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[[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]]]] | [[Image:Ocean View Hotel 2.jpg|thumb|right|250px|The Ocean View hotel safehouse in [[GTA Vice City]].]] | ||
'''Safehouses''' are buildings which houses the save point that the [[protagonist]] must physically enter in order for the player to save the game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer [[garages]] to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search. | '''Safehouses''' are buildings which houses the save point that the [[protagonist]] must physically enter in order for the player to save the game. Safehouses are a subset of [[Save Points|save points]], which normally consist of no more than a floating save icon. Some safehouses offer [[garages]] to store vehicles and a place to change the player's [[clothing]]. In [[Grand Theft Auto: Chinatown Wars]], some safehouses include seclusion where the player can take hijacked vehicles with stolen contents to search. | ||
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==See also== | ==See also== | ||
*[[Jesus Saves]] in GTA 2. | |||
*[[Save Points]] | *[[Save Points]] | ||
[[Category:Safehouses| ]] | [[Category:Safehouses| ]] |