Scarabola

Joined 31 March 2013
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===GTA V===
===GTA V===


*The physics have been severely toned down since IV, which is annoying as fuck. The funnest thing to do in IV was either run people over or bail out of vehicles, both of which are no longer fun in V due to the physics being nerfed. Characters just have their ass dragged across the ground in a very unsatisfying and hideous fashion. I don't give a damn if this was appease all those whiny individuals that complained about the physics being too overwhelming, it was realistic as fuck (in a good way).  
*The physics have been severely toned down since IV, which is annoying as fuck. The funnest thing to do in IV was either run people over or bail out of vehicles, both of which are no longer fun in V due to the physics being nerfed. Characters just have their ass dragged across the ground in a very unsatisfying and hideous fashion. I don't give a damn if this was to appease all those whiny individuals that complained about the physics being too overwhelming, it was realistic as fuck (in a good way).  
*Related to above is my favorite pass-time of launching Niko out of the front windshield or out of a bike after driving into a wall at top speed, which is no longer fun in V. This also goes to NPCs, damn it's just no longer fun crashing into motorcyclists from behind. This also made vehicles less fun to crash, as V made impacts feel less fun and more crunchy (as in that crunch sound heard when colliding vehicles in V).
*Related to above is my favorite pass-time of launching Niko out of the front windshield or out of a bike after driving into a wall at top speed, which is no longer fun in V. This also goes to NPCs, damn it's just no longer fun crashing into motorcyclists from behind. This also made vehicles less fun to crash, as V made impacts feel less fun and more crunchy (as in that crunch sound heard when colliding vehicles in V).
*The open world: Oh god.. fuck... Let's go at this one problem at a time.
*The open world: Oh god.. fuck... Let's go at this one problem at a time.
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**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was promoted to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was promoted to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
*The Heists, while welcome, were made while completely missing the point.
   
   
More to come. I don't know whether to hope more does or doesn't come.
More to come. I don't know whether to hope more does or doesn't come.
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