Paths (GTA SA): Difference between revisions

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;Area ID and Node ID: These identify the target node a navi node is attached to.
;Area ID and Node ID: These identify the target node a navi node is attached to.
;Direction: This is a normalized vector pointing towards above mentioned target node, thus defining the general direction of the path segment. The vector components are represented by signed bytes with values within the interval <nowiki>[-100, 100]</nowiki>, which corresponds to floating point values <nowiki>[-1.0, 1.0]</nowiki>.
;Direction: This is a normalized vector pointing towards above mentioned target node, thus defining the general direction of the path segment. The vector components are represented by signed bytes with values within the interval <nowiki>[-100, 100]</nowiki>, which corresponds to floating point values <nowiki>[-1.0, 1.0]</nowiki>.
Note: There is no Z coordinate for Navi Nodes. Instead, the vehicle relies on collision data from the road model.
====Navi Node Flags====
====Navi Node Flags====
These are used to characterize path segment behavior, for more information see the table below.
These are used to characterize path segment behavior, for more information see the table below.