Difference between revisions of "Paramedic"

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In GTA Vice City Stories, there is a checkpoint at the end of levels 5 and 10. If the checkpoint has been passed but the mission is failed, the mission can be resumed from the checkpoint.
 
In GTA Vice City Stories, there is a checkpoint at the end of levels 5 and 10. If the checkpoint has been passed but the mission is failed, the mission can be resumed from the checkpoint.
  
The Paramedic side-mission is absent from GTA IV.
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The Paramedic side-mission is absent from [[GTA IV]].
  
 
==Rewards==
 
==Rewards==
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==Vehicles==
 
==Vehicles==
 
* [[Ambulance]]
 
* [[Ambulance]]
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==Tips==
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Complete this side mission as early as you can in [[GTA III]] because after you finished the story-line missions it is hard to complete it in a row (30-40 minutes) because on each island a gang will attack you (with weapons) and the ambulances easily become damaged and you can't use the [[Pay 'n' Spray]]. If you have completed the story then try to complete it on [[Staunton Island]] where the [[Yardies]] and the [[Colombian Cartel]] are the only enemy gangs.
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[[Category:Side Missions]]
 
[[Category:Side Missions]]
 
[[Category:Missions in GTA III]]
 
[[Category:Missions in GTA III]]

Revision as of 19:28, 24 November 2010

The Paramedic side-mission can be toggled on or off when driving the Ambulance in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories. The Paramedic side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level has one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is rewarded. The Ambulance can carry up to three patients at one time.

The side mission can be failed by ending the side mission, leaving or destroying the Ambulance, or by killing one patient, which can occur after numerous bumps (which hurts the patient) or running over patients. Failing the paramedic side mission results in the player having to start from the first level, except for in GTA Vice City Stories, where the player can resume from the last checkpoint.

In GTA III, a level has to be completed in order for the "patients rescued" stat be updated. Not completing the level means no update to the stat even though patients are actually rescued.

In GTA Vice City Stories, there is a checkpoint at the end of levels 5 and 10. If the checkpoint has been passed but the mission is failed, the mission can be resumed from the checkpoint.

The Paramedic side-mission is absent from GTA IV.

Rewards

Grand Theft Auto III

  • Health Pickup Delivered to Hideouts - Rescue 35 Patients
  • Adrenaline Pill Pickup Delivered to Hideouts - Rescue 70 Patients
  • Infinite Sprint - Complete Level 12

Grand Theft Auto: Vice City

  • Infinite Sprint - Complete Level 12

Grand Theft Auto Advance

  • Health Delivered to Hideouts - Rescue 35 Patients
  • Infinite Sprint - Complete Level 12

Grand Theft Auto: San Andreas

  • Max. Health Increases to Maximum - Complete Level 12

Grand Theft Auto: Liberty City Stories

  • Infinite Sprint - Complete Level 12

Grand Theft Auto: Vice City Stories

  • Infinite Sprint - Complete Level 15

Grand Theft Auto: Chinatown Wars

  • Infinite Sprint - Complete 5 Missions

Vehicles

Tips

Complete this side mission as early as you can in GTA III because after you finished the story-line missions it is hard to complete it in a row (30-40 minutes) because on each island a gang will attack you (with weapons) and the ambulances easily become damaged and you can't use the Pay 'n' Spray. If you have completed the story then try to complete it on Staunton Island where the Yardies and the Colombian Cartel are the only enemy gangs.