Vehicle Theft: Difference between revisions

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<gallery width="auto" perrow="4" style="font-size:95%; padding:0;text-align:left" widths="160" heights="160">
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Image:Vehicletheft-GTA4-hotwiring.jpg|A typical animation sequence when stealing an unoccupied car in GTA IV. The player must break a front door window and hotwire the vehicle after breaking in.
File:Vehicletheft-GTAIV-hotwiring.jpg|A typical animation sequence when stealing an unoccupied car in GTA IV. The player must break a front door window and hotwire the vehicle after breaking in.
Image:Vehicletheft-GTACW-forcedignition.png|Forcing an ignition lock of a truck (GTA Chinatown Wars, DS version).
File:Vehicletheft-GTACW-forcedignition.png|Forcing an ignition lock of a truck (GTA Chinatown Wars, DS version).
Image:Vehicletheft-GTACW-hotwiring.png|Hot wiring an average sedan (GTA Chinatown Wars, DS version).
File:Vehicletheft-GTACW-hotwiring.png|Hot wiring an average sedan (GTA Chinatown Wars, DS version).
Image:Vehicletheft-GTACW-immobilizerhacking.png|Hacking a luxury car's immobilizer (GTA Chinatown Wars, DS version).
File:Vehicletheft-GTACW-immobilizerhacking.png|Hacking a luxury car's immobilizer (GTA Chinatown Wars, DS version).
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=== Stealing an occupied vehicle ===
=== Stealing an occupied vehicle ===
[[Image:Vehicletheft-GTA4-gunpoint.jpg|thumb|right|300px|By holding a firearm when attempting to steal an occupied car in GTA IV, it is possible for the player character to enter a sequence where he holds the driver at gunpoint.]]
[[Image:Vehicletheft-GTAIV-gunpoint.jpg|thumb|right|300px|By holding a firearm when attempting to steal an occupied car in GTA IV, it is possible for the player character to enter a sequence where he holds the driver at gunpoint.]]


If a vehicle is occupied by a driver, the player must pull the driver in question out before they can enter and drive away. If the player enters via the passenger's side, the player character simply forces the driver out from inside the car; if the passenger side is also occupied, the player character will pull the passenger out before entering. If the player interrupts the carjacking by pressing any other key in GTA San Andreas or GTA IV (for motorbikes and low sports cars only in GTA III and GTA Vice City), the player character will simply pull out the first occupant but will not enter the vehicle.
If a vehicle is occupied by a driver, the player must pull the driver in question out before they can enter and drive away. If the player enters via the passenger's side, the player character simply forces the driver out from inside the car; if the passenger side is also occupied, the player character will pull the passenger out before entering. If the player interrupts the carjacking by pressing any other key in GTA San Andreas or GTA IV (for motorbikes and low sports cars only in GTA III and GTA Vice City), the player character will simply pull out the first occupant but will not enter the vehicle.


Whereas most games simply depict the player character pulling its occupants out, player characters in [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto IV]] employ violence to obtain a vehicle. In these games, punches and kicks (common in lower vehicles such sports car) may be used against an occupant, and if the player character in GTA IV is wielding a firearm, he may threaten the occupant at gunpoint. It is also possible in GTA IV to steal a vehicle without having to directly "carjack" them. If one aims a gun at the driver of a vehicle (or passenger), they may exit a vehicle in fear and flee on foot, or back up their car and drive away, trying to avoid the player. NPCs who fall victim to vehicle theft in GTA IV may also end up calling the police for help.
Whereas most games simply depict the player character pulling its occupants out, player characters in [[Grand Theft Auto: San Andreas]], [[Grand Theft Auto: Liberty City Stories]], [[Grand Theft Auto: Vice City Stories]] and [[Grand Theft Auto IV]] employ violence to obtain a vehicle. In these games, punches and kicks (common in lower vehicles such sports car) may be used against an occupant, and if the player character in GTA IV is wielding a firearm, he may threaten the occupant at gunpoint. It is also possible in GTA IV to steal a vehicle without having to directly "carjack" them. If one aims a gun at the driver of a vehicle (or passenger), they may exit a vehicle in fear and flee on foot, or back up their car and drive away, trying to avoid the player. Non-playable characters who fall victim to vehicle theft in GTA IV may also end up calling the police for help.


