Top-Down Perspective: Difference between revisions

(This article REALLY needs a screenshot at the top. It's about a visual perspective FFS.)
(At least have standards when writing.)
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[[File:Top-down perspective (GTA1).jpg|thumb|right|The top-down perspective in [[GTA 1]]]]
[[File:Top-down perspective (GTA1).jpg|thumb|325px|right|Top-down perspective in GTA 1.]]
'''Top-down perspective''' was a prominent camera view used in the [[Grand Theft Auto series]], where the player and their surroundings are viewed from overhead, rather than being able to look in any direction.


It was the view of the first two eras of GTA games: [[Grand Theft Auto 1]] (including its [[Grand Theft Auto: London 1969|London 1969]] and [[Grand Theft Auto: London 1961|London 1961]] expansion packs), [[Grand Theft Auto 2]] and [[GTA Advance]]. It is one optional camera view in the first [[3D]] game [[Grand Theft Auto III]], and a variation of the view is used in [[GTA Chinatown Wars]], even though that is technically a 3D game.
'''[[wp:Top-down perspective|Top-down perspective]]''' was a prominent camera view used in the [[Grand Theft Auto series]], where the player and their surroundings are viewed from overhead, rather than being able to look in any direction.


The view can be obtained briefly in [[GTA IV]] by rotating the camera above the vehicle and holding it there. The [[Video Editor]] for [[GTA IV]] can also obtain this view, as can several third-party camera modifications for the GTA III era games.
It was the view of the first two eras of GTA games: [[Grand Theft Auto 1]] (including its [[Grand Theft Auto: London 1969|London 1969]] and [[Grand Theft Auto: London 1961|London 1961]] expansion packs), [[Grand Theft Auto 2]] and [[GTA Advance]]. It is one optional camera view in the first [[3D]] game [[Grand Theft Auto III]], and a variation of the view is used in [[Grand Theft Auto: Chinatown Wars]], even though that is technically a 3D game.
 
The view can be obtained briefly in [[Grand Theft Auto IV|GTA IV]] by rotating the camera above the vehicle and holding it there. The [[Video Editor]] for GTA IV can also obtain this view, as can several third-party camera modifications for the GTA III era games.


== Description ==
== Description ==
Adopted in both GTA1 and GTA2 as the only camera angle in game, the view simply depicts the player and their surrounding from a bird's eye view, directly over the player at a considerable height. The camera system adjusts its height from the player according to the movement and position of the player, relative to the speed in which the player travels. When on foot, the camera draws closer to the player, reducing the player's line of sight as the player moves slower. When inside a vehicle, however, the camera moves further up, and some more when the vehicle's speed increases. Top-down perspective has the disadvantage of a limited line in sight, rendering speedy travel somewhat difficult as the player has little room to foresee the traffic ahead; this, coupled with the lack of camera orientation, made navigation and aiming difficult.
Adopted in both GTA1 and GTA2 as the only camera angle in game, the view simply depicts the player and their surrounding from a bird's eye view, directly over the player at a considerable height. The camera system adjusts its height from the player according to the movement and position of the player, relative to the speed in which the player travels. When on foot, the camera draws closer to the player, reducing the player's line of sight as the player moves slower. When inside a vehicle, however, the camera moves further up, and some more when the vehicle's speed increases. Top-down perspective has the disadvantage of a limited line in sight, rendering speedy travel somewhat difficult as the player has little room to foresee the traffic ahead; this, coupled with the lack of camera orientation, made navigation and aiming difficult.
{{Wikipedia|Top-down perspective}}


