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:''This week's [[Grand Theft Wiki:Featured|featured article]] is '''[[Ambulance]]''' which details the main casualty-carrying vehicle in Grand Theft Auto games, as well as Paramedic missions''
:''This week's [[Grand Theft Wiki:Featured|featured article]] is '''[[Ambulance]]''' which details the main casualty-carrying vehicle in Grand Theft Auto games, as well as Paramedic missions''


The '''Ambulance''' hasn't evolved much during the [[Grand Theft Auto]] series. It has appeared in every GTA game except [[GTA2]], where a paramedic car is featured instead, called the [[Medicar]]. You can be sure to find an ambulance at the nearest hospital. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians.
The '''Ambulance''' hasn't evolved much during the [[Grand Theft Auto]] series. It has appeared in every GTA game except [[Grand Theft Auto 2]], where a paramedic car is featured instead, called the [[Medicar]]. You can be sure to find an ambulance at the nearest hospital. If multiple people are killed an ambulance will arrive and two paramedics will get out and attempt to revive the wounded. Typically if paramedics are killed it creates more police attention than other civilians.


[[Paramedic]] missions can be toggled on or off when in the ambulance in all GTA III-era games. These require the player to find, pick up and deliver patients to the hospital within a time limit. With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.
[[Paramedic]] missions can be toggled on or off when in the ambulance in all GTA III-era games. These require the player to find, pick up and deliver patients to the hospital within a time limit. With every level comes another patient to deliver, increasing the difficulty. Usually when the player beats level 12 the mission is complete (but can be carried on and replayed later) and a reward is achieved, e.g. infinite sprint or extra health.
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