For ships, the player may simply jump aboard the boat, triggering its driver to leave the controls and flee. Carjacking an occupied aircraft may be done in multiplayer modes, but is otherwise difficult in single player mode, if not impossible, as occupied aircraft are often not within reach to the player.
For ships, the player may simply jump aboard the boat, triggering its driver to leave the controls and flee. Carjacking an occupied aircraft may be done in multiplayer modes, but is otherwise difficult in single player mode, if not impossible, as occupied aircraft are often not within reach to the player.


== Non-playable characters ==
== Non-playable characters ==
Since GTA III, NPC criminals have the ability to carjack other NPC vehicles and including the player's own vehicle. These criminals do not ever gain attention of the police. Criminals do not distinguish the type of vehicle the player is currently in. It is possible to allow them to hijack the player's helicopter if it is stationary on the ground, but the criminals do not have the intelligence to fly them and will simply stay put in the helicopter.
Since GTA III, non-playable characterC criminals have the ability to carjack other non-playable character vehicles and including the player's own vehicle. These criminals do not ever gain attention of the police. Criminals do not distinguish the type of vehicle the player is currently in. It is possible to allow them to hijack the player's helicopter if it is stationary on the ground, but the criminals do not have the intelligence to fly them and will simply stay put in the helicopter.


Since GTA IV, the police has the ability to commandeer other vehicles, both occupied and unoccupied, if there are no police vehicles nearby. This behavior is most commonly seen if the player is wanted by the police and stays put for foot officers to come, and then flee by car. They do not discriminate which vehicle to commandeer, and this includes vehicles the player has parked in the parking area.
Since GTA IV, the police has the ability to commandeer other vehicles, both occupied and unoccupied, if there are no police vehicles nearby. This behavior is most commonly seen if the player is wanted by the police and stays put for foot officers to come, and then flee by car. They do not discriminate which vehicle to commandeer, and this includes vehicles the player has parked in the parking area.
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Normally, should the player attempt to steal an occupied car belonging to a gang member, other gang members of the same gang nearby will chase the player on foot, usually using firearms such as pistols or SMGs to stop the player to retrieve their gang car back. In GTA IV, nearby gang members will also give chase in their cars, which tend to be very difficult to outrun as they act like police officers on a 6 star wanted level, attempting to box the player in and gun them down.
Normally, should the player attempt to steal an occupied car belonging to a gang member, other gang members of the same gang nearby will chase the player on foot, usually using firearms such as pistols or SMGs to stop the player to retrieve their gang car back. In GTA IV, nearby gang members will also give chase in their cars, which tend to be very difficult to outrun as they act like police officers on a 6 star wanted level, attempting to box the player in and gun them down.


If the player attempts to carjack a vehicle just as it begins to move and accelerates, the player will inevitably be thrown off, emphasizing the need to carjack only when a car is traveling in low speeds or is in a complete stop, however, in GTA San Andreas, if the player enters the passenger side of the vehicle, the driver may panic and begin to drive away, but the player character may still enter normally as if the car was stopped, making for a good boost of speed after taking full control of the vehicle (especially a [[ZR-350]] or an [[Infernus]]); likewise, any [[NPC]] attempting to drag the player out of their car may be met with the same experience if the player manages to bring their vehicle's speed up. In GTA IV, the proliferation of [[Ragdoll Physics|ragdoll physics]] allows for both the player and NPCs to be dragged along the road while clinging to a door handle after a failed attempt carjacking a vehicle which is beginning to move at a higher speed.
If the player attempts to carjack a vehicle just as it begins to move and accelerates, the player will inevitably be thrown off, emphasizing the need to carjack only when a car is traveling in low speeds or is in a complete stop, however, in GTA San Andreas, if the player enters the passenger side of the vehicle, the driver may panic and begin to drive away, but the player character may still enter normally as if the car was stopped, making for a good boost of speed after taking full control of the vehicle (especially a [[ZR-350]] or an [[Infernus]]); likewise, any [[Characters|non-playable character]] attempting to drag the player out of their car may be met with the same experience if the player manages to bring their vehicle's speed up. In GTA IV, the proliferation of [[Ragdoll Physics|ragdoll physics]] allows for both the player and NPCs to be dragged along the road while clinging to a door handle after a failed attempt carjacking a vehicle which is beginning to move at a higher speed.


== Vehicle theft odd jobs ==
== Vehicle theft odd jobs ==
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