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'''Skins''' are, in the [[Grand Theft Auto]] games, textures that are placed over a blank three-dimensional model (a [[DFF|DFF file]]) used for clothing, vehicles, weapons, etc. All skins are stored inside of an [[IMG Archive]], and a TXD archive, except in GTA VC, and GTA SA whereas only the TXD archives are present. Not all are the same. While most skins follow the same setup, others don't, because the model they were put on doesn't share the same [[wp:UV_mapping|unwrap]]. These require the corresponding DFF file in order to be rendered properly in the game; for example the NPC characters in-game some of which are 128x128, 64x64, or anything under 256x256, don't follow the design of the user skins.
A '''skin''' is a texture that is placed over a three-dimensional model (a [[DFF|DFF file]]), which includes clothing, vehicles, and weapons. Most skins are stored within [[TXD|texture archive files]]. While most skins follow a generally similar template, not all exactly do, because textures can be [[wp:UV mapping|mapped]] differently for different models. For example, most skins for NPC characters do not follow the design of the player character skin.


== User defined skins ==
== User defined skins ==
A feature in the [[Personal Computer|PC]] versions of [[Grand Theft Auto III]], and [[Grand Theft Auto: Vice City]] was letting the player create their own skins. These skins have a different layout in each game. All skins created by the user have to be a 24-bit Bitmap (bmp) file, and have to be 256 by 256 in size. The parts of a skin are mirrored symmetrically around the model so you would only have to create half of the body part. These are usually placed in the skins folder in the install directory <code>(Program Files\Rockstar Games\GTAIII\skins)</code>, or wherever the games were installed. While skins in GTA III can be accessed at any time other then when the player has the Liberty State Penitentiary jumpsuit on, skins in GTA Vice City only work with the [[Clothing in GTA Vice City|street outfit]]. Also all skins folders, and in the game there will always be the default player skin, along with a Read Me.txt file.
A feature unique to the [[Personal Computer|PC]] versions of [[Grand Theft Auto III]] and [[Grand Theft Auto: Vice City]] is the ability for the player create their own skins. These are usually placed in the skins folder in the install directory (example, <code>Program Files\Rockstar Games\GTAIII\skins</code>). The skins have different layouts for both games. All skins must be in 24-bit Bitmap (bmp) format, and have to be 256 by 256 pixels in size. Skins in GTA III can be accessed at any time after the player character is not in the Liberty State Penitentiary jumpsuit, and skins in GTA Vice City can be accessed by wearing the [[Clothing in GTA Vice City|street outfit]]. The skins folders will have a template skin to work with. Skins can be chosen and previewed within the game's pause menu.


{| align="center"
<gallery width="auto" perrow="2" style="font-size:95%; padding:0; text-align:left" widths="160">
|<gallery width="auto" perrow="6" style="font-size:95%; padding:0;" widths="120">
File:SkinMenu-GTAIII.jpg|GTA III
Image:Skin Menu (GTA3).jpg|GTA III
File:SkinMenu-GTAVC.jpg|GTA Vice City
Image:Skin Menu (GTAVC).jpg|GTA Vice City
</gallery>
</gallery>
|}


===Texture guides===
===Texture guides===
Below are the designs in which the player must follow for the skin to come out properly:
Below are the designs in which the player must follow for the skin to come out properly:


{| align="center"
<gallery width="auto" perrow="2" style="font-size:95%; padding:0; text-align:left" widths="160">
|<gallery width="auto" perrow="6" style="font-size:95%; padding:0;" widths="120">
File:DefaultPlayerSkin-GTAIII.png|The texture guide for GTA III.
Image:DefaultPlayerSkin-GTA3.png|The texture guide for GTA III.
File:DefaultPlayerSkin-GTAVC.png|The texture guide for Vice City.
Image:DefaultPlayerSkin-GTAVC.png|The texture guide for Vice City.
</gallery>
</gallery>
|}


==Notes==
==Notes==
*If there is writing on the skin it may not come out right (could be backwards, upside down, double written, or written in the opposite direction).
*Specific writings on the skin it may not display as intended on the player character (could be backwards, upside down, double written, or written in the opposite direction).


==External link==
==External link==
*[http://grandtheftauto.filefront.com/file/GTA_3_Skin_Editor;84981#Download Skin editor for GTA3 download from GTA Filefront.]
*[http://grandtheftauto.filefront.com/file/GTA_3_Skin_Editor;84981#Download Skin editor for GTA3 download from GTA Filefront.]
{{clothing}}
[[es:Skin]]
[[Category:Features in GTA III]]
[[Category:Features in GTA III]]
[[Category:Features in GTA Vice City]]
[[Category:Features in GTA Vice City]]

Latest revision as of 01:37, 20 November 2011

A skin is a texture that is placed over a three-dimensional model (a DFF file), which includes clothing, vehicles, and weapons. Most skins are stored within texture archive files. While most skins follow a generally similar template, not all exactly do, because textures can be mapped differently for different models. For example, most skins for NPC characters do not follow the design of the player character skin.

User defined skins

A feature unique to the PC versions of Grand Theft Auto III and Grand Theft Auto: Vice City is the ability for the player create their own skins. These are usually placed in the skins folder in the install directory (example, Program Files\Rockstar Games\GTAIII\skins). The skins have different layouts for both games. All skins must be in 24-bit Bitmap (bmp) format, and have to be 256 by 256 pixels in size. Skins in GTA III can be accessed at any time after the player character is not in the Liberty State Penitentiary jumpsuit, and skins in GTA Vice City can be accessed by wearing the street outfit. The skins folders will have a template skin to work with. Skins can be chosen and previewed within the game's pause menu.

Texture guides

Below are the designs in which the player must follow for the skin to come out properly:

Notes

  • Specific writings on the skin it may not display as intended on the player character (could be backwards, upside down, double written, or written in the opposite direction).

External link