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:''This week's featured article is '''[[
Liberty City in GTA IV]]''' which examines in detail the setting of the next GTA game.'' |+|
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|−|Liberty City in Grand Theft Auto IV, as seen in the first trailer and the GameInformer magazine preview, has been remodelled to look much more like New York City compared to its Grand Theft Auto III renditions. Landmarks such as the Statue of Happiness (Statue of Liberty), Chrysler Building, Empire State Building, Flatiron Building, and the Getalife (Metlife) Building are present, as well as a Times Square lookalike that features advertisements for the Liberty Tree. A rollercoaster called the "Screamer" appears to be based off the The Cyclone of Coney Island. |+|
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|−|This rendition of Liberty City has versions of four of the five boroughs of New York City, plus New Jersey. Brooklyn has become Broker, Manhattan is Algonquin, Queens is Dukes, Bronx is Bohan and New Jersey is Alderney. The area of the city is compressed in size (as seen with the Empire State Building's proximity to the Broker Bridge in the final shot), and the various landmarks are placed much closer to each other than in real life. The entire map is smaller than that of San Andreas, but is immensely more detailed and has no "wasted" open space such as countryside or desert. |+|
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Latest revision as of 00:52, 21 September 2010
- This week's featured article is Ambulance which details the main casualty-carrying vehicle in Grand Theft Auto games, as well as Paramedic missions
The Ambulance hasn't evolved much during the Grand Theft Auto series. It has appeared in every GTA game except Grand Theft Auto 2, where a paramedic car is featured instead, called the Medicar. You can be sure to find an ambulance at the nearest hospital. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians.
Paramedic missions can be toggled on or off when in the ambulance in all GTA III-era games. These require the player to find, pick up and deliver patients to the hospital within a time limit. With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.
If the ambulance is left during the mission the player has failed and must restart from level one, similarly if they kill the patient or run out of time. Three patients can be carried in an ambulance at any one time.