Scarabola

Joined 31 March 2013
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*Star of Africa (working title) - Another game that has a GTA state-of-mind. Set in a fictional South African city (based on Durban, Johannesburg and Cape Town) and its surrounding jungles, savannahs, deserts and mountains, in the year 1967, this game follows the story of a South African black male that travels back to his home country from Washington D.C. in the wake of the success of the Civil Rights movement, and attempts to aid in the fight against South African apartheid. He develops [http://powerlisting.wikia.com/wiki/Earth_Manipulation earth]-[https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=earth+manipulation+powers&oq=earth+manipulation+&gs_l=img.1.1.0i24l2.2264.2264.0.4466.1.1.0.0.0.0.215.215.2-1.1.0....0...1c.1.38.img..0.1.213.7AlzuY_t0G4 manipulating] [https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=geokinesis&oq=geokinesis&gs_l=img.3..0j0i24l9.762796.764964.0.765103.12.11.1.0.0.0.422.1124.6j2j1j0j1.10.0....0...1c.1.38.img..4.8.384.RRJCamUjvvI#imgdii=_ powers] and shit and becomes a '''SUPERHERO''', and uses his new-found abilities to do whatever he wants and fuck shit up... er, I mean... save the day from assholes. I have a great interest in the alternative-superhero genre (superhero stories that don't follow comic-cliches and/or don't wear costumes, you know, something generally atypical of your average superhero tale or a somewhat analysis of the concept of superpowers; basically a superpower work of fiction that isn't adapted from a comic), and this is my first project in the genre. I imagine the game to use high-voxel based mechanics to manipulate the ground/earth and make it seem very realistic.<br><br>
*Star of Africa (working title) - Another game that has a GTA state-of-mind. Set in a fictional South African city (based on Durban, Johannesburg and Cape Town) and its surrounding jungles, savannahs, deserts and mountains, in the year 1967, this game follows the story of a South African black male that travels back to his home country from Washington D.C. in the wake of the success of the Civil Rights movement, and attempts to aid in the fight against South African apartheid. He develops [http://powerlisting.wikia.com/wiki/Earth_Manipulation earth]-[https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=earth+manipulation+powers&oq=earth+manipulation+&gs_l=img.1.1.0i24l2.2264.2264.0.4466.1.1.0.0.0.0.215.215.2-1.1.0....0...1c.1.38.img..0.1.213.7AlzuY_t0G4 manipulating] [https://www.google.com/search?rlz=1C1CHNU_enUS362US362&espv=210&es_sm=93&biw=1366&bih=677&tbm=isch&sa=1&q=geokinesis&oq=geokinesis&gs_l=img.3..0j0i24l9.762796.764964.0.765103.12.11.1.0.0.0.422.1124.6j2j1j0j1.10.0....0...1c.1.38.img..4.8.384.RRJCamUjvvI#imgdii=_ powers] and shit and becomes a '''SUPERHERO''', and uses his new-found abilities to do whatever he wants and fuck shit up... er, I mean... save the day from assholes. I have a great interest in the alternative-superhero genre (superhero stories that don't follow comic-cliches and/or don't wear costumes, you know, something generally atypical of your average superhero tale or a somewhat analysis of the concept of superpowers; basically a superpower work of fiction that isn't adapted from a comic), and this is my first project in the genre. I imagine the game to use high-voxel based mechanics to manipulate the ground/earth and make it seem very realistic.<br><br>


*Coat of Arms - A multiplayer bonanza game featuring animals shooting each other with guns and other weapons.<Br><br>
*Coat of Arms - A multiplayer war game featuring animals shooting each other with guns and other weapons. With 2 sides and 15 character classes to choose from, this game is essentially a spiritual successor to Conker: Live and Reloaded.<Br><br>
*Sunny Days - a drug game that takes place in a medical institute. Not much has been developed on this.<br><br>
*Sunny Days - a drug game that takes place in a medical institute. Not much has been developed on this.<br><br>
*Bugology (working title) - A race of minuscule aliens sends a team of anthropologists to planet Earth in the distant future where humans have long gone and bugs have become the dominant presence (and have evolved to humanoid-similarity and most have become intelligent). Players control one member of the anthro team, a skilled cultural anthropologist (though the least-skilled among the group), who's initial mission is to research the different insect and bug species, however tensions between the different bug "tribes" as well as among the team members eventually turns the entire operation around as war begins to brew in the backyard of an abandoned household. On his quest, the player-character comes across the ability to transform into a bug, complete with that specific bug's abilities, eventually gaining the ability to morph into other bugs and changing into any bug at will. This is a very old idea of mine that came into fruition from my love of bugs and my fascination with scale (like how we see these small distances as not very epic, yet to a  bug's mind... 20 feet is a very long distance that could house several dangers and adventures, so this game will really play around with this theme). This is a first-person RPG.
*Bugology (working title) - A race of minuscule aliens sends a team of anthropologists to planet Earth in the distant future where humans have long gone and bugs have become the dominant presence (and have evolved to humanoid-similarity and most have become intelligent). Players control one member of the anthro team, a skilled cultural anthropologist (though the least-skilled among the group), who's initial mission is to research the different insect and bug species, however tensions between the different bug "tribes" as well as among the team members eventually turns the entire operation around as war begins to brew in the backyard of an abandoned household. On his quest, the player-character comes across the ability to transform into a bug, complete with that specific bug's abilities, eventually gaining the ability to morph into other bugs and changing into any bug at will. This is a very old idea of mine that came into fruition from my love of bugs and my fascination with scale (like how we see these small distances as not very epic, yet to a  bug's mind... 20 feet is a very long distance that could house several dangers and adventures, so this game will really play around with this theme). This is a first-person RPG.<br><br>
 
