Drug Wars: Difference between revisions

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===Drug Wars enemies===
===Drug Wars enemies===
There are 5 different gangs Luis and the others will attempt to rob. Each of these gangs drive their vehicles with unique paintjobs usually reminiscent of the gang's colours.
There are 5 different gangs Luis and the others will attempt to rob. Each of these gangs drive their vehicles with unique paintjobs usually reminiscent of the gang's colours.
*The [[Korean Mob]]
*The [[Midtown Gangsters]]
*The [[Hillside Posse]]
*The [[Hillside Posse|Yardies]]
*The [[The Commission|Italian Mafia]]
*The [[The Commission|Italian Mafia]]
*The [[Russian Mafia#GTA IV|Russian Mafiya]]
*The [[Russian Mafia#GTA IV|Russian Mafiya]]
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*All '''50''' Wars completed: A [[Gold SMG]] spawns on the dining table of Luis' safehouse. The weapon spawns after completing the mission “[[Departure Time]] ” and the necessary Drug Wars.
*All '''50''' Wars completed: A [[Gold SMG]] spawns on the dining table of Luis' safehouse. The weapon spawns after completing the mission “[[Departure Time]] ” and the necessary Drug Wars.


===Drug War Variations===
===Drug War variations===
*'''Hijack''': These missions require the player to steal a stationary drug loaded vehicle, often located within a drug gang's compound. These often require the player to eliminate the drug gang in order to safely steal the vehicle.
*'''Hijack''': These missions require the player to steal a stationary drug loaded vehicle, often located within a drug gang's compound. These often require the player to eliminate the drug gang in order to safely steal the vehicle.
*'''Convoy''': These missions require the player to steal a moving drug vehicle, normally only protected by the car's passengers. These are the easiest of the missions, but the player must take care not to destroy the vehicle, otherwise the drugs are destroyed with it, failing the mission. However, as long as the enemies are driving the drug vehicle, it is invulnerable and can't be set on fire; only the passengers can be shot down.
*'''Convoy''': These missions require the player to steal a moving drug vehicle, normally only protected by the car's passengers. These are the easiest of the missions, but the player must take care not to destroy the vehicle, otherwise the drugs are destroyed with it, failing the mission. However, as long as the enemies are driving the drug vehicle, it is invulnerable and can't be set on fire; only the passengers can be shot down.
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*Once you have the drugs, immediately leave the scene and return the product. There is no bonus for killing the remaining gang members, and continuing to fight may attract unwanted police attention.
*Once you have the drugs, immediately leave the scene and return the product. There is no bonus for killing the remaining gang members, and continuing to fight may attract unwanted police attention.


*If things get too heated after you have the drugs, you '''can''' leave '''without''' Armando and Henrique. After you get far enough away, they will spawn in a car behind you and follow. They'll even fire at pursuing enemies.
*If things get too heated after you have the drugs, you can leave without Armando and Henrique. After you get far enough away, they will spawn in a car behind you and follow. They'll even fire at pursuing enemies.


*The black [[Cavalcade]] that spawns in the beginning of each individual mission is incredibly tough; it can stand an insane amount of gunfire, which is useful for dealing with enemies that are chasing and firing at you as you try to return the drug load.
*The black [[Cavalcade]] that spawns in the beginning of each individual mission is incredibly tough; it can stand an insane amount of gunfire, which is useful for dealing with enemies that are chasing and firing at you as you try to return the drug load.
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== Trivia ==
== Trivia ==
*Most, if not all of the cars seen during the Drug Wars have exclusive colors.
*Most, if not all, of the cars seen during the Drug Wars have exclusive colors.


== See also ==
== See also ==
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