Radar: Difference between revisions

(+Disambig +Links, Please note that 2D redirects to 3D, so I linked to the right thing)
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:''This article is about the small map in most [[GTA|GTA games]], for the arrows used in all [[3D|top down perspective games]], see [[Location Compass]]. For the automatically generated waypoint in [[GTA IV]], see [[GPS]].''
:''This article is about the small map in most [[GTA|GTA games]], for the arrows used in early [[top-down perspective]] games, see [[location compass]]. For the automatically generated waypoint in [[GTA IV]], see [[GPS]].''


[[Image:Radar SA.jpg|thumb|right|The radar in [[GTA San Andreas]] showing blips for various shops and a yellow mission blip indicating the target is higher than the player]]
[[Image:Radar SA.jpg|thumb|right|The radar in [[GTA San Andreas]] showing blips for various shops and a yellow mission blip indicating the target is higher than the player]]
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*Characters who can be approached for missions or cutscenes
*Characters who can be approached for missions or cutscenes
*[[Save Point]]s and [[Safehouse]]s
*[[Save Point]]s and [[Safehouse]]s
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 20:13, 21 March 2009

This article is about the small map in most GTA games, for the arrows used in early top-down perspective games, see location compass. For the automatically generated waypoint in GTA IV, see GPS.
File:Radar SA.jpg
The radar in GTA San Andreas showing blips for various shops and a yellow mission blip indicating the target is higher than the player

The radar (technically a GPS), is a map on the Heads-up display showing the player's current location in the game, and the relative location or direction of various points of interest. Introduced in Grand Theft Auto III, the radar essentially replaces the player centered location compass used in preceding GTA games, and remains an element of all GTA games after.

Blips on the radar show the location of various points of interest such as:

  • Mission targets - indicated by a coloured square if the target is on the same physical level (altitude) as the player, a triangle pointed upwards if the target is above, or a downwards triangle if it is below
  • Stores - such as Pay 'n' Spray, Ammunation, food outlet or a barbers
  • Characters who can be approached for missions or cutscenes
  • Save Points and Safehouses