*Beyond the Forest - In a fictional world, a travelling man finds himself in a strange country, a country in the very heart of a continent, landlocked and overlooked by the masses. However this country, being in the geographical center, has attracted citizens of the surrounding countries and is little more than a trading hub for the distinct peoples. The tall, green-skinned bio-luminescent Steiners; The furred and canine-looking Lupols; The winged and sound-sensitive Pires; The amphibious swamp-dwelling Berics; And the human-looking Magyen. The forested region seems rather quaint, and our hero Krisztian Gellert finds himself involved in an ongoing struggle affecting the entire country, as a secretive cult of 11 Magyen have gained supernatural abilities, and have come under command of an army of feral Pires (among other strange creatures) that have been reported to suck blood from victims, and these 11 Magyen have purportedly gained the ability to turn into winged monsters, terrorizing many. Krisztian becomes a trained demon-hunter and must use every trick in the book to ward off and kill every oddity that plagues the country's inhabitants, coming across dozens of troubled souls and interesting scenarios and hidden secrets, eventually coming face to face with each of the 11 super-beings. <br>This game is inspired by and is a part homage/part send-up of classic monster movies, with each of the races representing one of the "big 4" classic monsters (Frankenstein's monster, Wolfman, Dracula, Creature from the Black Lagoon). The Magyen are based mostly on Hungarian and Romanian peoples, with the setting being based on the respective region of Europe (colloquially known as "Transylvania"). Players will basically be playing as a Van Helsing-inspired vampire hunter, having to deal with all sorts of monster-movie scenarios and enemies, and using every cliche from stakes and crossbows to holy water and . The 11 demon-commanders have the ability to transform into gigantic bats, which resemble and could be mistaken for [https://www.google.com/search?q=wyvern&newwindow=1&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=vCQQU77lH4fnqwG_ioDYBg&ved=0CAkQ_AUoAQ&biw=1680&bih=949 Wyvern dragons]. Expect a crap-load of Buffy references. This is a non-linear first-person RPG. This idea has been in my head since fall 2011.
*Beyond the Forest - In a fictional world, a travelling man finds himself in a strange country, a country in the very heart of a continent, landlocked and overlooked by the masses. However this country, being in the geographical center, has attracted citizens of the surrounding countries and is little more than a trading hub for the distinct peoples. The tall, green-skinned bio-luminescent Steiners; The furred and canine-looking Lupols; The winged and sound-sensitive Pires; The amphibious swamp-dwelling Berics; And the human-looking Magyen. The forested region seems rather quaint, and our hero Krisztian Gellert finds himself involved in an ongoing struggle affecting the entire country, as a secretive cult of 11 Magyen have gained supernatural abilities, and have come under command of an army of feral Pires (among other strange creatures) that have been reported to suck blood from victims, and these 11 Magyen have purportedly gained the ability to turn into winged monsters, terrorizing many. Krisztian becomes a trained demon-hunter and must use every trick in the book to ward off and kill every oddity that plagues the country's inhabitants, coming across dozens of troubled souls and interesting scenarios and hidden secrets, eventually coming face to face with each of the 11 super-beings. <br>This game is inspired by and is a part homage/part send-up of classic monster movies, with each of the races representing one of the "big 4" classic monsters (Frankenstein's monster, Wolfman, Dracula, Creature from the Black Lagoon). The Magyen are based mostly on Hungarian and Romanian peoples, with the setting being based on the respective region of Europe (colloquially known as "Transylvania"). Players will basically be playing as a Van Helsing-inspired vampire hunter, having to deal with all sorts of monster-movie scenarios and enemies, and using every cliche from stakes and crossbows to holy water and . The 11 demon-commanders have the ability to transform into gigantic bats, which resemble and could be mistaken for [https://www.google.com/search?q=wyvern&newwindow=1&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=vCQQU77lH4fnqwG_ioDYBg&ved=0CAkQ_AUoAQ&biw=1680&bih=949 Wyvern dragons]. Expect a crap-load of Buffy references. This is a non-linear first-person RPG. This idea has been in my head since fall 2011.


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Since the sudden stasis, I wonder how many times this page really has been accessed.
Since the sudden stasis, I wonder how many times this page really has been accessed.
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