Area 69: Difference between revisions

No change in size ,  11 August 2010
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→‎Trivia: Moving reference to after the period
(Well, duh. The SAM sites are triggered because of something's flying nearby. The wanted level thing is unrelated. Completely.)
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*The jetpack is the most rapid means of infiltrating the base, but at the cost of being attacked by SAM sites, even at ground level, as the game considers the jetpack to be an aircraft.
*The jetpack is the most rapid means of infiltrating the base, but at the cost of being attacked by SAM sites, even at ground level, as the game considers the jetpack to be an aircraft.
*In one of the underground labs, a crowbar is seen, referencing [http://half-life.wikia.com/wiki/Gordon_Freeman Gordon Freeman]'s (the protagonist of the [http://half-life.wikia.com/wiki/Half-Life_(series) Half Life series]) signature [http://half-life.wikia.com/wiki/Crowbar melee weapon].
*In one of the underground labs, a crowbar is seen, referencing [http://half-life.wikia.com/wiki/Gordon_Freeman Gordon Freeman]'s (the protagonist of the [http://half-life.wikia.com/wiki/Half-Life_(series) Half Life series]) signature [http://half-life.wikia.com/wiki/Crowbar melee weapon].
*The underground building can be accessed by driving a [[Freeway]] onto the air vents and getting off the bike. Carl should fall through the vent and appear in the base next to the Minigun<ref>http://www.youtube.com/watch?v=xjYHgyUKDUQ</ref>. There are only two ways to get out: by killing Carl, or by standing under the vent and trying to get back on the Freeway - Carl may appear back on it if done correctly.
*The underground building can be accessed by driving a [[Freeway]] onto the air vents and getting off the bike. Carl should fall through the vent and appear in the base next to the Minigun.<ref>http://www.youtube.com/watch?v=xjYHgyUKDUQ</ref> There are only two ways to get out: by killing Carl, or by standing under the vent and trying to get back on the Freeway - Carl may appear back on it if done correctly.
*If the player enters the area of the base where the Rhinos spawn (and the Cargobob), there is a mysterious green glowing light over the player, with its source in the underground lab.
*If the player enters the area of the base where the Rhinos spawn (and the Cargobob), there is a mysterious green glowing light over the player, with its source in the underground lab.
*In the second area the player enters after infiltrating the underground part of Area 69 in Black Project, the player can spot two giant objects (that are half-crated) which look like two nuclear warheads.
*In the second area the player enters after infiltrating the underground part of Area 69 in Black Project, the player can spot two giant objects (that are half-crated) which look like two nuclear warheads.