Safehouses: Difference between revisions
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[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]] | [[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]] | ||
'''Safehouses''' are locations in [[Grand Theft Auto]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save; they must find a save point or | '''Safehouses''' are locations in [[Grand Theft Auto]] games where the player can save their game. In GTA games, the user cannot simply go into a menu and save (With the exception of [[GTA Chinatown Wars]], | ||
where the player can just access their PDA and save, when they're not on a mission); they must find a save point or safehous. | |||
Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]]. | Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. A safehouse, however, is an actual building housing the save icon that the [[protagonist]] must physically enter. In [[Grand Theft Auto: San Andreas]] and [[GTA IV]] safehouses also offer a [[wardrobe]] in which to change the player's [[clothing]]. |