Community:GTA IV Gripes/Story



This is the official Grand Theft Wiki GTA IV Gripes list.

For now, this page is open to everybody. If there is any abuse of this page it will be locked, and all submissions will have to go through the Discussion page.

The "Gripes" on this page are intended to warn new players of things they may not like about the game.

The "Rebuts" on this page are intended to explain to new players why some gripes may not be a "gripe" for all players.

Please do not repeat other people's gripes. Also, no silly/stupid/idiotic/explicit/racist gripes or rebuttals.

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How To Rebut Gripes

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  • Rebuttals should address reasons it is not a valid gripe, and should not accuse the gripe of being "silly" or "stupid."

   The humor is weak throughout the game.

 That is a personal opinion. I, for one, found many conversations hilarious.
 

 Too bad that there was just not enough of these "hilarious conversations".

 Go to some random charater jobs, there are gay guys, stupid guys that just does funny things. Die funny. Watch more cutscenes, some of the mare just funyn as hell.
 Some people find blowing up frogs funny, others see it as animal cruelty. Humor is relative to the observer.
 

 Not funny at all. San Andreas was hilarious, but 4 seems to take itself far too seriously - no laughter from this little black duck. Where is the tongue in cheek OTT stylised street talk and humorous quips from passers by? That and not finding ANYTHING when you look under bridges, inside shipyards, etc. no weapons, no armour, nothing worth exploring for - made the game a very dull disappointment in my opinion. Where is the betting track with the funny horse names? And who can tell what that rasta man is saying - it might be funny, but it's impossible to tell!

 Use subtitles and you can understand the "rasta" man. The humour level is your opinion, while others find it great/
  Don't you know how hard it is to make a game that remains serious but still has a sense of humor? There is a clear border between being serious-funny and stupid-funny.
  To be honest, I found GTA IV mmore funny than San Andreas, but maybe that was just because I found San Andreas to be the worst of the games. Toreno and The Thruth were the only good characters...

   Rockstar should of at least brung back at least one character from the GTA III era games. I mean, what ever happened to the Leone Family in the seven years leading up to the events in GTA IV]. Stuff like this should of been answered in this game, where I really expected Rockstar to build on a successful era of story-lines instead of taking 100 paces back to a new beginning.

 Even though R* said GTA IV is set in a new universe, evidence exists to prove otherwise. Lazlow references Chatterbox FM and Vice City radio stations and San Andreas is alluded to massively in the game.
 There is Lazlow He's been in every game so far.
 Check some easter eggs, there are graffiti saying that all the game characters before are all dead.
 

 But what are the chances that out of all of the people that you met in GTA III and GTA: LCS, you would not meet, or even here of any of them in GTA IV.

 It has been seven years, and they all lived dangerous, always life threatening lives. Even the strongest don't survive.

   In the Final Interview mission Niko uses his real name to arrange a job interview when he knows he is going to kill the interviewer. Despite the fact he is working at the time for a police officer, it detracts from the credibility of a story which tries desperately to be serious and believable. What sort of hitman would use his real name for this purpose? Realism?

 Niko doesn't care if he is tracked down, because he can fight, and he has the U.L. Paper backing him up to get his name cleared up after that mission.
  Niko is an illegal immigrant. He doesn't have a visa, or social security, or anything which contains his name. As far as the paperwork is concerned, Niko Bellic might as well not be his real name. The U.L Paper pulled strings and got him a resume and a background. For most intents and purposes, Niko doesn't have to be his real name, as you can't track the real him on paper.

    Dimitri & Bulgarin make no attempt to attack or engage the Bellic Cousins outside of a mission. Previous games featured "no-go" areas or random attacks in accordance with the storyline. The fact that the Russian mob are central to the story, but unsighted in the open world portion of the game again hurts the believability of the story.

 Technically the story is paused while not on a mission
 

  Yeah, seems as if the "story" is paused when Niko isn't on a mission. So much for a living breathing city, the city is nearly completely insulated from anything that happens in the story. Once again this badly affects the realism, at times the only thing that makes IV an open world game is the Burger Shot. Everything else is basically scripted i.e freinds activities, Stevie's missions, races. The only thing open world about IV is that you can go anywhere, you certainly can't do anything.

 The main storyline doesn't continue unless in a mission. Besides, Niko is no longer a problem after he and Roman relocate to Bohan.
 

 Still, getting Niko out of the picture would have been a decent idea for Dimitri. Oh, and how many times has Niko been interrupted when not in "Story Mode" via cell phone.

