Modifications: Difference between revisions

No change in size ,  20 December 2008
Line 32: Line 32:
An alternative is a [[Trainer]], which is a program that runs alongside the GTA game and manipulates the game's data stored in memory. These programs can change many different things, ranging from the player's health, armor, weapons, skill and even location; to being able to spawn vehicles, modify the current vehicle (e.g. color, damage etc) and edit vehicles stored in garages; to modifying the time, game speed and weather. Some trainers include keyboard shortcuts to allow the player to quickly activate (or deactivate) a feature whilst playing the game.
An alternative is a [[Trainer]], which is a program that runs alongside the GTA game and manipulates the game's data stored in memory. These programs can change many different things, ranging from the player's health, armor, weapons, skill and even location; to being able to spawn vehicles, modify the current vehicle (e.g. color, damage etc) and edit vehicles stored in garages; to modifying the time, game speed and weather. Some trainers include keyboard shortcuts to allow the player to quickly activate (or deactivate) a feature whilst playing the game.


There are many modifications that alter the mission script ([[main.scm]]). These could alter details of missions or even add entirely new missions. The main.scm file is responsible for what-happens-when, so modifying it can achieve almost any effect. However, samegame files only work for one main.scm file - if it is altered, no existing savegame will work, and specific savegames created by a game with that main.scm version must be used.
There are many modifications that alter the mission script ([[main.scm]]). These could alter details of missions or even add entirely new missions. The main.scm file is responsible for what-happens-when, so modifying it can achieve almost any effect. However, savegame files only work for one main.scm file - if it is altered, no existing savegame will work, and specific savegames created by a game with that main.scm version must be used.


Some modifications encompass many of these features at once - these are known as Total Conversions (TCs). TCs generally change everything in that GTA game, including the map, vehicles, pedestrians, players and missions. A few TC mods have been made, and there have been many more planned that have never reached a release. [[GTA London]] (not to be confused with [[London 1961]] or [[London 1969|1969]]) was a hotly-anticipated Total Conversion for [[GTA Vice City]]. However, after a couple of packages of small-scale modifications were released, and the declining popularity of GTA:VC, the modification was discontinued. Now, [[GTA Great Britain]] is the one to watch.
Some modifications encompass many of these features at once - these are known as Total Conversions (TCs). TCs generally change everything in that GTA game, including the map, vehicles, pedestrians, players and missions. A few TC mods have been made, and there have been many more planned that have never reached a release. [[GTA London]] (not to be confused with [[London 1961]] or [[London 1969|1969]]) was a hotly-anticipated Total Conversion for [[GTA Vice City]]. However, after a couple of packages of small-scale modifications were released, and the declining popularity of GTA:VC, the modification was discontinued. Now, [[GTA Great Britain]] is the one to watch.