Statistics: Difference between revisions

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Rather than recording progress or activities, these statistics are displayed onscreen during gameplay in the [[Heads Up Display]] (HUD), to give the player a greater awareness of the [[protagonist]]'s condition and situation.
Rather than recording progress or activities, these statistics are displayed onscreen during gameplay in the [[Heads Up Display]] (HUD), to give the player a greater awareness of the [[protagonist]]'s condition and situation.


*'''[[Health]]''' - Health indicates the player's condition, and as such, is reduced by sustaining injuries. When the player's health is depleted, they are [[Wasted]], which results in mission failure, and the player being sent to hospital to be revived. Health can be regained by eating food, saving, or picking up a health "power-up" or first-aid kit.
*'''[[Health]]''' - Health indicates the player's condition, and as such, is reduced by sustaining injuries. When the player's health is depleted, they are [[Wasted]], which results in mission failure, and the player being sent to hospital to be revived. Health can be regained by eating food, saving, or picking up a health "power-up" or first-aid kit.


*'''[[Armor]]''' - Armor counts as an extra "layer" of health; it can be acquired via an Armor [[pickup]], purchased at an [[Ammu-Nation]] store, or, in some games, acquired by entering the Police [[Enforcer]]. The exact abilities of Armor vary from game to game -- generally, Armor will absorb all gunfire and explosive damage until it is entirely depleted; damage from falls and vehicle impacts may deplete Armor, or may leave Armor intact and deplete Health. In Vice City, shotgun attacks can reduce health as well as depleting armor.  
*'''[[Armor]]''' - Armor counts as an extra "layer" of health; it can be acquired via an Armor [[Pickups|pickup]], purchased at an [[Ammu-Nation]] store, or, in some games, acquired by entering the Police [[Enforcer]]. The exact abilities of Armor vary from game to game -- generally, Armor will absorb all gunfire and explosive damage until it is entirely depleted; damage from falls and vehicle impacts may deplete Armor, or may leave Armor intact and deplete Health. In Vice City, shotgun attacks can reduce health as well as depleting armor.


*'''[[Wanted Level]]''' - The Wanted Level indicates the level of police interest in the player. If the player commits serious crimes (and the police are aware of them), it will indicate the extent of the crimes, and how much force [[Police]] will employ in capturing (or killing) the player. If the police catch the player, he or she will be [[Busted]].
*'''[[Wanted Level]]''' - The Wanted Level indicates the level of police interest in the player. If the player commits serious crimes (and the police are aware of them), it will indicate the extent of the crimes, and how much force [[Police]] will employ in capturing (or killing) the player. If the police catch the player, he or she will be [[Busted]].


==GTA SA Statistics==
==GTA SA Statistics==
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