 Go and play GTA3 again, then, if you really like being denied access to parts of the map. Pretty much all of Portland was a no-go area after you finished that part of the story, as were significant sections of Staunton and Shoreside Vale. Enjoy being one-hit killed by the Mafia in Portland who are somehow able to spot your face out of dozens of passing cars and shoot your fuel tank with their shotguns. Then come back to GTAIV and be grateful this idiocy was removed.

    According to the police database website, Bulgarin is dead. This is just a stupid idea from Rockstar, because I'm betting that every person here wants to kill him.

  Best guess is that Dimintri killed him once he'd served his 'use' (if I remember correctly, the two were associated with each other at some point in the game, and Dimitri has a habit of betraying associates)
 

 I'm just saying that I wanted to have killed Bulgarin myself.

 Check the database at the start of a new game. Says that the entire game. Killing him is probably being saved for DLC.
 I think that the database was purposefully made by rockstar to show false info. Bulgarin could have bribed or lent a favor to an official (Francis?)to make the police think he was dead

    The Alderney State Correctional Facility being in the game along with Gerry getting sent there made for a ton of potential for a jailbreak mission. The fact that the prison isn't featured in any mission aside from getting briefings from Gerry is just disappointing.

  That statement is not true. If you download "The Lost and Damned" you do a mission completely based in the facility. BOO YA!!
 That is your opinion.

   No Missions outside of Liberty City

 Alderney.
 

  but Alderney is within the story, i mean it would have been better if niko was the one who went and found darko brevic, travelled outside of the city,or had missions to vice city or, i mean it's a great game, but could have been better and there is a thing in the status that says {miles travelled}, libery city to vice city, what does that mean}????

 Niko can't leave Liberty City. He's an illegal immigrant and can't register for most high-authority government controlled transportation. And the distance thing just adds up your total distance, and would compare how far you have traveled if you went in a straight line. Assuming you had driven, walked, swam, and flew enough distance from New York City to Miami, that would be the same distance as Liberty City to Vice City.

   How come Claude's clothing is in Playboy X's house?

 Claude's outfit was added into the game as an easter egg by Rockstar. If you don't like the garb, don't wear it, or don't kill Playboy X during The Holland Play.
 

 I do like the outfit.I was just wondering why it was there.Thank you for answering my question,though.:)


   A lot of the story, most notably the Dwayne/Playboy X part being a blatant rip-off of The Wire.

 The Three Leaf Clover mission is reminiscent of the movie HEAT. GTA:VC is reminiscent of the movie Scarface. There are many other similarities and references to pop culture throughout every GTA game (or at least the post GTA:III games). This is one of the best qualities of the games.
 

 Not really. I'm wishing that R* would design missions better and avoid references from popular movies. It gets annoying on how R* had to go with something that are from the movies and not in the game. Unrealistic.


   After Roman gets the insurance money and rebuilds his business, the location of the new taxi depot is never revealed as it doesn't seem to exist. Admittedly, it's a minor gripe, but it makes the whole venture feel a little inauthentic when Roman's taxis seem to just materialize out of nowhere.

 The only reason the location of Roman's first taxi depot is revealed to the player is because it becomes a central aspect of the early plot and a meeting point for Roman's missions, which disappear later in the game. Although it would be nice to see the new depot, there was no real reason for Rockstar to reveal the location.

   Missions seem extremely predictable, especially during the middle part of the story (when you unlock Algonquin). It's travel here, murder him, evade that $50K.

  To be fair, all past GTAs have been just as repetitive. Personally, I was motivated by story and didn't care how the missions were setup. They were still fun.

   How can the mission be completed? Was'nt Niko supposed to search and kill Bulgarin no matter how good (Revenge) or bad (Deal) it is? No plot has ever made any sense, even when Bulgarin sent out his gang members to steal his diamonds back from the Anchelottis (although he blames on Niko instead).

  Maybe in the second downloadable content Bulgarin's faith shall be revealed. He was last seen in the mission Diamonds are a girl's best friend with Luis who's probably going to be the protagonist in the next downloadable content and he's gonna have something to do with it.

   , Why is it that Niko never gives Roman money, in yet it is stated throughout the story that he did or was going to.

  Sometimes to enjoy any piece of work, suspension of belief must be exercised. Or you could use your imagination like, each mission only gave you a fraction of what Niko really requested because he gave a good cut to Roman, who always spent it. Honestly, I had the same thought but I did the first thing.
 

  Thanks, I actually thought of that before but I was just making sure that I didn't miss something in the story.