Radar: Difference between revisions

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Introduced in [[Grand Theft Auto III]], the radar essentially replaces the player centered [[Location Compass|location compass]] used in preceding GTA games, and remains an element of all GTA games after.
Introduced in [[Grand Theft Auto III]], the radar essentially replaces the player centered [[Location Compass|location compass]] used in preceding GTA games, and remains an element of all GTA games after.


Blips on the radar show the location of various points of interest such as:
Each rendition of the radar features a portion of a location's map within the immediate vicinity of the player, and shows various blips, representing various points of interest, such as:


* A compass point pointing north (represented by a black "N" blip).
* Mission contact points.
* Mission targets. Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses colored circles; if the target is higher or lower, there will be a small arrow inside the circle.
* Mission targets. Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses colored circles; if the target is higher or lower, there will be a small arrow inside the circle.
* Landmarks, such as [[Spray Shop|spray shops]], [[Ammu-Nation]], [[Clothing|clothing stores]] and places where the player can purchase food.
* [[Spray Shop|Spray shops]], [[Ammu-Nation|gun shops]], [[Clothing|clothing stores]] and places where the player can purchase food.
* Location of characters who can give missions to the protagonists.
* [[Save Points|Savepoints]] and [[safehouses]].
* [[Save Points|Savepoints]] and [[safehouses]].
* Gang colors or territory (GTA San Andreas).
* Gang colors or territory (GTA San Andreas).
* Custom way points (GTA San Andreas onwards)
* Custom way points (GTA San Andreas onwards).


From GTA VI onwards, the [[Health]] and [[Armor]] indicators, which were initially located near to the weapon icon, game clock and money counter, are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a [[Wanted Level in GTA VI Era|wanted level]].
The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a [[parachute]], an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an [[wp:Attitude indicator|artificial horizon]] (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls.
 
From GTA IV onwards, the [[Health]] and [[Armor]] indicators, which were initially located near to the weapon icon, game clock and money counter, are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a [[Wanted Level in GTA IV Era|wanted level]].


In GTA IV, the armor is the green semicircle around the radar, the armor is the blue semicircle around the radar. In The Ballad of Gay Tony, the health bar is a white semicircle while the armor bar is the purple semicircle.
==Gallery==
==Gallery==
===GTA III — GTA Vice City Stories ===
===GTA III — GTA Vice City Stories ===

Revision as of 14:44, 18 November 2012

For the arrows used in early top-down perspective GTA games, see location compass.
For the directions system in Grand Theft Auto IV, see GPS.
The radar in GTA San Andreas, showing blips for various landmarks.

The Radar (technically a GPS), is a map on the heads-up display showing the player's current location in the game, and the relative location or direction of various points of interest.

Description

Introduced in Grand Theft Auto III, the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after.

Each rendition of the radar features a portion of a location's map within the immediate vicinity of the player, and shows various blips, representing various points of interest, such as:

  • A compass point pointing north (represented by a black "N" blip).
  • Mission contact points.
  • Mission targets. Initially indicated only by colored squares in GTA III, radars from GTA Vice City onwards specifically use squares for targets on the same physical level (altitude) as the player, and a triangle pointed upwards if the target is above or a downwards triangle if it is below. In GTA IV, the radar uses colored circles; if the target is higher or lower, there will be a small arrow inside the circle.
  • Spray shops, gun shops, clothing stores and places where the player can purchase food.
  • Savepoints and safehouses.
  • Gang colors or territory (GTA San Andreas).
  • Custom way points (GTA San Andreas onwards).

The radar in GTA San Andreas is also adapted to support flight. When the player operates a helicopter or freefalls with a parachute, an altitude indicator will appear to the left of the radar showing the player's height from sea level. Additionally, if the player controls a fixed-wing aircraft, an artificial horizon (represented by a semi-transparent green horizon and a horizontal miniature wings) is integrated into the radar, and pitches and banks in accordance to the plane that the player controls.

From GTA IV onwards, the Health and Armor indicators, which were initially located near to the weapon icon, game clock and money counter, are integrated into the radar, warping around the radar's circular border; the health bar and armor bar each take up half of the radar's circumference, and the health bar will become red and blink if the player's health is low. In addition, the radar from GTA IV onwards also indicates the extent in which law enforcement scouts for the player whenever they have a wanted level.

Gallery

GTA III — GTA Vice City Stories

GTA IV — GTA Chinatown Wars