Liberty City: Difference between revisions

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''It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life.''  
''It's a smaller geographical mass than San Andreas, but not an inch of this world is wasted or dedicated to vast stretches of country or desert. It's a tightly packed metropolis that captures the eye with its decades of world-class architecture, sun-blocking towers, and extraordinary walks of life.''  


[[Image:NYC Map.jpg|thumb|left|250px|The five boroughs of Liberty City:<br>'''<font color="#dc382c">1:&nbsp;Bohan''' (Bronx)</font>, '''<font color="#2a3d94">2:&nbsp;Algonquin''' (Manhattan)</font>, '''<font color="#ef7b2c">3:&nbsp;Dukes''' (Queens)</font>, '''<font color="#DDBB00">4:&nbsp;Broker''' (Brooklyn)</font>, ''<font color="#8a3687">(5:&nbsp;Staten Island)</font>'', '''<font color="#494949">6:&nbsp;Alderney''' (New Jersey)</font>]]
[[Image:NYC Map.jpg|thumb|left|250px|The five boroughs of Liberty City:<br>'''<font color="#dc382c">1:&nbsp;Bohan''' (Bronx)</font>, '''<font color="#2a3d94">2:&nbsp;Algonquin''' (Manhattan)</font>, '''<font color="#ef7b2c">3:&nbsp;Dukes''' (Queens)</font>, '''<font color="#DDBB00">4:&nbsp;Broker''' (Brooklyn)</font>, ''<font color="#8a3687">(:&nbsp;Staten Island)</font>'', '''<font color="#494949">5:&nbsp;Alderney''' (New Jersey)</font>]]
When asked why [[Rockstar Games]] decided to use Liberty City, [[Dan Houser]], Vice President of the company said: ''"[New York City] is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before."''
When asked why [[Rockstar Games]] decided to use Liberty City, [[Dan Houser]], Vice President of the company said: ''"[New York City] is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before."''


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