Bail Out: Difference between revisions

96 bytes removed ,  25 July 2009
No edit summary
(→‎Description: Cleanup)
Line 3: Line 3:
== Description ==
== Description ==


Bail-outs are often used as a quick means of escaping from a vehicle which is either in danger of exploding, entering dangerous territory, or about to fall off a cliff or into water. Bailing out can also be strategically useful, allowing one to send a vehicle speeding into a group of enemies while leaving oneself free to attack independently. Bail-outs are executed with the same key or button that the player uses to enter or exit vehicles, while the vehicle is still in motion. In most cases, the player will lose a small amount of health as a result of hitting the ground after exiting the vehicle; in [[Grand Theft Auto: San Andreas]], the player will not lose health when bailing out.  In [[Grand Theft Auto IV]], the use of [[Ragdoll Physics|ragdoll physics]] makes it hard to predict the amount of damage the player will sustain, considering the player will now mantain inertia from the vehicle and continue to more forward, bouncing along the ground and losing health with each bounce; it is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players with moderately low health. Also, since the player will contiune moving forward alongside with the car after bailing out until they lose all momentum, bailing out can still lead to death if the car explodes ''next'' to the player or if the player bails out too late right before a cliff or high ledge.
Bail-outs are often used as a quick means of escaping from a vehicle which is either in danger of exploding, entering dangerous territory, or about to fall off a cliff or into water. Bailing out can also be strategically useful, allowing one to send a vehicle speeding into a group of enemies while leaving oneself free to attack independently. Bail-outs are executed with the same key or button that the player uses to enter or exit vehicles, while the vehicle is still in motion. In most cases, the player will lose a small amount of health as a result of hitting the ground after exiting the vehicle; in [[Grand Theft Auto: San Andreas]], the player will not lose health when bailing out.  In [[Grand Theft Auto IV]], the use of [[Ragdoll Physics|ragdoll physics]] makes it hard to predict the amount of damage the player will sustain, considering the player will now mantain inertia from the vehicle and continue to more forward, bouncing along the ground and losing health with each bounce; it is generally greater than that suffered in previous GTA games, to the point of being potentially lethal to players with moderately low health. As inertia will still move the player forward after bailing out, players must take care to bail out well ''before'' a vehicle is due to explode or fall from a dangerous height.


Bail-outs can be done from aircraft, as well as land vehicles. As falls from high altitudes are invariably lethal unless the player lands in water, in GTA San Andreas players are equipped with [[parachute]]s after exiting any aircraft, to provide a chance of survival after ejecting.
Bail-outs can be done from aircraft, as well as land vehicles. As falls from high altitudes are lethal (unless the player lands in a body of water), in GTA San Andreas players are equipped with [[parachute]]s after exiting any aircraft, to provide a chance of survival after ejecting.


== See also ==
== See also ==
* [[Involuntary Ejection]]
* [[Involuntary Ejection]]
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
Anonymous user