Difference between revisions of "Paramedic"

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The '''Paramedic''' side-mission can be toggled on or off when driving the [[Ambulance]] in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto Advance]], [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]]. The Paramedia side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level has one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is [[Paramedic#Rewards|rewarded]]. The Ambulance can carry three patients at one time.
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The '''Paramedic''' side-mission can be toggled on or off when driving the [[Ambulance]] in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto Advance]], [[Grand Theft Auto: Liberty City Stories]] and [[Grand Theft Auto: Vice City Stories]]. The Paramedic side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level has one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is [[Paramedic#Rewards|rewarded]]. The Ambulance can carry up to three patients at one time.
  
The side mission can be failed by ending the side mission, leaving or destroying the Ambulance and by killing one patient, which can occur after numerous bumps (which hurts the patient) or running over patients. Failing the paramedic side mission results in the player having to start from the first level, except for in GTA Vice City Stories, where the player can reach checkpoints. The GTA Vice City Stories paramedic side mission is also the only one to continue passed the required level.
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The side mission can be failed by ending the side mission, leaving or destroying the Ambulance, or by killing one patient, which can occur after numerous bumps (which hurts the patient) or running over patients. Failing the paramedic side mission results in the player having to start from the first level, except for in GTA Vice City Stories, where the player can resume from the last checkpoint.
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In GTA III, a level has to be completed in order for the "patients rescued" stat be updated. Not completing the level means no update to the stat even though patients are actually rescued.
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In GTA Vice City Stories, there is a checkpoint at the end of levels 5 and 10. If the checkpoint has been passed but the mission is failed, the mission can be resumed from the checkpoint.
  
 
==Rewards==
 
==Rewards==
 
'''GTA III'''
 
'''GTA III'''
*Health pickup delivered to hideouts (35 patients rescued)
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*[[Health]] pickup delivered to hideouts (35 patients rescued)
**[[Adrenaline Pill|Adrenaline pill]] (75 patients rescued)
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*[[Adrenaline Pill|Adrenaline pill]] (75 patients rescued)
**Sprint upgrade (complete level 12)
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*Infinite sprint (complete level 12)
  
 
'''GTA Vice City'''
 
'''GTA Vice City'''
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'''GTA San Andreas'''
 
'''GTA San Andreas'''
 
*Maximum health boost (complete level 12)
 
*Maximum health boost (complete level 12)
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'''GTA Advance'''
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*Health pickup delivered to hideouts (35 patients rescued)
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*Adrenaline pill (75 patients rescued)
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*Infinite sprint (complete level 12)
  
 
'''GTA Liberty City Stories'''
 
'''GTA Liberty City Stories'''

Revision as of 07:23, 13 March 2009

The Paramedic side-mission can be toggled on or off when driving the Ambulance in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto Advance, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories. The Paramedic side mission involves the player locating, picking up and delivering patients to the hospital within a time limit. The hospital is the closest one to where the player began the side mission. Each new level has one new patient to collect. After completing level twelve (level fifteen in GTA Vice City Stories), the player is rewarded. The Ambulance can carry up to three patients at one time.

The side mission can be failed by ending the side mission, leaving or destroying the Ambulance, or by killing one patient, which can occur after numerous bumps (which hurts the patient) or running over patients. Failing the paramedic side mission results in the player having to start from the first level, except for in GTA Vice City Stories, where the player can resume from the last checkpoint.

In GTA III, a level has to be completed in order for the "patients rescued" stat be updated. Not completing the level means no update to the stat even though patients are actually rescued.

In GTA Vice City Stories, there is a checkpoint at the end of levels 5 and 10. If the checkpoint has been passed but the mission is failed, the mission can be resumed from the checkpoint.

Rewards

GTA III

  • Health pickup delivered to hideouts (35 patients rescued)
  • Adrenaline pill (75 patients rescued)
  • Infinite sprint (complete level 12)

GTA Vice City

  • Infinite sprint (complete level 12)

GTA San Andreas

  • Maximum health boost (complete level 12)

GTA Advance

  • Health pickup delivered to hideouts (35 patients rescued)
  • Adrenaline pill (75 patients rescued)
  • Infinite sprint (complete level 12)

GTA Liberty City Stories

  • Infinite sprint (complete level 12)

GTA Vice City Stories

  • Infinite sprint (complete level 15)

Vehicles