Scarabola

Joined 31 March 2013
19,917 bytes added ,  1 October 2014
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|Gavin experiences life on a farm.
|Gavin experiences life on a farm.
|'''Ollie 3'''
|'''Ollie 3'''
|}
===Jake===
{|class="wikitable"
!Name
!Objectives
!Significance
!Unlocks
|-
|
'''Jake - becoming a full member of the club'''
|Ride with the gang to the bar in Copse. Survive the brawl between the biker clubs.
|What seems to be an assault on Gavin by an unknown party turns out to be the entire bike gang playing a small prank on him as they inform him on his full membership with the Iron Horsemen Motorcycle Club. The gang goes out to celebrate at a local bar. At the bar, after some heavy drinking, a rival bike gang shows up at the bar, where a brawl ensues between sides. Jake asks Gavin to escape with him as the others fend them off for a bit. The two rest at a cliff before the rest of the crew shows up, and the entire collective share stories til dawn. It's Jake's story where Gavin learns of Jake and Izzy's past, as well as how he rose through the ranks of the club before becoming the president.
|'''Next Jake'''
|}
|}


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'''Brain in a Vat'''
'''Brain in a Vat'''
|Make your way through Peter's simulated reality tests.
|Make your way through Peter's simulated reality tests.
|Peter has an idea in getting through to the super-weapon, however wants to make sure Gavin's mind is capable of going through with it.
|Peter has an idea in getting through to the super-weapon, however wants to make sure Gavin's mind is capable of going through with it. One part of this mission has Gavin thinking he's turned into a cat, and players get to play around (as a cat) inside his fake owner's home.
|'''Phasma in Machina'''
|'''Phasma in Machina'''
|-
|-
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Some Bizmark missions go here.
Some Bizmark missions go here.


Jake phones Gavin in a standalone cutscene, telling him that he's kidnapped his father Dalton. Before letting Jake give his demand, Gavin assumes that Jake wants the super-weapon in exchange, leading to Jake and the NG government know that it was Gavin that stole the super-weapon. Jake demands for both his son Izzy and the super-weapon to be handed over at the same time in exchange for Gavin's father alive.  
Jake phones Gavin in a standalone cutscene, telling him that he's kidnapped his father Dalton. Before letting Jake give his demand, Gavin assumes that Jake wants the super-weapon in exchange, leading to Jake and the NG government know that it was Gavin that stole the super-weapon. Jake demands for both his son Izzy and the super-weapon to be handed over at the same time in exchange for Gavin's father alive.


===Bizmark===
===Bizmark===
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==Final Missions (Fisher County)==
==Final Missions (Fisher County)==
With Gavin, Charlie, Dana, Emmett, Grigori, Eddy, Bizmark, Zeke, Kevin (and his gang) and the remaining IHMC members all under the roof of the clubhouse, a plan will be devised that will finally bring justice in South Yankton.
With Gavin, Charlie, Dana, Emmett, Grigori, Eddy, Bizmark, Zeke, Kevin (and his gang) and the remaining IHMC members all under the roof of the clubhouse, a plan will be devised that will finally bring justice in South Yankton. Gavin has been unanimously chosen as the de facto leader of the collective. Bizmark is badly injured from the incident back at New Gaspard, however still has his voice of command.


