Up, Up and Away!: Difference between revisions

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*No amount of mayhem (gunfire, grenades, rockets, vehicle/aircraft destruction) will attain a [[wanted level]] while on the installation. This was likely set to avoid a 4-5 star wanted level, from soldiers and two Hunters, by the time you even reached the Leviathan.
*No amount of mayhem (gunfire, grenades, rockets, vehicle/aircraft destruction) will attain a [[wanted level]] while on the installation. This was likely set to avoid a 4-5 star wanted level, from soldiers and two Hunters, by the time you even reached the Leviathan.
*Using a [[Jetpack|jetpack]] over the gun emplacement will allow the player to gain access to an infinite minigun through a simple trick.
*Using a [[Jetpack|jetpack]] over the gun emplacement will allow the player to gain access to an infinite minigun through a simple trick.
*If the player attempts to land inside the base by parachuting onto the base area or using a jetpack, an unknown glitch in the game AI will always result in the military guards treating the parachute or jetpack as an aircraft, causing them to fire RPGs onto Carl, reducing health considerably. The effect is always more disastrous in the case of the parachute, since by the time the player lands safely, Carl's health might be damaged severely or even fully, resulting in mission failure in the latter case.


==Gallery==
==Gallery==
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