Race Tracks: Difference between revisions

3,300 bytes added ,  29 October 2009
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*Ideal Fast Supercar Lap: 2m 5s or less
*Ideal Fast Supercar Lap: 2m 5s or less


This track is hard enough to get around by yourself. Throw up to 15 other competitors and this place becomes a mad house! With more than 30 turns, there are more than your fair share of places to have to brake and few places for speed - this track is ALL about brakes and handling, so use caution with vehicles that don't turn on a dime!
This track is hard enough to get around by yourself. Throw up to 15 other competitors and this place becomes a mad house! With more than 20 turns, there are more than your fair share of places to have to brake and few places for speed - this track is ALL about brakes and handling, so use caution with vehicles that don't turn on a dime!


From a standing start, you can go full throttle into the small left and right hand turns in front of you. If you have a full head of steam from already running a lap, you may want to hit the brakes when you make the left hand turn before you hit CP1 so you don't fly off the course and into light poles on the left when you try to make the right turn over the little hill. The next corner just beyond CP2 is a 90-degree right turn and a slight continuous turn when you hit CP3.
From a standing start, you can go full throttle into the small left and right hand turns in front of you. If you have a full head of steam from already running a lap, you may want to hit the brakes when you make the left hand turn before you hit CP1 so you don't fly off the course and into light poles on the left when you try to make the right turn over the little hill. The next corner just beyond CP2 is a 90-degree right turn and a slight continuous turn when you hit CP3.
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*Most Difficult Section: The Whole Course!
*Most Difficult Section: The Whole Course!
*Ideal Supercar Lap: 3m or less
*Ideal Supercar Lap: 3m or less
This course is rediculously long with the most checkpoints, 30 corners or so and two long high-speed straightaways across the [[Broker Bridge]], this course offers as big a challenge as Industrial Action! Remember to cut across sidewalks from time to time to cut down on time.
You start off under the El-Train in Broker next to the wooden roller coaster. Almost immediately, you start turning with a left and right combo where traffic gets very congested at the start. Follow the road towards CP3's sweeping left turn that takes you to a tight lefty at CP4. This road leads you under the highway. Be careful of the quick left-right turns ahead where you typically see the small wooden road block barriers that you can smash through. Curbing can occationally ruin your speed here. You have to slam the brakes before you go down that hill to make the right turn at CP6. Follow the road and cut across the median before you hit CP7 that takes to along the park and by the Pay'n'Spray.
When it starts to get bumpy, get on the brakes to make the left turn that leads downhill a little bit to CP8, the very narrow ramp entrance to the Broker Bridge. Follow it up hill onto the highway and cross the bridge at full speed through CP9 on your way to Algonquin.
When you pass the first intersection at the end of the bridge, be hard on the brakes to make a left turn at CP10 into a narrow alley, being careful not to hit the stairs and railings on either side of the alley. Cruse down the slightly curving road and brake to make the right corner ahead. Shoot down the next straightaway to CP13's left turn. Follow the road downhill and cut across the sidewalk between the poles at CP14. It's good to have alot of speed here to carry you down this somewhat good sized straightaway (for this course at least!)
At the end of this road, you creep across the bumps to the right of the 4-lane road that goes uphill. Going up the hill is a bad thing because the course doesnt go up there! Follow the narrow road as it does a very tricky switchback at CP18.
SHORTCUT: This is a commonly missed shortcut. Remember cutting corners and driving on sidewalks? You turn in to the left just after the trailer, cutting between the poles, breeze along side CP18 enough to collect it and keep it nearly straight as you get back onto the road near the fire startion. Just be careful not to hit the poles or the pillers!
Squeeze the brakes to make the left at CP19 and go up the hill to the next left at CP20. Take that left towards CP21 where you make yet another left that leads you back onto the Broker Bridge. Make that last left turn count so you can have all the speed you can carry to get you up the hill and across the bridge.
CP24 sits at the exit ramp off the highway, where you can easily go too fast and bounce off the walls, flip, roll and sometimes land on top of a building on the right. Take it easy through there unless you don't mind crashing and losing positions! Follow the ramp downhill to the tight right turn at the bottom. Follow that road towards CP26 where you make the final left turn to run through the last checkpoint. Remember to hit the brakes before you hit that small hill or you may find yourself halfway to the beach instead of passing by the roller coaster!




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*Most Difficult Section: Checkpoints 6-S/F
*Most Difficult Section: Checkpoints 6-S/F
*Ideal Supercar Lap: 1m 5s or less
*Ideal Supercar Lap: 1m 5s or less




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*Most Difficult Section: The Whole Course!
*Most Difficult Section: The Whole Course!
*Ideal Supercar Lap: 1m 55s or less
*Ideal Supercar Lap: 1m 55s or less




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*Most Difficult Section: Checkpoints 7-8
*Most Difficult Section: Checkpoints 7-8
*Ideal Supercar Lap: 1m 55s or less
*Ideal Supercar Lap: 1m 55s or less




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*Most Difficult Section: Checkpoints 1-6
*Most Difficult Section: Checkpoints 1-6
*Ideal Supercar Lap: 1m 20s or less
*Ideal Supercar Lap: 1m 20s or less




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