===Bizmark===
===Bizmark===
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|-
|-
|
|
'''The Vapors!'''
'''Domino Effect'''
|Cheat
|With a disguise, sneak into New Gaspard with Dana. Ride to Dana's old home in the city. Beat up the offendor in her apartment complex. Ride to Acropolis Radio. Ride back to the IHMC clubhouse.
|Bizmark is badly injured from the incident back at New Gaspard, however still has his voice of command.
|From the clubhouse, the gang discovers, via radio, that the New Gaspard government has labeled the rebellion and any involved in it as terrorists, however also discover that Acropolis Radio has been spreading the truth of the rebellion and of the entire operation as a whole. Gavin is tasked to go talk to Matt the DJ, and Dana tags along. Dana had planned on visiting her old apartment, however the events leading up to their escape from the city had prevented that. At her apartment complex, a person from Dana's past shows up and loses his temper, and Dana shares personal info with Gavin after a scuffle, teaching more about her past. Dana is also friends with Matt, which allows easy access to the radio station and the DJ. Gavin speaks with Matt, and learns that his voice is causing several other imitation rebellion groups to be formed throughout the city. Back at the clubhouse, Bizmark believes the same could be done outside of the city, and tasks Gavin with finding stations in the outside to help spread their intentions and cause.<br><br> The following 3 missions can be done in any order, and after each one Gavin will phone Bizmark telling him what station is now spreading the word.
|'''Friends with Benefits''' (Kris)
|'''Muffler FM'''<br>'''Inferno FM'''<br>'''Black Hills Broadcasting'''<br>'''Friends with Benefits''' (Kris)
|-
|
'''Muffler FM'''
|Do a favor for Murphy, the Muffler FM DJ.
|Muffler FM will spread the word of the rebellion.
|Something
|-
|
'''Inferno FM'''
|Do a favor for Siouxsie, the Inferno FM DJ.
|Inferno FM will spread the word of the rebellion.
|Something
|-
|
'''Black Hills Broadcasting'''
|Do a favor for Greg, the Black Hills Broadcasting DJ.
|Black Hills Broadcasting will spread the word of the rebellion.
|Something
|}
|}


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The station plays in several locations in the game, notably in a few bars.
The station plays in several locations in the game, notably in a few bars.


==New Gaspard FM==
==Radio New Gaspard==


Genre: Alternative Dance, Electropop, Trip Hop, Electronica<br>
Genre: Dance, Electropop, Trip Hop, Electronica<br>
Station HQ: New Gaspard<br>
Station HQ: New Gaspard<br>
DJ: [http://en.wikipedia.org/wiki/Poe_(singer) Poe]<br>
DJ: [http://en.wikipedia.org/wiki/Poe_(singer) Poe]<br>
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'''Madonna - Ray of Light''' (after some thinking (about 20 seconds) I've completely forgotten about that other song I had chosen)<br>
'''Madonna - Ray of Light''' (after some thinking (about 20 seconds) I've completely forgotten about that other song I had chosen)<br>
'''Sneaker Pimps - Six Underground'''<br>
'''Sneaker Pimps - Six Underground'''<br>
'''Sonique - It Feels So Good<br>'''
'''Sonique - It Feels So Good'''<br>
'''Madison Avenue - Don't Call Me Baby'''<br>
'''Estelle featuring Kanye West - American Boy''' (apparently this song was supposed to be in GTA V. Seems like we both liked the American theme. Let's hope it isn't one of the added songs in the enhanced version, it's much more suited for Tool!)<br>
'''September - Cry For You'''<br>


New Gaspard FM is the go-to pop station of the city of New Gaspard. This is A GODDAMN AMAZING POP STATION AND IT'S BETTER THAN YOUR'S. And choosing the songs for this station is so fun!
New Gaspard FM is the go-to pop station of the city of New Gaspard. This is A GODDAMN AMAZING POP STATION AND IT'S BETTER THAN YOUR'S. And choosing the songs for this station is so fun!
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'''Yo-Yo - Ain't Nobody Better''' (1991)<br>
'''Yo-Yo - Ain't Nobody Better''' (1991)<br>
'''Naughty by Nature - Hip Hop Hooray'''(1993)<br>
'''Naughty by Nature - Hip Hop Hooray'''(1993)<br>
'''Aesop Rock - Coffee''' (2007)<br>
'''House of Pain - Put Your Head Out''' (1992)<br>
'''House of Pain - Put Your Head Out''' (1992)<br>
'''The Brand New Heavies - Jump N' Move''' (1992)<br>
'''The Brand New Heavies - Jump N' Move''' (1992)<br>
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'''A Tribe Called Quest - Same Ol' Thing''' (1997)<br>
'''A Tribe Called Quest - Same Ol' Thing''' (1997)<br>
'''Gang Starr - Full Clip''' (1999)<br>
'''Gang Starr - Full Clip''' (1999)<br>
'''Busdriver - Casting Agents and Cowgirls''' (2007)<br>
'''YZ - Thinking of a Master Plan''' (1990)<br>
'''YZ - Thinking of a Master Plan''' (1990)<br>
'''Pete Rock & CL Smooth - They Reminisce Over You''' (1992)<br>
'''Pete Rock & CL Smooth - They Reminisce Over You''' (1992)<br>
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The station plays in some of the basketball courts in the city, as well as one of the indoor skate parks.
The station plays in some of the basketball courts in the city, as well as one of the indoor skate parks.