The use of top-down perspective by early GTA games was complemented by the use of a [[Three-Dimensional|3D]] engine that permits the ability to render a portion of a large city as seen overhead, albeit with limited flexibility on city design. The height of buildings and structures are restricted to a certain height, while long underground roadways could not be effectively included unless they are used by trains or partially exposed, as the player would not be able to see underground traffic. The inclusion of gradients in the terrain, however, are possible in top-down perspective, allowing the player to perform jumps off high areas or ramps. Height in a top-down perspective was also used in GTA2 to comical effect to exaggerate the effects of explosions on people; certain individuals would be flung high enough by a blast that they pass the camera, before plummeting to their deaths.
The use of top-down perspective by early GTA games was complemented by the use of a [[Three-Dimensional|3D]] engine that permits the ability to render a portion of a large city as seen overhead, albeit with limited flexibility on city design. The height of buildings and structures are restricted to a certain height, while long underground roadways could not be effectively included unless they are used by trains or partially exposed, as the player would not be able to see underground traffic. The inclusion of gradients in the terrain, however, are possible in top-down perspective, allowing the player to perform jumps off high areas or ramps. Height in a top-down perspective was also used in GTA2 to comical effect to exaggerate the effects of explosions on people; certain individuals would be flung high enough by a blast that they pass the camera, before plummeting to their deaths.


== Gallery ==
== Gallery ==
<center>
<center>
<gallery>
<gallery>
Image:Top-down perspective (GTA1).jpg|Top-down perspective in [[Grand Theft Auto 1]].
Image:Top-down perspective (GTA2).jpg|[[Grand Theft Auto 2]].
Image:Top-down perspective (GTA2).jpg|Top-down perspective in [[Grand Theft Auto 2]].
Image:Top-down perspective (GTA3).jpg|[[Grand Theft Auto III]].
Image:Top-down perspective (GTA3).jpg|Top-down perspective in [[Grand Theft Auto III]].
Image:Time's Up.png|[[Grand Theft Auto Advance]].
Image:Time's Up.png|Top-down perspective in [[Grand Theft Auto Advance]].
Image:Top-down perspective (GTA4).jpg|Top-down perspective in [[Grand Theft Auto IV]]'s Video Editor.
Image:Top-down perspective (GTA4).jpg|Top-down perspective in [[Grand Theft Auto IV]]'s Video Editor.
</gallery>
</gallery>
</center>
</center>
[[Category:Terminology]]
[[Category:Terminology]]

Revision as of 13:17, 10 November 2009

File:Top-down perspective (GTA1).jpg
Top-down perspective in GTA 1.

Top-down perspective was a prominent camera view used in the Grand Theft Auto series, where the player and their surroundings are viewed from overhead, rather than being able to look in any direction.

It was the view of the first two eras of GTA games: Grand Theft Auto 1 (including its London 1969 and London 1961 expansion packs), Grand Theft Auto 2 and GTA Advance. It is one optional camera view in the first 3D game Grand Theft Auto III, and a variation of the view is used in Grand Theft Auto: Chinatown Wars, even though that is technically a 3D game.

The view can be obtained briefly in GTA IV by rotating the camera above the vehicle and holding it there. The Video Editor for GTA IV can also obtain this view, as can several third-party camera modifications for the GTA III era games.

Description

Adopted in both GTA1 and GTA2 as the only camera angle in game, the view simply depicts the player and their surrounding from a bird's eye view, directly over the player at a considerable height. The camera system adjusts its height from the player according to the movement and position of the player, relative to the speed in which the player travels. When on foot, the camera draws closer to the player, reducing the player's line of sight as the player moves slower. When inside a vehicle, however, the camera moves further up, and some more when the vehicle's speed increases. Top-down perspective has the disadvantage of a limited line in sight, rendering speedy travel somewhat difficult as the player has little room to foresee the traffic ahead; this, coupled with the lack of camera orientation, made navigation and aiming difficult.

The use of top-down perspective by early GTA games was complemented by the use of a 3D engine that permits the ability to render a portion of a large city as seen overhead, albeit with limited flexibility on city design. The height of buildings and structures are restricted to a certain height, while long underground roadways could not be effectively included unless they are used by trains or partially exposed, as the player would not be able to see underground traffic. The inclusion of gradients in the terrain, however, are possible in top-down perspective, allowing the player to perform jumps off high areas or ramps. Height in a top-down perspective was also used in GTA2 to comical effect to exaggerate the effects of explosions on people; certain individuals would be flung high enough by a blast that they pass the camera, before plummeting to their deaths.

Gallery