IMG Archive: Difference between revisions

6 bytes removed ,  13 September 2007
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'''IMG archives''' are used in all [[GTA III era]] games to store model and texture files, using the .img extension. There are several IMG files in [[GTA San Andreas]] and only one in [[GTA III]] and [[GTA Vice City]] - together they contain the [[DFF]] models for most solid objects in the games, as well as [[TXD]] texture files which hold the textures for the models.
'''IMG archives''' are used in all [[GTA III era]] games to store model and texture files, using the .img extension. There are several IMG files in [[GTA San Andreas]] and only one in [[GTA III]] and [[GTA Vice City]] - together they contain the [[DFF]] models for most solid objects in the games, as well as [[TXD]] texture files which hold the textures for the models.


IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is [http://www.thegtaplace.com/pafiledb.php?action=file&id=552 IMG Tool]. Some other applications designed to install [[GTA]] modifications can also access IMG archives, such as the GTA Garage Mod Manager.
IMG archives work much the same as ZIP or RAR files, although they cannot be opened by Windows itself or any common ZIP/RAR applications. Instead, a specially-designed IMG extractor must be used - the most common of which is [http://www.thegtaplace.com/downloads/file.php?id=552 IMG Tool]. Some other applications designed to install [[GTA]] modifications can also access IMG archives, such as the GTA Garage Mod Manager.


==gta3.img==
==gta3.img==
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