Community:GTA V Wishlist/archive12: Difference between revisions

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* No set storyline, just a biginning and an end the rest is created by us the players as we fight for survival and for turf. Base the game around a bunch of gang leaders (the player choses which leader) who fight to the bitter end in a free for all turf battle with the end of the game and the start of the game the only similarity between every players game (you choose a player and fight till you are the last one left). [[User:Tapebreak|Tapebreak]]
* No set storyline, just a biginning and an end the rest is created by us the players as we fight for survival and for turf. Base the game around a bunch of gang leaders (the player choses which leader) who fight to the bitter end in a free for all turf battle with the end of the game and the start of the game the only similarity between every players game (you choose a player and fight till you are the last one left). [[User:Tapebreak|Tapebreak]]
*
== Come up with something new! ==
I, for one, do not think that Rockstar games should take the series back to a game like San Andreas. Moving it to the location, sure, making it an exact copy, no. It's not that I don't think that GTA:SA was good, that game was great. But I don't want to play the same game multiple times. I would like it if a realistic weapon holstering system was added '''as an option, not mandatory.''' Such a system would mean holding only two small guns(smgs, pistols) and a melee weapon in a jacket, one large weapon(launchers, assault rifles, sniper rifles, MGs, shotguns,  etc.) in a holster on your back, and one hip holster for a pistol. And openly worn weapons would attract police attention also. As far as weapons, I would like an optional mode where guns are realistic and accurately priced. Instead of buying an M4, you'd get an AR-15. It wouldn't be so cheap either. Apart from the options to make the game harder and more realistic, I would also like a standard GTA mode as they have always had, too. Guns would include:
'''Melee Weapons'''
Wooden Bat
Aluminum Bat
Lead Pipe
Pocket Knife
Standard Knife
Hunting Knife
Combat Knife
Bowie Knife
Chainsaw(won't fit in jacket)
Axe(won't fit in jacket)
Brass knuckles
(fists will have one permanent weapon slot, all other melee weapons go in a single weapon slot. players could also bash with guns by pressing circle/b while locking on, meaning you can't reload while locking on unless you empty the magazine)
'''Pistols'''
.357 revolver
.44 trigger cocking revolver
Glock
Glock 18
Desert Eagle
Colt M1911
USP .45
'''Sub Machine Guns'''
Mac 11
MP5
MP5 Silenced
Uzi
P90
P90 Silenced
UMP 45
Steyr TMP
'''Assault Rifles'''
AR-15
M16A4
M4 Carbine
FAL
M14
AK-47
SCAR-H
AUG
FAMAS
Galil Rifle
(all assault rifles would have semi-auto, full auto, or 3 shot burst settings with the exception of the M14)
'''Sniper Rifles'''
M40A3
M21 Scoped
M14 Scoped
Walther 2000
PSG1
Dragunov
'''Shotguns'''
SPAS-12
M1014
Double Barrel Shotgun
Lever Action Shotgun
W1200
Auto 12
AA-12
'''Heavy Weapons'''
Barrett M82 50 Caliber Sniper Rifle
M249 SAW Machine Gun(with or without exploding rounds)
Minigun(with or without exploding rounds)
M60 Machine Gun(with our without exploding rounds)
RPG
Standard Grenade Launcher
Pump Action Grenade Launcher
AA-12 Explosive Ammo
(heavy weapons would cost considerably more money and have less ammo capacity, in both modes listed)
One last thing I suggest is removing player weapons when the die(wasted!). Think about it, people, what would the ambulance staff do if they found an arsenal on you? This suggestion is for both modes. -EvanderCole7737 [[User:EvanderCole7737|EvanderCole7737]]