Involuntary Ejection: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 1: Line 1:
[[File:Involuntary ejection (GTA4) (car).jpg|thumb|320px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]
[[File:Involuntary ejection (GTA4) (car).jpg|thumb|320px|[[Niko Bellic]] having been ejected through the windshield of an [[Oracle]] after a high-speed collision with a lamppost.]]


An '''involuntary ejection''' is an occurrence in the Grand Theft Auto series when the player is involuntarily thrown off or out of a vehicle. This is commonly the result of a collision, although there are other causes (being car-jacked by an NPC, for example). This feature primarily serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in the game's vehicular accidents. The tendency for the player to be thrown out of vehicles varies among vehicle classes and models, but hitting any NPC's vehicle at a high speed with a large vehicle may result in their ejection.
An '''involuntary ejection''' is an occurrence in the Grand Theft Auto series when the player is involuntarily thrown off or out of a vehicle. This is commonly the result of a collision, although there are other causes (being car-jacked by an NPC, for example). This feature primarily serves as a penalty for reckless driving, and attempts to simulate a certain degree of realism in the game's vehicular accidents. The tendency for the player to be thrown out of vehicles varies among vehicle classes and models, but hitting any NPC's vehicle at a high speed with a large vehicle may result in their ejection as well.


== Motorcycles and bicycles ==
== Motorcycles and bicycles ==
Line 14: Line 14:
When motorcycles were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off when leaning the bike too far back (during a wheelie) or too far to the front (during a stoppie), or while the motorcycle is rolling backwards at over a certain speed. This system has remained unchanged in GTA games which recycles GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).
When motorcycles were reintroduced in GTA Vice City, more conditions that result in dismounts were added, in which the player can also be thrown off when leaning the bike too far back (during a wheelie) or too far to the front (during a stoppie), or while the motorcycle is rolling backwards at over a certain speed. This system has remained unchanged in GTA games which recycles GTA Vice City's game engine (GTA Liberty City Stories and GTA Vice City Stories).


[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. In GTA San Andreas, improved bike and cycling [[Statistics]] will improve the player's ability to hold on to a bike or bicycle while rolling backwards.
[[Bicycles]], which debuted in GTA San Andreas, are particularly vulnerable — unlike motorcycles, hitting pedestrians with a bicycle will throw the player from the bike. In GTA San Andreas, improved bike and cycling [[statistics]] will improve the player's ability to hold on to a bike or bicycle while rolling backwards.


[[GTA IV]] still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to predict the degree of injury the player may sustain. Susceptibility to dismounts was adjusted in GTA IV's DLC, [[The Lost and Damned]]; in GTA IV, even a minor to moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.
[[GTA IV]] still applies the same set of rules with regards to motorcycle dismounts, although [[Ragdoll Physics|ragdoll physics]] is now used when the player is thrown off their bike, making it difficult to predict the degree of injury the player may sustain. Susceptibility to dismounts was adjusted in GTA IV's DLC, [[The Lost and Damned]]; in GTA IV, even a minor to moderate collision may propel the player off their bike; as the player character in Lost and Damned is more accustomed to motorcycles, however, the risk of him being thrown off a bike is lower.