Sam Houser: Difference between revisions

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==Grand Theft Auto==
==Grand Theft Auto==
Credited as executive producer on Grand Theft Auto III, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." He also appears as an [[Secrets|easter egg]] in GTA III and GTA Vice City - In both he takes on the role of the [[Ammu-Nation]] clerk.
Credited as executive producer on Grand Theft Auto III, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." He also appears as an [[Secrets|easter egg]] in GTA III and GTA Vice City - in both the [[Ammu-Nation]] clerk is modelled after him.


<gallery style="text-align:center">
<gallery style="text-align:center">
File:SamHouser-GTAIII.jpg|GTA III.
File:Ammu-Nationclerk-GTAIII.jpg|GTA III.
File:SamHouser-GTAVC.jpg|GTA Vice City.
File:Ammu-Nationclerk-GTAVC.jpg|GTA Vice City.
</gallery>
</gallery>


[[de:Sam Houser]]
[[es:Sam Houser]]
[[Category:People|Houser, Sam]]
[[Category:People|Houser, Sam]]
[[Category:Rockstar Games|Houser, Sam]]
[[Category:Rockstar Games|Houser, Sam]]
[[Category:Characters|Houser, Sam]]
[[Category:Characters in GTA III|Houser, Sam]]
[[Category:Characters in GTA Vice City|Houser, Sam]]

Revision as of 14:52, 10 September 2013

Sam Houser

Sam Houser is the president of Rockstar Games, a company he co-founded with brother Dan, and Terry Donovan. He is one of the main people behind the Grand Theft Auto franchise, being director and producer since Grand Theft Auto III. He is responsible for taking GTA into the 3D-environment era, recreating real cities under fully 3D-engines and turning the series into huge profits during the sixth generation of video games. The Houser brothers was considered by Time one of the top 100 most influential people in 2009.

Grand Theft Auto

Credited as executive producer on Grand Theft Auto III, Houser's responsibilities on that game were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked." He also appears as an easter egg in GTA III and GTA Vice City - in both the Ammu-Nation clerk is modelled after him.