID as an index to the definition array for previous games.
Statistics
Total number of objs entries in:
GTA III: 2908 (max 5000)
Type 1: 2844
Type 2: 63
Type 3: 1
GTA Vice City: 3800 (max 3885)
Type 1: 3761
Type 2: 38
Type 3: 1
GTA San Andreas: 14052
Type 1: 1
Type 4: 14051
GTA IV: 24820
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