Police Bribe
A police bribe is a pickup in the Grand Theft Auto series intended to eliminate the player's wanted level.
Description
First introduced in Grand Theft Auto 1, the pickup is intended as an cost-free alternative to respraying the player's vehicle at a spray shop, although its scarcity makes the tactic more difficult unless the player memorizes their locations. Police bribe locations vary widely, with some showing up in obvious locations, while others are well hidden from plain view. Some require performing a jump in an automobile to reach, as they are positioned at a slight altitude, and inaccessible on-foot.
In its first appearance in GTA 1, the bribe assumed the appearance of a spinning gold coin that will eliminate the whole of the player's present wanted level. In GTA 2, it appears as a rotating dollar-shaped pickup, with the same function as the GTA 1 pickup.
In GTA III era games, the bribe appears as a rotating, star-shaped police badge pickup and will reduce the player's wanted level by one star when picked up; once the player obtains the bribe, his/her wanted level will be immediately reduced by one star. However, any higher-level police presence (SWAT or FBI for example) in the area prior to obtaining the bribe will continue to pursue the player (assuming a wanted level is still in place), but more of such vehicles will no longer appear. The one exception is the Police Maverick, which will disengage from pursuit of a player with a 3-star wanted level upon obtaining a police bribe (reducing his/her wanted level to 2 stars).
The pickup is absent in both Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars, as revamped wanted level systems render the bribe redundant.
-
A "Cop Bribe" in Grand Theft Auto.
-
A "Cop Bribe" in GTA 2.
-
A police bribe in GTA III, distinctive by it's green glow.
-
A police bribe in GTA Vice City.
-
A police bribe in GTA San Andreas.
Locations
- GTA 1
(To show your coordinates you have to enter a cheat code, use at your own risk)
- East Hackenslash (116,31,4)
- North East Island City (76,138,4)
- East Kings (229,189,4)
- South Fort Law (77,45,4) - accessible after Phone 2
- East Guernsey City (44,99,4) - accessible after Phone 4
- South West Brocklyn (131,245,4) - accessible after Blue Beast GTS (mission)
Liberty City - Heist Almighty
- South East Guersney City (35,127,4)
- North West Kings (170,183,4)
- South West Park (108,120,4) - accessible after Phone 6
- South Estoria (207,146,4) - accessible after Phone 8
- South West Brix (216,61,4) accessible after Cossie (mission 2)
- West Kings (175,192,4) - accessible after Stallion (mission)
- West Brocklyn (128,231,4) - accessible after Mundano (mission)
- South Aye Valley (35,91,5)
- South Chinatown (84,156,4)
- North West Marina (22,168,4)
- East Marina (57,177,4)
- South East Richman (198,24,1)
- North East Richman (95,107,4)
- North East Sunview (202,212,4)
- South East Sunview (246,241,4)
- East Sunview (170,223,4)
- Central Telephone Hill (40,51,2)
- Central Woodside (214,136,4)
These bribes are available after Central Market missions are completed (Phone 9-12):
- North East Chinatown - (94,138,4)
- South West Glen Wood (113,122,4)
- North West Market (112,141,4)
- East Market (162,147,4)
- South Sailor's Wharf (122,187,4)
- South Sailor's Wharf (136,197,4)
- West Soviet Hill (111,50,4)
- Central Wood Hill (84,65,3)
San Andreas - Tequila Slammer
- North East Chinatown (94,138,4)
- South West Glen Wood (113,122,4)
- North West Market (112,141,4)
- East Market (162,147,4)
- South Sailor's Wharf (122,187,4)
- South Sailor's Wharf (136,197,4)
- West Soviet Hill (111,50,4)
- Central Wood Hill (84,65,3)
These bribes are available after North Telephone Hill missions are completed (Phone 17-20):
- South Aye Valley (35,91,5)
- East Marina (57,177,4)
- South East Richman (198,24,1)
- North East Richman (95,107,4)
- North East Sunview (202,212,4)
- Central Sunview (120,221,4)
- East Sunview (170,223,4)
- West Sunview (4,232,4) - accessible after Phone 17 - Part 1 is completed
- Central Telephone Hill (40,51,2)
- Central Woodside (214,136,4)
- South West Felicity (136,216,4)
- South East Felicity (181,226,4)
- North Little Dominica (31,52,4)
- North West Miramire (15,4,4)
- North Richman Heights (67,213,4)
- South East Richman Heights (85,253,4)
- South Vice Shores (158,114,4)
- East Vice Shores (186,59,3)
- South East Coral City (119,95,4) - accessible after Phone 37
Vice City - Rasta Blasta
- North Miramire (44,1,4)
- West Richman Heights (34,230,4)
- North Vice Shores (157,34,4)
- Central Banana Grove (216,177,4)
- East Vice Beach (245,38,4)
- South East Little Dominica (45,107,4)
- East Miramire (100,11,4) - accessible from the begining of Phone 41
- North Richman Heights (78,211,4) - accessible from the beginning of Phone 49
- South West Vice Beach (193,95,3) - accessible from the beginning of Phone 50
- South East Coral City - accessible from the beginning of Phone 43
- GTA III
- GTA Vice City
- Downtown
- Little Haiti (x3)
- Little Havana (x2)
- Prawn Island
- Vice Point (x3)
- Washington Beach (x2)
- Ocean Beach
- GTA San Andreas
- Las Colinas (x2)
- East Los Santos
- Ganton
- Ocean Docks (x2)
- Glen Park
- Verona Beach
- Mulholland
- Rodeo
- Vinewood
- Foster Valley (x2)
- Missionary Hill
- Avispa Country Club
- Doherty (x2)
- Hashbury
- Ocean Flats
- Easter Basin
- King's
- Santa Flora
- Calton Heights
- In the underground tunnel (near The Big Ear and Fort Carson)
- Las Payasadas
- East of Fort Carson, near Cluckin' Bell, Octane Springs and Hunter Quarry
- Near the road leading to Verdant Meadows and the Snake Farm, east of Area 69
- Far northeast of Verdant Meadows
- Julius Thruway East (x2)
- The Emerald Isle
- Redsands East
- Redsands West
- Las Venturas Airport
- Pirates In Men's Pants
- Royal Casino
- The Camel's Toe
- LVA Freight Depot
- The Four Dragons Casino
- Julius Thruway South
- GTA Liberty City Stories
- GTA Vice City Stories
- Downtown (x3)
- Little Haiti
- Little Havana
- Escobar International Airport
- Leaf Links
- Vice Point (x2)
- Washington Beach (x2)
- Ocean Beach
Sources