Template talk:Infobox mission: Difference between revisions

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:Welcome to GTW, NikoIV. That's a good idea, but I don't think GTA games are as linear as that. It's not always the case that one mission leads directly to the next. Some unlock multiple missions, some don't unlock any, others unlock things such as areas and vehicles rather than missions. I think it would be good to have a better display of the progression of a game,  perhaps using a mission 'map' rather than a linear previous/next table? What do you think? [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 01:34, 17 March 2012 (UTC)
:Welcome to GTW, NikoIV. That's a good idea, but I don't think GTA games are as linear as that. It's not always the case that one mission leads directly to the next. Some unlock multiple missions, some don't unlock any, others unlock things such as areas and vehicles rather than missions. I think it would be good to have a better display of the progression of a game,  perhaps using a mission 'map' rather than a linear previous/next table? What do you think? [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 01:34, 17 March 2012 (UTC)
::Since GTA III, the majority of GTA missions is very linear (I consider splits leading to recombinations also linear). The left side of the box should show required missions needed to unlock the mission and the right side of the box should show what missions are unlocked after completing the mission. Something that allows [[Jury_Fury/Walkthrough|multiple lines]] would be good.--'''[[User:Spaceeinstein|spaceeinstein]]''' 08:33, 17 March 2012 (UTC)
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