==Fluorescence Radio==
==Fluorescence FM==


Genre: Electronic, Trance<br>
Genre: Electronic, Trance, Big beat<br>
Station HQ: New Gaspard<br>
Station HQ: New Gaspard<br>
DJ: Sampson (voiced by [http://en.wikipedia.org/wiki/Keith_Flint Keith Flint])
DJ: Sampson (voiced by [http://en.wikipedia.org/wiki/Keith_Flint Keith Flint])
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'''Digicult, DNA - Rite of Passage'''<br>
'''Digicult, DNA - Rite of Passage'''<br>
'''Chemical Brothers - Block Rockin' Beats''' (1997)<br>
'''Chemical Brothers - Block Rockin' Beats''' (1997)<br>
'''Moby - Bodyrock''' (1999)<br>
'''Kreo - Burn For You''' (2003)<br>


Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not, and GTA V is not innocent of having a tad too many of em.
Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.


==The Mirror Ball==
==The Mirror Ball==
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'''Shannon - Let the Music Play''' (1983)<br>
'''Shannon - Let the Music Play''' (1983)<br>
'''D-Train - Keep On''' (1982)<br>
'''D-Train - Keep On''' (1982)<br>
'''Edwin Starr - War''' (1970)<br>
'''George Clinton - Atomic Dog''' (1982)<br>
'''Rick James - Mary Jane''' (1978)<br>


The Mirror Ball is a funk and disco station. What else is there to say.
The Mirror Ball is a funk and disco station. What else is there to say.
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==Inferno FM==
==Inferno FM==


Genre: Heavy Metal<br>
Genre: Heavy metal<br>
Station HQ: Andrew County (Badlands)<br>
Station HQ: Andrew County (Badlands)<br>
DJ: '''Souixsee Q'''
DJ: '''Siouxsee Q'''


'''Pantera - Cowboys from Hell'''<br>
'''Pantera - Cowboys from Hell'''<br>
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'''Overkill - Elimination'''<br>
'''Overkill - Elimination'''<br>


Inferno FM is a heavy metal station DJ'd by a woman calling herself Souixsee Q, a Native American that discovered the heavy metal records and fell in love with the way the tracks made her feel energetic and violent. She is very defensive and proud of her race, as heard when the tracks "Indians" and "Run to the Hills" are played. Her name is a combination of the words Souix (as in Souix tribe of Native Americans) and Susie (female name) which was used as a stage name by real-world musicians, notably the lead singer of Souixsee and the Banshees and the guitarist of Dead Sara. The name is also a reference to the song "Susie Q".
Inferno FM is a heavy metal station DJ'd by a woman calling herself Siouxsee Q, a Native American that discovered the heavy metal records and fell in love with the way the tracks made her feel energetic and violent. She is very defensive and proud of her race, as heard when the tracks "Indians" and "Run to the Hills" are played. Her name is a combination of the words Sioux (as in Sioux tribe of Native Americans) and Susie (female name) which was used as a stage name by real-world musicians, notably the lead singer of Siouxsie and the Banshees and the guitarist of Dead Sara. The name is also a reference to the song "Susie Q".


It is the favorite station of Izzy. The station is played inside the Javelin bar, in Andrew County.
It is the favorite station of Izzy. The station is played inside the Javelin bar, in Andrew County.  


Its inclusion in the game is to accompany the old western/post-apocalyptic style of chaos and wanton destruction present throughout the wilderness. Imagine a gang of cannibals chasing someone as they ride across the plains past herds of buffalo to this station.


