Safehouses in The Lost and Damned: Difference between revisions

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In The Lost and Damned their are two safehouses that you are accessible to you. One is [[The Lost MC Clubhouse]] which is much larger than a regular safehouse and the other is [[Brian Jeremy]]'s safehouse which you obtain after the mission [[Bad Standing]]. The Lost MC Clubhouse is large scale safehouse with [[Hi-Lo]] cards, an [[Arm Wrestling]] table, a [[Pool]] table and a [[QUB3D]] arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of [[Gang Wars]] you are awarded a weapon that is in the television and computer room. The parking area in the front of the clubhouse is unique because it is much larger than a regular parking space which can hold a couple more than two bikes, but if wait a while it will only have two vehicles. Unfortunately the clubhouse is burned down by the remainging four Lost members who are [[Johnny Klebitz]], [[Terry Thorpe]], [[Clay Simons]] and [[Angus Martin]] in the last mission [[Get Lost]].  
In The Lost and Damned there are two safehouses that are accessible to you. One is the [[Lost MC Clubhouse]], which is much larger than a regular safehouse, and the other is [[Brian Jeremy's Safehouse]], which you obtain after the mission [[Bad Standing]].


Brian Jeremy's safehouse is awarded to Johnny after Bad Standing when Johnny has to kill Brian. But Johnny has the choice of killing Brian, if Johnny chooses to kill Brian he is shot in the chest by Johnny. If Johnny decides to let him live, Brian will run off and becomes a [[Random Characters|random character]] only to meet his inevitable death. Either way Johnny achieves Brian's safehouse.
==Description==
The Lost MC Clubhouse is large scale safehouse with [[Hi-Lo]] cards, an [[Arm Wrestling]] table, a [[Pool]] table and a [[QUB3D]] arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of [[Gang Warfare in The Lost and Damned|Gang Wars]], you are awarded a weapon that is in the television and computer room. Despite the fact that there is a very large parking space in front of the clubhouse, it actually can only save two vehicles. After the last mission, [[Get Lost]], [[Johnny Klebitz]], [[Terry Thorpe]], [[Clay Simons]] and [[Angus Martin]] return to the clubhouse, only to find it trashed by the Angels of Death. The four make the decision to burn down the clubhouse, because of all the bad things that it stands for (namely, all the deceased brothers and in-fighting in The Lost). After this mission, the safehouse is inaccessible, although it can be re-entered through a glitch.


If you exterminate the [[Seagulls|50 Seagulls]], Win the twelve bike races or complete [[Angus' Bike Thefts]] you will be awarded an [[Innovation]], a [[Hakuchou]] or a [[Bati 800]] at both of your safehouses.
[[Brian Jeremy's Safehouse]] is awarded to Johnny after "Bad Standing" when Johnny seizes control of the building from Brian.
 
[[Niko Bellic]]'s safehouse parking spots from [[Grand Theft Auto IV]] can be used by Johnny to save vehicles aswell.
 
{|class="wikitable"
!Image
!Name
!Location
!Unlocked by
|-
|[[Image:Lostclubhouse-TLAD-exterior.jpg|205px]]
|'''[[Lost MC Clubhouse]]'''
|[[Acter]], [[Alderney]]
|
Completing [[Clean and Serene]].
Unavailable after [[Get Lost]].
|-
|[[Image:BrianJeremy'ssafehouse-TLAD-exterior.jpg|center|205px]]
|'''[[Brian Jeremy's Safehouse]]'''
|[[Tudor]], [[Alderney]]
|Completing [[Bad Standing]]. Taken by [[Johnny Klebitz]] after clearing out [[Brian Jeremy]] and the other traitorous former members of [[The Lost Brotherhood]].
|}
 
==Spawns==
Here follows a list of all the weapon and vehicle spawns inside and around the safehouses. NOTE: After the final mission ([[Get Lost]]), the Lost MC Clubhouse is not available anymore, and its interior and exterior spawn points are disabled. However, all weapons and vehicles will continue to spawn at Brian's safehouse.
 
===Weapons===
*[[Sawn-off Shotgun]] <small>(complete 10 [[Gang Warfare in The Lost and Damned|Gang Wars]])</small>
*[[Automatic 9mm]] <small>(complete 20 Gang Wars)</small>
*[[M16|Carbine Rifle]] <small>(complete 30 Gang Wars)</small>
*[[Assault Shotgun|Street Sweeper]] <small>(complete 40 Gang Wars)</small>
*[[Grenade Launcher]] <small>(complete 50 Gang Wars)</small>
 
===Vehicles===
*[[Hexer]] <small>(given after loading your game)</small>
*[[Bati 800]] <small>(complete all 10 of [[Angus' Bike Thefts]])</small>
*[[Hakuchou]] <small>(complete all 12 [[Races in The Lost and Damned|Bike Races]])</small>
*[[Innovation]] <small>(shoot all 50 [[Seagulls]])</small>
 
== See also ==
* [[Safehouses in GTA IV]]
* [[Safehouses in The Ballad of Gay Tony]]
[[Category:Safehouses in The Lost and Damned| ]]

Latest revision as of 12:27, 19 August 2013

In The Lost and Damned there are two safehouses that are accessible to you. One is the Lost MC Clubhouse, which is much larger than a regular safehouse, and the other is Brian Jeremy's Safehouse, which you obtain after the mission Bad Standing.

Description

The Lost MC Clubhouse is large scale safehouse with Hi-Lo cards, an Arm Wrestling table, a Pool table and a QUB3D arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of Gang Wars, you are awarded a weapon that is in the television and computer room. Despite the fact that there is a very large parking space in front of the clubhouse, it actually can only save two vehicles. After the last mission, Get Lost, Johnny Klebitz, Terry Thorpe, Clay Simons and Angus Martin return to the clubhouse, only to find it trashed by the Angels of Death. The four make the decision to burn down the clubhouse, because of all the bad things that it stands for (namely, all the deceased brothers and in-fighting in The Lost). After this mission, the safehouse is inaccessible, although it can be re-entered through a glitch.

Brian Jeremy's Safehouse is awarded to Johnny after "Bad Standing" when Johnny seizes control of the building from Brian.

Niko Bellic's safehouse parking spots from Grand Theft Auto IV can be used by Johnny to save vehicles aswell.

Image Name Location Unlocked by
Lost MC Clubhouse Acter, Alderney

Completing Clean and Serene. Unavailable after Get Lost.

Brian Jeremy's Safehouse Tudor, Alderney Completing Bad Standing. Taken by Johnny Klebitz after clearing out Brian Jeremy and the other traitorous former members of The Lost Brotherhood.

Spawns

Here follows a list of all the weapon and vehicle spawns inside and around the safehouses. NOTE: After the final mission (Get Lost), the Lost MC Clubhouse is not available anymore, and its interior and exterior spawn points are disabled. However, all weapons and vehicles will continue to spawn at Brian's safehouse.

Weapons

Vehicles

See also