Vehicle Damage: Difference between revisions

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Certain missions and tricks throughout the series can create a damage-resistant vehicle, which include resistance to bullets, explosions, physical collisions, and fire. Tanks and certain armored vehicles are also naturally highly resistant to damage and are invulnerable to certain forms of destructive forces.
Certain missions and tricks throughout the series can create a damage-resistant vehicle, which include resistance to bullets, explosions, physical collisions, and fire. Tanks and certain armored vehicles are also naturally highly resistant to damage and are invulnerable to certain forms of destructive forces.


== GTA 1 — GTA 2 ==
== 2D Universe ==
As the series began, vehicles in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]] can be destroyed via high speed crashes, gunfire from firearms and drops into water, features which are still present in all games after. The games are also capable of accurately visualizing portions of vehicles which are damaged using [[wp:collision detection|collision detection]], and each vehicle has a number of sections that represent each part as either damaged or undamaged: Six in GTA 1 and four in GTA 2.
As the series began, vehicles in [[Grand Theft Auto 1]] and [[Grand Theft Auto 2]] can be destroyed via high speed crashes, gunfire from firearms and drops into water, features which are still present in all games after. The games are also capable of accurately visualizing portions of vehicles which are damaged using [[wp:collision detection|collision detection]], and each vehicle has a number of sections that represent each part as either damaged or undamaged: Six in GTA 1 and four in GTA 2.


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== GTA III — GTA Vice City Stories ==
== 3D Universe ==


[[File:Vehicledamage-GTAVC-Patriot.jpg|thumb|235px|A [[Patriot]] in various stages of damage (GTA Vice City).]]
[[File:Vehicledamage-GTAVC-Patriot.jpg|thumb|235px|A [[Patriot]] in various stages of damage (GTA Vice City).]]
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[[Grand Theft Auto Advance]], which uses an independent top-down game engine, possesses a vehicle damage engine largely similar to that of GTA 1 and GTA 2, except large vehicles (i.e. buses and trucks) may also face the risk of rolling over when cornering at high speeds.
[[Grand Theft Auto Advance]], which uses an independent top-down game engine, possesses a vehicle damage engine largely similar to that of GTA 1 and GTA 2, except large vehicles (i.e. buses and trucks) may also face the risk of rolling over when cornering at high speeds.


== GTA IV — GTA Chinatown Wars ==
== HD Universe ==
[[File:Vehicledamage-GTAIV-Intruder.jpg|thumb|305px|A heavily damaged [[Intruder]] in GTA IV.]]
[[File:Vehicledamage-GTAIV-Intruder.jpg|thumb|305px|A heavily damaged [[Intruder]] in GTA IV.]]


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Small arms damage is handled differently in GTA IV, unlike in prior games where shooting a vehicle anywhere (engine, side panel, etc.) reduces its overall integrity. Side panels can sustain a significant amount of firearm damage whereas the engine compartment and fuel tank are more vulnerable. Drivers and passengers, including the player, risk health or armor damage if the greenhouse is shot.  
Small arms damage is handled differently in GTA IV, unlike in prior games where shooting a vehicle anywhere (engine, side panel, etc.) reduces its overall integrity. Side panels can sustain a significant amount of firearm damage whereas the engine compartment and fuel tank are more vulnerable. Drivers and passengers, including the player, risk health or armor damage if the greenhouse is shot.  


Other minor damages were added in the game. Individual lights, including those of motorbikes, and windows can be broken. Opened doors can be broken off by forcing them against another solid object, as doors are now registered as solid objects. Loose hood and trunk lids can be torn off at high speeds, unless the player slows down and allow the lid to close. Scrapes, scratches and bullet holes are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively, also fire damage may damage suspension, as the car will sag heavily onto whichever wheel. There is a glitch where if a door,trunk,or hood has been broken off and repaired "illegitimately" via the health cheat, they appear to be "weakened" as a simple rub against another car, or object, or driving over a broken fire hydrant will cause them to fall off. The only way to fix this, is taking a trip to a [[Pay 'n' Spray]]. Vehicles that have sunk or float in shallow water that leads to the engine cutting out, can be rescued by pushing the vehicle out of the water. They do, however, work on a rough timer of an estimated two minutes before the vehicle will no longer be operational.
Other minor damages were added in the game. Individual lights, including those of motorbikes, and windows can be broken. Opened doors can be broken off by forcing them against another solid object, as doors are now registered as solid objects. Loose hood and trunk lids can be torn off at high speeds, unless the player slows down and allow the lid to close. Scrapes, scratches and bullet holes are added for minute damages. Flat tires can break apart at a certain speed, resulting in the wheel running on a bare rim; tires may also be destroyed by fire or by [[wp:Burnout (vehicle)|burning out]] excessively, also fire damage may damage suspension, as the car will sag heavily onto whichever wheel. There is a glitch where if a door, trunk, or hood has been broken off and repaired "illegitimately" via the health cheat, they appear to be "weakened" as a simple rub against another car, or object, or driving over a broken fire hydrant will cause them to fall off. The only way to fix this, is taking a trip to a [[Pay 'n' Spray]]. Vehicles that have sunk or float in shallow water that leads to the engine cutting out, can be rescued by pushing the vehicle out of the water. They do, however, work on a rough timer of an estimated two minutes before the vehicle will no longer be operational.


In [[Grand Theft Auto: Chinatown Wars]], the damage system reverts to that of games prior to GTA IV, limiting visual damage to ajar doors and hood and trunk lids, and smoke or fire from the engine. Vehicles are now certain to explode after sufficient damage, and the player will also be set alight when a vehicle they have damaged heavily ignites. Flipped vehicles will also explode in the same manner as it does prior to GTA IV.
In [[Grand Theft Auto: Chinatown Wars]], the damage system reverts to that of the 3D Universe, limiting visual damage to ajar doors and hood and trunk lids, and smoke or fire from the engine. Vehicles are now certain to explode after sufficient damage, and the player will also be set alight when a vehicle they have damaged heavily ignites. Flipped vehicles will also explode in the same manner as it does prior to GTA IV.
 
Vehicle damage in [[Grand Theft Auto V]] is mostly similar to that in GTA IV; however, front quarter panels and bumpers can now fall off after sufficient damage, and wheels can break off the axle if hit hard enough. Vehicles that end up on the roof can be turned right side up by jarring the left analog stick. The fuel tank can be damaged to the point where it may leak fuel, rendering the vehicle useless, and if the resulting fuel trail is ignited, it can cause the vehicle to explode.


== See also ==
== See also ==