Clock: Difference between revisions

12 bytes added ,  19 July 2012
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(I can understand why you may not like the idea of using &mdash in the code, but it's not a separate sentence, so replacing with hyphen (incorrectly, but widespread use of computers, technical limitations and lack of awareness has made it acceptable))
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[[File:Clock-GTAVC.PNG|thumb|right|333px|The game clock as it appears in [[Grand Theft Auto: Vice City]].]]
[[File:Clock-GTAVC.PNG|thumb|right|333px|The game clock as it appears in [[Grand Theft Auto: Vice City]].]]
The '''clock''' is a feature that was introduced in [[Grand Theft Auto III]], and has been present in every [[Grand Theft Auto]] game since. Although relatively unimportant to the player in most games, the clock plays an important role in the realistic environment of the series.
The '''clock''' is a feature that was introduced in [[Grand Theft Auto III]], and has been present in every [[Grand Theft Auto]] game since. Although relatively unimportant to the player in most games, the clock plays an important role in the realistic environment of the series.


As [[GTA 1]] takes place exclusively during the day and [[Grand Theft Auto 2]] takes place exclusively at night, there is no requirement to know the time, and no clock is present in these games. GTA III introduced a new [[weather]] system, in addition to a daily solar cycle. The clock is displayed in the [[Heads-Up Display|HUD]] at the top-right of the screen in all [[GTA III Era]] games, and is responsible for the progression of the solar cycle, and triggering events such as turning on street lights and vehicle headlights, which happen at the same time every day. The clock displays the time in 24-hour time, and progresses at one in-game minute per real-life second; therefore one in-game hour takes one real-life minute, and one in-game day takes 24 real-life minutes. In addition, some [[missions]] can only be initiated during a specific time frame.
As [[Grand Theft Auto 1]] takes place exclusively during the day and [[Grand Theft Auto 2]] takes place exclusively at night, there is no requirement to know the time, and no clock is present in these games. GTA III introduced a new [[weather]] system, in addition to a daily solar cycle. The clock is displayed in the [[Heads-Up Display|HUD]] at the top-right of the screen in all [[GTA III Era]] games, and is responsible for the progression of the solar cycle, and triggering events such as turning on street lights and vehicle headlights, which happen at the same time every day. The clock displays the time in 24-hour time, and progresses at one in-game minute per real-life second; therefore one in-game hour takes one real-life minute, and one in-game day takes 24 real-life minutes. In addition, some [[missions]] can only be initiated during a specific time frame.


In [[Grand Theft Auto IV|GTA IV]] the clock was slowed to one in-game minute per ''two'' real-life seconds, with one in-game hour taking two real-life minutes and one in-game day taking 48 real-life minutes. As the HUD was made much cleaner in GTA IV, with all features except for the [[radar]] (which now also displays the player's [[health]] and [[armour]]) only appearing when required, the clock has been removed from the HUD - Although it is now accessible from the player's [[phone]], and in the pause menu. In addition, the clock also now includes the day of the week, which is important as certain events such as [[Girlfriends in GTA IV|dates]] are scheduled for particular days.
In [[Grand Theft Auto IV|GTA IV]] the clock was slowed to one in-game minute per ''two'' real-life seconds, with one in-game hour taking two real-life minutes and one in-game day taking 48 real-life minutes. As the HUD was made much cleaner in GTA IV, with all features except for the [[radar]] (which now also displays the player's [[health]] and [[armour]]) only appearing when required, the clock has been removed from the HUD - Although it is now accessible from the player's [[phone]], and in the pause menu. In addition, the clock also now includes the day of the week, which is important as certain events such as [[Girlfriends in GTA IV|dates]] are scheduled for particular days.
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