Safehouses in The Lost and Damned: Difference between revisions

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In The Lost and Damned their are two safehouses that you are accessible to you. One is [[The Lost MC Clubhouse]] which is much larger than a regular safehouse and the other is [[Brian Jeremy]]'s safehouse which you obtain after the mission [[Bad Standing]].
In The Lost and Damned there are two safehouses that are accessible to you. One is [[The Lost MC Clubhouse]], which is much larger than a regular safehouse, and the other is [[Brian Jeremy's Safehouse]], which you obtain after the mission [[Bad Standing]].


==Description==
==Description==
 
The Lost MC Clubhouse is large scale safehouse with [[Hi-Lo]] cards, an [[Arm Wrestling]] table, a [[Pool]] table and a [[QUB3D]] arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of [[Gang Warfare in The Lost and Damned|Gang Wars]], you are awarded a weapon that is in the television and computer room. Despite the fact that there is a very large parking space in front of the clubhouse, it actually can only save two vehicles. After the last mission, [[Get Lost]], [[Johnny Klebitz]], [[Terry Thorpe]], [[Clay Simons]] and [[Angus Martin]] return to the clubhouse, only to find it trashed by the Angels of Death. The four make the decision to burn down the clubhouse, because of all the bad things that it stands for (namely, all the deceased brothers and in-fighting in The Lost). After this mission, the safehouse is inaccessible, although it can be re-entered through a glitch.
The Lost MC Clubhouse is large scale safehouse with [[Hi-Lo]] cards, an [[Arm Wrestling]] table, a [[Pool]] table and a [[QUB3D]] arcade machine. Your sleeping quarters are in a storage room straight forward when you enter the front entrance. When you finish a certain amount of [[Gang Warfare in The Lost and Damned|Gang Wars]] you are awarded a weapon that is in the television and computer room. Despite the fact that there is a very large parking space in front of the clubhouse, it actually can only save two vehicles. After the last mission, [[Get Lost]], [[Johnny Klebitz]], [[Terry Thorpe]], [[Clay Simons]] and [[Angus Martin]] return to the clubhouse, only to find in trashed by the Angels of Death. The four make a decision to burn down the clubhouse, because of all the bad things that it stands for (namely, all the deceased brothers and in-fighting in The Lost). After this mission, the safehouse is inaccessible, although it can be re-entered through a glitch.


[[Brian Jeremy's Safehouse]] is awarded to Johnny after "[[Bad Standing]]" when Johnny seizes control of the building from Brian.
[[Brian Jeremy's Safehouse]] is awarded to Johnny after "[[Bad Standing]]" when Johnny seizes control of the building from Brian.
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