Scarabola

Joined 31 March 2013
→‎Other Projects: I hear this faint high-pitched whistling noise in this room right now.
(→‎Other Projects: I hear this faint high-pitched whistling noise in this room right now.)
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*Beyond the Forest - In a fictional world, a travelling man finds himself in a strange country, a country in the very heart of a continent, landlocked and overlooked by the masses. However this country, being in the geographical center, has attracted citizens of the surrounding countries and is little more than a trading hub for the distinct peoples. The tall, green-skinned bio-luminescent Steiners; The furred and canine-looking Lupols; The winged and sound-sensitive Pires; The amphibious swamp-dwelling Berics; And the human-looking Magyen. The forested region seems rather quaint, and our hero Krisztian Gellert finds himself involved in an ongoing struggle affecting the entire country, as a secretive cult of 11 Magyen have gained supernatural abilities, and have come under command of an army of feral Pires (among other strange creatures) that have been reported to suck blood from victims, and these 11 Magyen have purportedly gained the ability to turn into winged monsters, terrorizing many. Krisztian becomes a trained demon-hunter and must use every trick in the book to ward off and kill every oddity that plagues the country's inhabitants, coming across dozens of troubled souls and interesting scenarios and hidden secrets, eventually coming face to face with each of the 11 super-beings. <br>This game is inspired by and is a part homage/part send-up of classic monster movies, with each of the races representing one of the "big 4" classic monsters (Frankenstein's monster, Wolfman, Dracula, Creature from the Black Lagoon). The Magyen are based mostly on Hungarian and Romanian peoples, with the setting being based on the respective region of Europe (colloquially known as "Transylvania"). Players will basically be playing as a Van Helsing-inspired vampire hunter, having to deal with all sorts of monster-movie scenarios and enemies, and using every cliche from stakes and crossbows to holy water and . The 11 demon-commanders have the ability to transform into gigantic bats, which resemble and could be mistaken for [https://www.google.com/search?q=wyvern&newwindow=1&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=vCQQU77lH4fnqwG_ioDYBg&ved=0CAkQ_AUoAQ&biw=1680&bih=949 Wyvern dragons]. Expect a crap-load of Buffy references. This is a non-linear first-person RPG. This idea has been in my head since fall 2011.
*Beyond the Forest - In a fictional world, a travelling man finds himself in a strange country, a country in the very heart of a continent, landlocked and overlooked by the masses. However this country, being in the geographical center, has attracted citizens of the surrounding countries and is little more than a trading hub for the distinct peoples. The tall, green-skinned bio-luminescent Steiners; The furred and canine-looking Lupols; The winged and sound-sensitive Pires; The amphibious swamp-dwelling Berics; And the human-looking Magyen. The forested region seems rather quaint, and our hero Krisztian Gellert finds himself involved in an ongoing struggle affecting the entire country, as a secretive cult of 11 Magyen have gained supernatural abilities, and have come under command of an army of feral Pires (among other strange creatures) that have been reported to suck blood from victims, and these 11 Magyen have purportedly gained the ability to turn into winged monsters, terrorizing many. Krisztian becomes a trained demon-hunter and must use every trick in the book to ward off and kill every oddity that plagues the country's inhabitants, coming across dozens of troubled souls and interesting scenarios and hidden secrets, eventually coming face to face with each of the 11 super-beings. <br>This game is inspired by and is a part homage/part send-up of classic monster movies, with each of the races representing one of the "big 4" classic monsters (Frankenstein's monster, Wolfman, Dracula, Creature from the Black Lagoon). The Magyen are based mostly on Hungarian and Romanian peoples, with the setting being based on the respective region of Europe (colloquially known as "Transylvania"). Players will basically be playing as a Van Helsing-inspired vampire hunter, having to deal with all sorts of monster-movie scenarios and enemies, and using every cliche from stakes and crossbows to holy water and . The 11 demon-commanders have the ability to transform into gigantic bats, which resemble and could be mistaken for [https://www.google.com/search?q=wyvern&newwindow=1&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=vCQQU77lH4fnqwG_ioDYBg&ved=0CAkQ_AUoAQ&biw=1680&bih=949 Wyvern dragons]. Expect a crap-load of Buffy references. This is a non-linear first-person RPG. This idea has been in my head since fall 2011.


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===Tool 2===
Since the sudden stasis, I wonder how many times this page really has been accessed.
Taking place a month after Tool, this sequel is set in the central Kabinxa (Texas) area. The game world extends from the city of San Fernando (San Antonio) in the southwest to Phelps (Austin) in the northeast, with shitloads of locales in between. After the war, large dome networks were constructed around the majority of the cities (similar to the one around New Gaspard), which allowed people to continue living both cities, and technical and cyberpunky advancements were made within the cities over the years. The game protagonist lives in the small town of San Leon (San Marcos, Texas), situated halfway between both cities. The story unfolds as an alleged attack on San Fernando by Phelps destroys the dome protecting the city, causing the city to succumb to the outside atmosphere and sending the city into turmoil. San Fernando begins blaming Phelps for the attack and begins retaliating, sending troops towards the city. War broke out in 2086, with the small San Leon caught in the middle. Set 6 years after the break out, our protagonist ends up moving to the ever-increasing crowded city of Phelps to escape the shit going on outside, but obviously even more shit happens within the walls. This game is more [http://en.wikipedia.org/wiki/Akira_(film) Akira] inspired, with an emphasis on futuristic bike-riding than the biker gang-influenced style of the first game. I've toyed with this idea since probably a month after conceiving Tool.<br><br>
[https://www.google.com/maps/@29.8814417,-97.9974275,10z General Area Covered]
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