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:''This week's [[Grand Theft Wiki:Featured|featured article]] is '''[[Grand Theft Auto World]]''' which looks at all the locations used and mentioned in [[GTA]] games.''
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:''This week's [[Grand Theft Wiki:Featured|featured article]] is '''[[Ambulance]]''' which details the main casualty-carrying vehicle in Grand Theft Auto games, as well as Paramedic missions''
  
The '''Grand Theft Auto World''' is a fictional world consisting of fictional places such as, [[Liberty City]], [[Vice City]], [[Carcer City]], [[San Andreas]] and other fictional areas.
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The '''Ambulance''' hasn't evolved much during the [[Grand Theft Auto]] series. It has appeared in every GTA game except [[Grand Theft Auto 2]], where a paramedic car is featured instead, called the [[Medicar]]. You can be sure to find an ambulance at the nearest hospital. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians.
  
With the exception of the state of San Andreas, never have more than one of these cities been on a single map, so there is not much solid information to confirm whether these all exist on the same fictional Earth or otherwise. However, in [[Grand Theft Auto: San Andreas]], the player can fly Eastwards (over sea) from [[Las Venturas]] to a portion of [[Liberty City]]. This is roughly in line with the journey from their real-life counterparts: Las Vegas to New York.
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[[Paramedic]] missions can be toggled on or off when in the ambulance in all GTA III-era games. These require the player to find, pick up and deliver patients to the hospital within a time limit. With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.
  
Also, there are many recurring characters and consistent peculiarities, repeating messages and direct references between many of the games - particularly those in the [[GTA III Era]]. Many characters such as [[Ken Rosenberg]] appear in several of the games, in a constant canonical storyline - so it is confirmed that all GTA III era games take place on the same fictional Earth, although at different times, which falls in line with the games themselves.
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If the ambulance is left during the mission the player has failed and must restart from level one, similarly if they kill the patient or run out of time. Three patients can be carried in an ambulance at any one time.<noinclude>
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[[Category:Templates|{{PAGENAME}}]]</noinclude>

Latest revision as of 00:52, 21 September 2010

This week's featured article is Ambulance which details the main casualty-carrying vehicle in Grand Theft Auto games, as well as Paramedic missions

The Ambulance hasn't evolved much during the Grand Theft Auto series. It has appeared in every GTA game except Grand Theft Auto 2, where a paramedic car is featured instead, called the Medicar. You can be sure to find an ambulance at the nearest hospital. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians.

Paramedic missions can be toggled on or off when in the ambulance in all GTA III-era games. These require the player to find, pick up and deliver patients to the hospital within a time limit. With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.

If the ambulance is left during the mission the player has failed and must restart from level one, similarly if they kill the patient or run out of time. Three patients can be carried in an ambulance at any one time.