TOBJ: Difference between revisions

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{{IdeSection
{{IdeSection
|game        = {{Icon-square|t}} {{Icon-square|4}}
|game        = {{Icon|t}} {{Icon|4}}
|description = Used to define timed map objects
|description = Defines time objects
}}
}}
'''<code>tobj</code>''' is a section in the item definition file in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], and [[Grand Theft Auto IV]]. It is used to define standard map objects similar to the <code>[[OBJS|objs]]</code> section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the <code>tanm</code> section. Most, if not all, time objects use the object flag 2 to prevent them from fading into and out of view at those times.
'''<code>tobj</code>''' is a section in the [[Item Definition|item definition]] file in [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], [[Grand Theft Auto: San Andreas]], and [[Grand Theft Auto IV]]. It is used to define standard map objects similar to the <code>[[OBJS|objs]]</code> section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the <code>tanm</code> section. Most, if not all, time objects use the [[Item Definition#IDE Flags|object flag 2 (DO_NOT_FADE)]] to prevent them from fading into and out of view at those times.


== Format ==
== Format ==
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This is used for non-breakable objects.
This is used for non-breakable objects.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 4em;" |{{Icon|t}}
!style="width: 12em;" |Identifier
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!style="width: 6em;" |Type
!Description
!Description
|-
|-
|A ||Id ||integer ||Unique object ID.
|A ||Id ||integer ||Unique object identifier.
|-
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension.
|-
|-
|D ||MeshCount ||integer ||Number of meshes. 1 for this type.
|D ||MeshCount ||integer ||Number of meshes. 1 for this type.
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|E ||DrawDistance ||float ||Draw distance in [[unit]]s.
|E ||DrawDistance ||float ||Draw distance in [[unit]]s.
|-
|-
|F ||Flags ||integer ||Object flags.
|F ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]].
|-
|-
|G ||TimeOn ||integer ||Hour to appear
|G ||TimeOn ||integer ||Hour to appear
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This is used for breakable objects.
This is used for breakable objects.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 4em;" |{{Icon|t}}
!style="width: 12em;" |Identifier
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!style="width: 6em;" |Type
!Description
!Description
|-
|-
|A ||Id ||integer ||Unique object ID.
|A ||Id ||integer ||Unique object identifier.
|-
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension.
|-
|-
|D ||MeshCount ||integer ||Number of meshes. 2 for this type.
|D ||MeshCount ||integer ||Number of meshes. 2 for this type.
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|E,F ||DrawDistance1, DrawDistance2 ||float[2] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used).
|E,F ||DrawDistance1, DrawDistance2 ||float[2] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used).
|-
|-
|G ||Flags ||integer ||Object flags.
|G ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]].
|-
|-
|H ||TimeOn ||integer ||Hour to appear
|H ||TimeOn ||integer ||Hour to appear
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This is used for complex breakable objects.
This is used for complex breakable objects.
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 4em;" |{{Icon-square|t}}
!style="width: 4em;" |{{Icon|t}}
!style="width: 12em;" |Identifier
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!style="width: 6em;" |Type
!Description
!Description
|-
|-
|A ||Id ||integer ||Unique object ID.
|A ||Id ||integer ||Unique object identifier.
|-
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension.
|-
|-
|D ||MeshCount ||integer ||Number of meshes. 3 for this type.
|D ||MeshCount ||integer ||Number of meshes. 3 for this type.
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|E,F,G ||DrawDistance1, DrawDistance2, DrawDistance3 ||float[3] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used).
|E,F,G ||DrawDistance1, DrawDistance2, DrawDistance3 ||float[3] ||Draw distance in [[unit]]s (one for each mesh, only the first is actually used).
|-
|-
|H ||Flags ||integer ||Object flags.
|H ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]].
|-
|-
|I ||TimeOn ||integer ||Hour to appear
|I ||TimeOn ||integer ||Hour to appear
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This is used for non-breakable objects and behaves equivalently to [[#Type 1|Type 1]].
This is used for non-breakable objects and behaves equivalently to [[#Type 1|Type 1]].
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 3em;" |{{Icon-square|SA}}
!style="width: 3em;" |{{Icon|SA}}
!style="width: 12em;" |Identifier
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!style="width: 6em;" |Type
!Description
!Description
|-
|-
|A ||Id ||integer ||Unique object ID.
|A ||Id ||integer ||Unique object identifier.
|-
|-
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|B ||ModelName ||string ||Name of the <code>.dff</code> model file without extension.
|-
|-
|C ||TxdName ||string ||Name of the <code>.txd</code> texture dictionary without extension.
|C ||TxdName ||string ||Name of the <code>.txd</code> [[Texture Archive|texture dictionary]] without extension.
|-
|-
|D ||DrawDistance ||float ||Draw distance in [[unit]]s.
|D ||DrawDistance ||float ||Draw distance in [[unit]]s.
|-
|-
|E ||Flags ||integer ||Object flags.
|E ||Flags ||integer ||[[Item Definition#IDE Flags|Object flags]].
|-
|-
|F ||TimeOn ||integer ||Hour to appear
|F ||TimeOn ||integer ||Hour to appear
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{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
{|class="wikitable center-col-1 center-col-2" style="width: 100%;"
!style="width: 3em;" |{{Icon-square|4}}
!style="width: 3em;" |{{Icon|4}}
!style="width: 12em;" |Identifier
!style="width: 12em;" |Identifier
!style="width: 6em;" |Type
!style="width: 6em;" |Type
Line 155: Line 155:


