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'''IMG archives''' are used in all [[GTA III era]] games to store model and texture files, using the .img extension. There are several IMG files in [[GTA San Andreas]] and only one in [[GTA III]] and [[GTA Vice City]] - together they contain the [[DFF]] models for most solid objects in the games, as well as [[TXD]] texture files which hold the textures for the models. | '''IMG archives''' are used in all [[GTA III era]] games to store model and texture files, using the .img extension. There are several IMG files in [[GTA San Andreas]] and only one in [[GTA III]] and [[GTA Vice City]] - together they contain the [[DFF]] models for most solid objects in the games, as well as [[TXD]] texture files which hold the textures for the models. | ||
IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is [http://www.thegtaplace.com/ | IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is [http://www.thegtaplace.com/downloads/file.php?id=552 IMG Tool]. Some other applications designed to install [[GTA]] modifications can also access IMG archives, such as the GTA Garage Mod Manager. | ||
==gta3.img== | ==gta3.img== |
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