PDA: Difference between revisions

(Dear lord. Does this guys even have any idea that the images are incomprehensible because they are all stacked and are not aligned to sections? Use a gallery or something, geez.)
(Neither the taxi ride nor the HUD are part of the actual PDA interface. The first is more of a taxi-related interface, and the other is a feature more integral to the gameplay environment.)
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===E-mails===
===E-mails===
The PDA is used in-game to communicate via E-mail with ingame characters, mostly mission bosses. The E-Mails are primarily mission related. Some E-Mails start missions, some give the player instructions about their next mission, some tell the player to go to a particular area in order to start a mission, some talk about Huang Lee, some are drug related and the in-game characters and some give the player information, like the E-mails from Ammu-Nation that inform the player when they recieve a delivered weapon.
The PDA is used in-game to communicate via E-mail with ingame characters, mostly mission bosses. The E-Mails are primarily mission related. Some E-Mails start missions, some give the player instructions about their next mission, some tell the player to go to a particular area in order to start a mission, some talk about Huang Lee, some are drug related and the in-game characters and some give the player information, like the E-mails from Ammu-Nation that inform the player when they recieve a delivered weapon.
===Taxi rides===
In GTA Chinatown Wars, players retain GTA IV's taxi riding system, with several changes in place. Players can no longer enter any [[Cabbie]] at will, as they can only be entered after the player hails a taxi, triggering the taxi to stop and be marked by yellow chevrons pointing where the player should walk to to automatically enter a taxi as a passenger. The player can also whistle through the Nintendo DS's microphone to hail the taxi or choose to press a button (pressing and holding the X button).
After entering a Cabbie, the player, as in GTA IV, can pick nearly any location in Liberty City to go, as are the usual gameplay-specific locales. Instead of a basic destination selector, however, the player is automatically shown a map of the city, allowing the player to immediately pinpoint their destination using a map marker. After selecting a destination, the player is treated with a similar cutscene of the taxi the player is in traveling towards the destination, which the player can skip.
Like GTA IV, the cost of a taxi ride is dependent on the distance of the ride; the longer the ride, the costlier it is. Using the trip skip option will also double the fare.
===Heads-up display===
Unlike previous Grand Theft Auto games, the Heads-Up Display (or HUD) in GTA Chinatown Wars is not located on the main screen of the gaming console. It is instead located in the PDA's main menu, which can be accessed when the game is paused.


===Carjacking===
===Carjacking===
For Grand Theft Auto: Chinatown Wars, the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; If the player attempts to hijack a high grade vehicle, they have to access the PDA's hacking software and match the code of the car's immobiliser with it. Vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time.  
For Grand Theft Auto: Chinatown Wars, the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; If the player attempts to hijack a high grade vehicle, they have to access the PDA's hacking software and match the code of the car's immobiliser with it. Vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time.


===Ordering weapons===
===Ordering weapons===
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<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left" widths="180">
<gallery width="auto" perrow="3" style="font-size:95%; padding:0; text-align:left" widths="180">
PDA-GTACW-e-mail.png|Receiving an e-mail via the PDA in the [[Nintendo DS]] version of GTA Chinatown Wars version.
PDA-GTACW-e-mail.png|Receiving an e-mail via the PDA in the [[Nintendo DS]] version of GTA Chinatown Wars version.
HUD-GTACW.png|The HUD of GTA Chinatown Wars.
Vehicletheft-GTACW-immobilizerhacking.png|Hacking a luxury car's immobilizer using the PDA (GTA Chinatown Wars, DS version).
Vehicletheft-GTACW-immobilizerhacking.png|Hacking a luxury car's immobilizer using the PDA (GTA Chinatown Wars, DS version).
Taxiride-GTACW-selection.png|Selecting a taxi's destination in GTA Chinatown Wars (DS version).
Ammu-Nation-GTACW.png|Ordering Weaponry from the Ammu-Nation website in GTA Chinatown Wars for the Nintendo DS.
Ammu-Nation-GTACW.png|Ordering Weaponry from the Ammu-Nation website in GTA Chinatown Wars for the Nintendo DS.
</gallery>
</gallery>

Revision as of 20:20, 27 July 2012

The home screen and main menu of the PDA in Grand Theft Auto: Chinatown Wars.

The Personal Digital Assistant, better known as the PDA, is a portable communication device first introduced in Grand Theft Auto: Chinatown Wars as an alternative to the mobile phone.

As opposed to verbal communication, the player may use the device to communicate via e-mail with in-game characters, order weapons on the Internet (from the Ammu-Nation website), set GPS waypoints, change radio stations and trade information in drug dealing. During gameplay in the Nintendo DS version, the PDA shows the information that would have been shown on the HUD in previous games. There is a difference of the PDA on both versions of the game, that in DS, the PDA is located at the touch screen and the PSP, the PDA is a pause menu where you can read your e-mail or link to other players using WLAN. The PDA runs BadgerOS. The PDA effectively replaces the HUD and the Moblie Phone as the primary way of communication in GTA Chinatown Wars and may replace the HUD and/or Mobile Phone in future GTA Games. The PDA in GTA Chinatown Wars is made by Panoramic

Features

E-mails

The PDA is used in-game to communicate via E-mail with ingame characters, mostly mission bosses. The E-Mails are primarily mission related. Some E-Mails start missions, some give the player instructions about their next mission, some tell the player to go to a particular area in order to start a mission, some talk about Huang Lee, some are drug related and the in-game characters and some give the player information, like the E-mails from Ammu-Nation that inform the player when they recieve a delivered weapon.

Carjacking

For Grand Theft Auto: Chinatown Wars, the act of stealing an unoccupied car is significantly more complicated, with each car featuring any one of three different lock-cracking minigames that the player must successfully pass in order to finally assume control of the vehicle; If the player attempts to hijack a high grade vehicle, they have to access the PDA's hacking software and match the code of the car's immobiliser with it. Vehicles with immobilizers do not impose a time limit given the act of decoding the immobilizer may take considerably more time.

Ordering weapons

Unlike its predecessors, GTA Chinatown Wars gives the player the ability to order weapons online via the PDA from the Ammu-Nation website.

When AmmuNation.net is unlocked after the mission "Pimp His Ride", the player can access it through the PDA (pause screen). There is a choice of six categories for weaponry: Handguns, Submachine Guns, Shotguns, Assault Rifles, Heavy Weapons and Projectiles. There is also a Miscellaneous section where the player can buy body armor.

To order weapons, the player touches the category they want and then chooses which weapon they want. Providing they have sufficient funds, the money is deducted and the weapon is put in the basket. Then, when all the weapons the player wants have been selected, touching the basket confirms the order.

After ordering weapons, the player receives 2 emails on their PDA. The first one confirms the order, and the second one tells the player that the order has been delivered to their nearest safehouse. After this email, a white "A" appears on the radar, showing the location of the delivery. At the safehouse, a box with the Ammu-Nation logo on it appears with a blue blip above it. Walk into it and all the weapons (and armor, if ordered) are instantly equipped.

Gallery