== Statistics ==
== Statistics ==
Total number of TOBJ entries in:
Total number of <code>tobj</code> entries in:
:GTA III: 24 (max 30)
:GTA III: 24 (max 30)
:Vice City: 342 (max 385)
:GTA Vice City: 342 (max 385)
:San Andreas: 160
:GTA San Andreas: 160


{{fdl}}
{{fdl}}
 
{{3-navi}}
{{modding}}
{{VC-navi}}

Latest revision as of 15:34, 21 July 2018

TOBJ (IDE section)
Supported games:GTA III GTA Vice City GTA San Andreas GTA IV
Short description:Defines time objects
IDE Sections:
2DFX AMAT ANIM CARS HIER MLO OBJS
PATH PEDS TANM TOBJ TREE TXDP WEAP

tobj is a section in the item definition file in Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, and Grand Theft Auto IV. It is used to define standard map objects similar to the objs section with an additional in-game time range defining when the object gets rendered. GTA IV also support time controlled objects linked to animations through the tanm section. Most, if not all, time objects use the object flag 2 (DO_NOT_FADE) to prevent them from fading into and out of view at those times.

Format

GTA III, GTA Vice City, and GTA San Andreas

tobj
# type 1 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance, Flags, TimeOn, TimeOff
# type 2 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, Flags, TimeOn, TimeOff
# type 3 (III/VC/SA)
Id, ModelName, TxdName, MeshCount, DrawDistance1, DrawDistance2, DrawDistance3, Flags, TimeOn, TimeOff
# type 4 (SA)
Id, ModelName, TxdName, DrawDistance, Flags, TimeOn, TimeOff
end

Type 1

This is used for non-breakable objects.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D MeshCount integer Number of meshes. 1 for this type.
E DrawDistance float Draw distance in units.
F Flags integer Object flags.
G TimeOn integer Hour to appear
H TimeOff integer Hour to disappear

Type 2

This is used for breakable objects.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D MeshCount integer Number of meshes. 2 for this type.
E,F DrawDistance1, DrawDistance2 float[2] Draw distance in units (one for each mesh, only the first is actually used).
G Flags integer Object flags.
H TimeOn integer Hour to appear
I TimeOff integer Hour to disappear

Type 3

This is used for complex breakable objects.

GTA III GTA Vice City GTA San Andreas Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D MeshCount integer Number of meshes. 3 for this type.
E,F,G DrawDistance1, DrawDistance2, DrawDistance3 float[3] Draw distance in units (one for each mesh, only the first is actually used).
H Flags integer Object flags.
I TimeOn integer Hour to appear
J TimeOff integer Hour to disappear

Type 4

This is used for non-breakable objects and behaves equivalently to Type 1.

GTA San Andreas Identifier Type Description
A Id integer Unique object identifier.
B ModelName string Name of the .dff model file without extension.
C TxdName string Name of the .txd texture dictionary without extension.
D DrawDistance float Draw distance in units.
E Flags integer Object flags.
F TimeOn integer Hour to appear
G TimeOff integer Hour to disappear

GTA IV

tobj
ModelName, TxdName, DrawDistance, Flags, Unknown, MinX, MinY, MinZ, MaxX, MaxY, MaxZ, SphereX, SphereY, SphereZ, Radius, LODModel, NightFlag
end
GTA IV Identifier Type Description
A ModelName string Name of the .wdr model file without extension.
B TxdName string name of the .wtd texture dictionary without extension.
C DrawDistance float Draw distance in units.
D Flags integer Object flag.
E unknown float Unknown integer (0 by default).
F,G,H MinX, MinY, MinZ float[3] Lower left corner of the bounding box for the object.
I,J,K MaxX, MaxY, MaxZ float[3] Upper right corner of the bounding box for the object.
L,M,N SphereX, SphereY, SphereZ float[3] Center of the bounding sphere for the object.
O Radius float Radius of the bounding sphere into all dimensions.
P LODModel string Name of the .wdd file that contains the lod model for the defined modelname.
Q NightFlag integer If enabled (1) the object only shows at nighttime, otherwise the object gets only rendered at daytime. Day- and nighttimes are hardcoded.

Statistics

Total number of tobj entries in:

GTA III: 24 (max 30)
GTA Vice City: 342 (max 385)
GTA San Andreas: 160
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