Multiplayer in GTA IV: Difference between revisions
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*A total of 15 game modes divided into three main categories (Player Match, Ranked and Party Mode), each with unique objectives and gameplay types. | *A total of 15 game modes divided into three main categories (Player Match, Ranked and Party Mode), each with unique objectives and gameplay types. | ||
*Support for up to 16 players on console, and 32 on PC, depending on game mode (some modes allow fewer players). | *Support for up to 16 players on console, and 32 on PC, depending on game mode (some modes allow fewer players). | ||
*Configuration of each mode can be adjusted by the host. | *Configuration of each mode can be adjusted by the host. Volume of traffic, number of pedestrians, police presence, weapons, auto-aim and weather can all be controlled. | ||
*Characters are customizable — the player can adjust their avatar's hair (apart from facial hair), sex, race, clothing (apart from shoes) etc. Additional options can be unlocked by increasing one's rank in Ranked multiplayer matches. | *Characters are customizable — the player can adjust their avatar's hair (apart from facial hair), sex, race, clothing (apart from shoes), etc. Additional options can be unlocked by increasing one's rank in Ranked multiplayer matches. | ||
*Game populations are fluid. Upon choosing a game mode, the player will either be thrown into an already-made game or will start their own. | *Game populations are fluid. Upon choosing a game mode, the player will either be thrown into an already-made game, a lobby, or will start their own. | ||
*Killing an opponent will earn the player $100, and a dead player will usually drop approximately $15. Killing oneself will cost the player $100. Killing police officers will not earn the player money, (except in '''Hangman's NOOSE''', see below), however it may be useful for collecting their weapons and ammunition. | *Killing an opponent will earn the player $100, and a dead player will usually drop approximately $15. Killing oneself will cost the player $100. Killing police officers will not earn the player money, (except in '''Hangman's NOOSE''', see below), however it may be useful for collecting their weapons and ammunition. However, money earned ONLY COUNTS DURING RANKED MATCHES. | ||
*Ranked matches, like everything else in multiplayer GTA, require money to get ahead. The amount needed to gain a rank increases exponentially. | *Ranked matches, like everything else in multiplayer GTA, require money to get ahead. The amount needed to gain a rank increases exponentially. | ||
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====Party Mode==== | ====Party Mode==== | ||
An invite-only variant of Free Mode. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location (complete with every single weapon, as well as vehicles, First Aid kits and body armor). There are no police in Party Mode. As the name would suggest, Party Mode is simply for fun, and does not gain the player game money or achievements. | An invite-only variant of Free Mode. Party Mode throws everyone on the same team and sets everyone to respawn in the exact same location (complete with every single weapon, as well as vehicles, First Aid kits and body armor). There are no police in Party Mode. As the name would suggest, Party Mode is simply for fun, and does not gain the player game money or achievements. | ||
=== Free Mode=== | === Free Mode=== | ||
This mode is similar to the single-player game, except played with friends. Like the Party Mode, it is a complete free-for-all, with no rules, objectives or score. Police | This mode is similar to the single-player game, except played with friends. Like the Party Mode, it is a complete free-for-all, with no rules, objectives or score. Police can be activated or deactivated, and will not arrest offending players, but attempt to kill them. Screen messages reading "<<PSN/XBL name>> Died" will appear whether players are killed by other players, or by police. Like Party Mode, Free Mode does not gain the player game money or achievements. | ||
==Modes== | ==Modes== |