Involuntary Ejection: Difference between revisions

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[[File:Involuntary ejection (GTA4) (car).jpg|thumb|320px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]
[[File:Involuntary ejection (GTA4) (car).jpg|thumb|320px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]


An '''involuntary ejection''' is an occurrence in the Grand Theft Auto series in which the player, while on a vehicle, is involuntary thrown off or out of their vehicle. This is commonly the result of a collision, but other actions may result in the player being thrown off anyway. The ability serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in accidents involving one or more vehicle. Where the ability is available on a certain class of vehicles, NPCs may also be easily ejected from their vehicles when the player hits them with a large vehicle at high speed.
An '''involuntary ejection''' is an occurrence in the [[Grand Theft Auto]] series in which the player, while on a vehicle, is involuntary thrown off or out of their vehicle. This is commonly the result of a collision, but other actions may result in the player being thrown off anyway. The ability serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in accidents involving one or more vehicle. Where the ability is available on a certain class of vehicles, NPCs may also be easily ejected from their vehicles when the player hits them with a large vehicle at high speed.


== Motorcycles and bicycles ==
== Motorcycles and bicycles ==
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When [[motorcycles]] were first introduced in [[Grand Theft Auto 1]], they were designed with a drawback in which the player will be dismounted from their motorcycles while colliding with vehicles and buildings at a certain speed or higher, hurling the player off the vehicle forward.
When [[motorcycles]] were first introduced in [[Grand Theft Auto 1]], they were designed with a drawback in which the player will be dismounted from their motorcycles while colliding with vehicles and buildings at a certain speed or higher, hurling the player off the vehicle forward.


The feature is introduced to offset the motorcycles' superior maneuverability and nimble nature, and also to discourage recklessness while riding motorcycles, as collisions and subsequent dismounts will often result in wasted time because the player would have to return to the motorcycle and get back up on the vehicle again. A minor deduction in health is also given to the player.
The feature is introduced to offset the motorcycles' superior maneuverability and nimble nature, and also to discourage recklessness while riding motorcycles, as collisions and subsequent dismounts will often result in wasted time because the player would have to return to the motorcycle and get back up on the vehicle again. A deduction in health is also given to the player.


=== GTA Vice City — GTA Chinatown Wars ===
=== GTA Vice City — GTA Chinatown Wars ===
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[[Bicycles]], which debuted in GTA San Andreas, applies the same weakness to counter their versatility and support for bunny hops. In addition to dismounts from collisions and bad control of the vehicle, the player may also be dismounted from a bicycle during a collision with a pedestrian in GTA San Andreas (when motorcycles could still run over pedestrians with no problem). For GTA San Andreas, improved bike and cycling skills will improve the player's ability to hold on to a bike or bicycle while rolling backwards.
[[Bicycles]], which debuted in GTA San Andreas, applies the same weakness to counter their versatility and support for bunny hops. In addition to dismounts from collisions and bad control of the vehicle, the player may also be dismounted from a bicycle during a collision with a pedestrian in GTA San Andreas (when motorcycles could still run over pedestrians with no problem). For GTA San Andreas, improved bike and cycling skills will improve the player's ability to hold on to a bike or bicycle while rolling backwards.


GTA IV still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to ascertain the degree of injury the player may sustain in such a crash. The susceptibility to dismounts also varies between GTA IV and its DLC, [[The Lost and Damned]]; in GTA IV, even a minor-to-moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.
[[GTA IV]] still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to ascertain the degree of injury the player may sustain in such a crash. The susceptibility to dismounts also varies between GTA IV and its DLC, [[The Lost and Damned]]; in GTA IV, even a minor-to-moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.


== Cars and aircraft ==
== Cars and aircraft ==
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== See also ==
== See also ==
* [[Bail Out|Bail out]], a voluntary ejection from a vehicle.
* [[Bail Out]], a voluntary ejection from a vehicle.
 
[[Category:Miscellaneous]]
[[Category:Miscellaneous]]
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