Paramedic: Difference between revisions

m (Added LCS reward)
(Checkpoints in GTA Vice City Stories)
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If the player leaves the ambulance at any point during the mission, kills a patient, or runs out of time, the mission is failed and must be restarted from level one. Three patients can be carried in an ambulance at any one time.
If the player leaves the ambulance at any point during the mission, kills a patient, or runs out of time, the mission is failed and must be restarted from level one. Three patients can be carried in an ambulance at any one time.
In [Grand Theft Auto: Vice City Stories] the player reaches a checkpoint each five levels. If the mission fails the player can continue at this checkpoint.


==Rewards==
==Rewards==

Revision as of 11:10, 9 July 2008

The Paramedic side-mission can be toggled on or off when driving the ambulance in all GTA III-era games. This mission requires the player to find, pick up and deliver patients to the hospital within a time limit, while endeavoring to drive as safely as possible (each bump further injures the passengers). With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.

If the player leaves the ambulance at any point during the mission, kills a patient, or runs out of time, the mission is failed and must be restarted from level one. Three patients can be carried in an ambulance at any one time.

In [Grand Theft Auto: Vice City Stories] the player reaches a checkpoint each five levels. If the mission fails the player can continue at this checkpoint.

Rewards

GTA III

  • Health pickup delivered to hideouts (35 patients rescued)

GTA Vice City

  • Infinite sprint (complete level 12)

GTA San Andreas

  • Maximum health boost (complete level 12)

GTA Liberty City Stories

  • Infinite sprint (complete level 12)

Vehicles