Health: Difference between revisions

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Measurement of health on [[Heads-Up Display|HUD]]s was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players can easily die from a single gunshot, burning fire, or splash damage from an explosion. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized, and depleted, thus giving the health a 10-level scale.
Measurement of health on [[Heads-Up Display|HUD]]s was not prominent in [[Grand Theft Auto 1|the original Grand Theft Auto]], as the game has no indication of the player's health - players can easily die from a single gunshot, burning fire, or splash damage from an explosion. [[Grand Theft Auto 2]], however, gave players indication of the health for the first time, measuring it using a 5-heart gauge, with each heart denoted as full, half-sized, and depleted, thus giving the health a 10-level scale.


For [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], and [[Grand Theft Auto Advance]], a numbered counter, with its default maximum as 100%, is used. For other games from [[Grand Theft Auto: San Andreas]] onwards, however, a health bar substitutes the counter. In most of these games, the player's health can be extended, usually as a reward for completing one or more side missions.
For [[Grand Theft Auto III]], [[Grand Theft Auto: Vice City]], and [[Grand Theft Auto Advance]], a numbered counter, with its default maximum as 100%, is used. For other games from [[Grand Theft Auto: San Andreas]] onwards, however, a health bar substitutes the counter. In most of these games, the player's health can be extended, usually as a reward for completing one or more side missions. The color of the health counter/health bar varies between each game: <font color="orange">'''orange'''</font> for GTA III, <font color="#FF00FF">'''pink'''</font> for GTA Vice City and [[Grand Theft Auto: Vice City Stories|GTA Vice City Stories]], and <font color="red">'''red'''</font> for GTA San Andreas, GTA Advance, and [[Grand Theft Auto: Liberty City Stories|GTA Liberty City Stories]].


=== Health pickups ===
=== Health pickups ===
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Health [[pickups]] scattered around the map can restore the player's health to the maximum level. Between [[Grand Theft Auto 2]] and [[Grand Theft Auto: Vice City Stories]], health pickups are generally shaped as rotating health icon with the symbol of a heart. In [[Grand Theft Auto IV]] and [[Grand Theft Auto V]], health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering [[Ambulance]]s.
Health [[pickups]] scattered around the map can restore the player's health to the maximum level. Between [[Grand Theft Auto 2]] and [[Grand Theft Auto: Vice City Stories]], health pickups are generally shaped as rotating health icon with the symbol of a heart. In [[Grand Theft Auto IV]] and [[Grand Theft Auto V]], health pickups are shaped as medical kits. Health can be also replenished by up to 20% when entering [[Ambulance]]s.


Many things can damage the player's health: being shot, stabbed, or beaten, fire, explosives, being struck by a vehicle, drowning, being thrown from a [[Vehicles|vehicle]], and falling from heights. When the player's health is completely depleted, the protagonist is considered "[[wasted]]", and is then transported to the nearest [[Hospitals|hospital]], after which a fee for healthcare will be assessed, and all weapons confiscated (except in the [[iOS]] and [[Android]] versions of GTA III, when dating [[Katie Zhan]] in GTA San Andreas, and from GTA IV onwards). Any mission that may have been in progress at the time is considered as failed.
Many things can damage the player's health: being shot, stabbed, or beaten, fire, explosives, being struck by a vehicle, drowning, being thrown from [[vehicles]], and falling from heights. When the player's health is completely depleted, the protagonist is considered "[[wasted]]", and is then transported to the nearest [[Hospitals|hospital]], after which a fee for healthcare will be assessed, and all weapons confiscated (except in the [[iOS]] and [[Android]] versions of GTA III, when dating [[Katie Zhan]] in GTA San Andreas, and from GTA IV onwards). Any mission that may have been in progress at the time is considered as failed.


Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in [[Grand Theft Auto: San Andreas|GTA San Andreas]] and GTA IV - by [[Eating|eating food]] or visiting a [[Save Point|save point]] to save the game.
Health can be replenished by picking up a health pickup, employing the services of a prostitute, or - in [[Grand Theft Auto: San Andreas|GTA San Andreas]] and GTA IV - by [[eating]] food or visiting a [[Save Point]] to save the game.


Accessibility of health pickups varies between games:
Accessibility of health pickups varies between games:
* In [[Grand Theft Auto III]], health pickups can be found in front of all hospitals and scattered throughout [[Liberty City in GTA III Era|Liberty City]], often in recreational areas such as rest stops, parks, and shopping centers. Employing the services of a prostitute also replenishes health to a possible total of 125%.
* In [[Grand Theft Auto III]], health pickups can be found in front of all hospitals and scattered throughout [[Liberty City in GTA III Era|Liberty City]], often in recreational areas such as rest stops, parks, and shopping centers. Employing the services of a prostitute also replenishes health to a possible total of 125%.
* In [[Grand Theft Auto: Vice City]], health pickups appear in [[Vice City in GTA III Era|Vice City]] primarily in front of [[hospitals]] and replenish the player's health to maximum for [[Money|$]]100 (default 100%, which can be extended to 200%). [[Eating|Food stores]] only help you replenish up to 100% health. The player's maximum health can be increased to 150% by performing [[Pizza Boy (mission)|Pizza Boy]] side missions. The player's maximum health will be 200% after [[Completion in GTA Vice City|100% completion]], and can be raised to 225% by employing the services of a prostitute.
* In [[Grand Theft Auto: Vice City]], health pickups appear in [[Vice City in GTA III Era|Vice City]] primarily in front of [[hospitals]] and replenish the player's health to maximum for [[Money|$]]100 (default 100%, which can be extended to 200%). [[Eating|Food stores]] only help you replenish up to 100% health. The player's maximum health can be increased to 150% by performing [[Pizza Boy (mission)|Pizza Boy]] side missions. The player's maximum health will be 200% after [[Completion in GTA Vice City|100% completion]], and can be raised up to a final maximum of 225% by employing the services of a prostitute; with 200% body armor, the maximum total health is 425%.
* In [[Grand Theft Auto: San Andreas]], health pickups appear in [[San Andreas in GTA III Era|San Andreas]] during [[Gang Warfare in GTA San Andreas|gang warfare]] and in most missions involving a lot of gun fights. Health is replenished to maximum, which is a variable scale that can be increased by performing [[Paramedic]] side missions and exercising (sprinting, swimming, or visiting [[gyms]]).
* In [[Grand Theft Auto: San Andreas]], health pickups appear in [[San Andreas in GTA III Era|San Andreas]] during [[Gang Warfare in GTA San Andreas|gang warfare]] and in most missions involving a lot of gun fights. Health is replenished to maximum, which is a variable scale that can be increased by performing [[Paramedic]] side missions and exercising (sprinting, swimming, or visiting [[gyms]]).
* In [[Grand Theft Auto: Liberty City Stories]], health pickups like in the previous games appear randomly around the city and always inside safehouses and by hospitals. Maximum health can be increased by finishing the [[Pizza Boy (mission)|Pizza Boy]] and [[Noodle Boy]] side-missions, with each of them increasing 25% health, when completed.
* In [[Grand Theft Auto: Liberty City Stories]], health pickups like in the previous games appear randomly around the city and always inside safehouses and by hospitals. Maximum health can be increased by finishing the [[Pizza Boy (mission)|Pizza Boy]] and [[Noodle Boy]] side-missions, with each of them increasing 25% health, when completed.
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