Communication: Difference between revisions

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The pager, also known as the beeper, is another communication device that debuted in the first GTA. Used during and after missions, the delivery of message to the player's pager is one of several methods players may be provided with further instructions upon completion of a certain task. For much of its appearances in the series, pager messages are delivered via a scrolling line of text on the device. In addition to messages, pagers are also used as stopwatches to inform the player of the time remaining before a deadline expires.
The pager, also known as the beeper, is another communication device that debuted in the first GTA. Used during and after missions, the delivery of message to the player's pager is one of several methods players may be provided with further instructions upon completion of a certain task. For much of its appearances in the series, pager messages are delivered via a scrolling line of text on the device. In addition to messages, pagers are also used as stopwatches to inform the player of the time remaining before a deadline expires.


The pager is also featured in the GTA London mission packs with a 1950s/1960s design, seemingly appearing to be an anachronism as the first successful comsumer pager was released in 1974, but may be assumed to be a high-tech covert equipment employed in the criminal world; the pagers also emit Morse-code like beeping whenever messages are received. For GTA 2, a pager-like device similarly used to measure the time remaining before a [[Rampages|Kill Frenzy]] ends and the kill count is featured, but does not possess the functionality of a pager.
The pager is also featured in the GTA London mission packs with a 1950s/1960s design, seemingly appearing to be an anachronism as the [http://inventors.about.com/od/pstartinventions/a/pager.htm first successful consumer pager was only released in 1974], but may be assumed to be a high-tech covert equipment employed in the criminal world; the pagers also emit Morse-code like beeping whenever messages are received. For GTA 2, a pager-like device similarly used to measure the time remaining before a [[Rampages|Kill Frenzy]] ends and the kill count is featured, but does not possess the functionality of a pager.


The pager as a communication device was reintroduced in GTA III for largely the same purpose as GTA1, but to a more limited extent, such as updated on available weapons in [[Ammunation]], messages to meet new contacts, or information during a mission. The pager in GTA III is also notable for playing a ring tone based on the song ''Grand Theft Auto'' by Da Shootaz, one of several GTA games that adopted the song in a certain form. [[Grand Theft Auto Advance]] is also known to depict a pager when characters relay information to the protagonist.
The pager as a communication device was reintroduced in GTA III for largely the same purpose as GTA1, but to a more limited extent, such as updated on available weapons in [[Ammunation]], messages to meet new contacts, or information during a mission. The pager in GTA III is also notable for playing a ring tone based on the song ''Grand Theft Auto'' by Da Shootaz, one of several GTA games that adopted the song in a certain form. [[Grand Theft Auto Advance]] is also known to depict a pager when characters relay information to the protagonist.
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{{main|Phone}}
{{main|Phone}}


The mobile phone had been in use since GTA 1 as a mean for an unknown party to guide the player on jobs to do. Despite its potential for two-way communication, the mobile phone is initially used only to relay information to the player, with the player responding by completing jobs.
The mobile phone had been in use since GTA 1 as a mean for an unknown party to guide the player on jobs to do. Despite its potential for two-way communication, the mobile phone is initially used only to relay information to the player, with the player responding by completing jobs. As modern mobile phones were not available during the setting of the GTA London games, the phone is substituted by a [[wp:walkie-talkie|walkie-talkie]].


The mobile phone would not reappear in the series until GTA Vice City, where it appears as a large, bulky device roughly the size of a walkie-talkie, but nevertheless useful during exchange of words between the verbal [[Tommy Vercetti]] and other characters in long distances. Phone calls on mobile phones are commonly triggered during and outside missions, providing players with developments in the storyline, as well as comical conversations between the characters.
The mobile phone would not reappear in the series again until GTA Vice City, where it appears as a large, bulky device roughly the size of a walkie-talkie, but nevertheless useful during exchange of words between the verbal [[Tommy Vercetti]] and other characters in long distances. Phone calls on mobile phones are commonly triggered during and outside missions, providing players with developments in the storyline, as well as comical conversations between the characters.


As games and the in-game timeline progress, the mobile phone is shown to decrease in size as the years pass, relative to the improvement of mobile phones during the 1990s. By [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Liberty City Stories]], the phone is more compact and slimmer, with a flip-down transmitter apparently depicted in the GTA San Andreas rendition of the device, and the GTA Liberty City Stories rendition depicted as a [[wp:Flip (form)|clamshell phone]]. By GTA IV, the mobile phone is further reduced to a palm-sized device, with its top-of-the-line model supporting MP3-based ring tones and sound effects, color displays and a low-resolution camera. Text messages (occasionally attached with images), now common in 2008, are also extensively received on GTA IV's mobile phone.
As games and the in-game timeline progress, the mobile phone is shown to decrease in size as the years pass, relative to the improvement of mobile phones during the 1990s. By [[Grand Theft Auto: San Andreas]] and [[Grand Theft Auto: Liberty City Stories]], the phone is more compact and slimmer, with a flip-down transmitter apparently depicted in the GTA San Andreas rendition of the device, and the GTA Liberty City Stories rendition depicted as a [[wp:Flip (form)|clamshell phone]]. By GTA IV, the mobile phone is further reduced to a palm-sized device, with its top-of-the-line model supporting MP3-based ring tones and sound effects, color displays and a low-resolution camera. Text messages (occasionally attached with images), now common in 2008, are also extensively received on GTA IV's mobile phone.
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<gallery>
<gallery>
Image:Mobile phone (GTA1).png|The mobile phone in GTA 1. The text is displayed to the right of its image.
Image:Mobile phone (GTA1).png|The mobile phone in GTA 1. The text is displayed to the right of its image.
Image:Mobile phone (GTAL).png|The mobile phone/walkie-talkie in GTA London, which relays message the same way as in GTA 1.
Image:Mobile phone (GTAVC).jpg|The mobile phone in GTA Vice City.
Image:Mobile phone (GTAVC).jpg|The mobile phone in GTA Vice City.
Image:Mobile phone (GTASA).jpg|The mobile phone in GTA San Andreas.
Image:Mobile phone (GTASA).jpg|The mobile phone in GTA San Andreas.