==Untitled Reggae station that I'm Too Impatient to Add With a Name First==
==Untitled Reggae station that I'm Too Impatient to Add With a Name First==
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Sand Sounds is a station specializing in traditional Arabic music, whether vocal or instrumental. The songs evoke the feeling of being in an Arabic setting, and the station was started and DJ'd by Raviv Shajid.
Sand Sounds is a station specializing in traditional Arabic music, whether vocal or instrumental. The songs evoke the feeling of being in an Arabic setting, and the station was started and DJ'd by Raviv Shajid.
==The Reject Bin==
Genre: Alternative hip hop, alternative dance, acid jazz, various<br>
Station HQ: Fisher County (outside New Gaspard)<br>
DJ: Muriel
'''Quad City DJ's - C'mon N' Ride It (The Train)''' (1996)<br>
'''Stereo MCs - Connected''' (1992)<br>
'''Us3 - Cantaloop (Flip Fantasia)''' (1993)<br>
'''Fatboy Slim - The Rockafeller Skank''' (1998)<br>
'''Gorillaz - Feel Good Inc.''' (2005)<br>
'''Junior Senior - Move Your Feet''' (2003)<br>
'''Snow - Informer''' (1992)<br>
'''Ol' Dirty Bastard''' featuring '''Kelis - Got Your Money''' (1999)<br>
'''Beck - Hell Yes''' (2005)<br>
'''C2C - Down the Road''' (2012)<br>
'''Aesop Rock - Coffee''' (2007)<br>
'''Low Fidelity Allstars''' featuring '''Pigeonhed - Battle Flag''' (1998)<br>
'''Busdriver - Casting Agents and Cowgirls''' (2007)<br>
Run by a woman from her trailer on the outer wall of New Gaspard, The Reject Bin are essentially records that were unwanted and thrown out by other stations, due to the tracks not seeming to fit with the other songs in their setlists. The woman, Muriel, happened to find a few on her dumpster diving and thought it'd be her duty to share them with others. And yes I did move some songs from other stations into this one.
But in reality these are just songs I couldn't really see fitting with the other stations, yet still wanted them in the game.




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The '''"rock" station''', ugh. Half of those songs I don't consider "rock". This is disappointing considering how amazing LRR from IV was. Listen Rockstar, "Edge of Seventeen" (from IV) by Stevie Nicks is, in my opinion, the perfect song ever used in a GTA game, however "I Can't Wait" is... what... is... it... it's not rock. I would've been content with any Fleetwood Mac song, or even Stand Back would've been okay. "Hollywood Nights", in the vein of "New York Groove" used in IV... of course this song had to be put in here. I don't like it. And of course another Bob Seger song is in the mix. I mean at least "Her Strut" (from IV) was awesome. "Baker Street".... okay. "Big Log"... okay, and I'm surprised R* was able to get a Robert Plant song for the game. "Dirty White Boy"... I remember seeing this song in a list of "best motorcycle riding songs" (when I was looking for Muffler FM tracks). It's an alright song. "Heartbeat"... no. "Higher Love"... meh. "I Don't Care Anymore"... strange addition, not too bad, for some reason this song was played on the local rock station today. I would've liked a Genesis song instead, though. Like I'm talking Peter Gabriel Genesis, you know what I'm sayin'. "I Wouldn't Want to Be Like You"... no. "If You Leave Me Now"... I have mixed feelings for this song, it's a nice song to have, honestly a better Chicago song (and an actual rock song by the band) could've been used, but meh. Probably should've been on the pop station... maybe. "I'm Free (Heaven Helps the Man)"... holy mother, we're talking about Kenny friggin' Loggins, here, you know... "Danger Zone" and "Footloose" Kenny Loggins. What the hell, Rockstar. "Lonely is the Night"... one of the better songs in the mix, good choice. Would've chosen "The Stroke" (too bad Eminem mutilated that song). "Ogden's Nut Gone Flake"... the song was used in the trailer, so of course it has to be in the station. But shiiiiit it's less than 2 minutes long, and Kenny's opening and closing speeches are within 20 seconds of each other! "Photograph"... I'm fed up with Def Leppard, especially this song. At least it wasn't "Love Bites" (which isn't actual rock), but if they were gonna put this band in here, then I would've liked a different one. "Radio Ga Ga"... I didn't like this song the first (and only) time I heard it. It's alright, but honestly................ "Rain" by The Cult.... when I first saw the list, I swear I had read "Fire Woman" by The Cult. Now obviously this meant that I wish "Fire Woman" was used instead, a much better song. "Rock'n Me"... I hate that opening riff. That's my only gripe. "Saturday Night's Alright".... I don't care for this song (honestly it's better than "Street Kids" from IV). "The Breakup Song"... meh. "Too Late For Goodbyes"...by Julian Lennon... what? It's all on our minds, everyone's thinking it. The only reason it's on here is cause of his daddy. "What a Fool Believes"... good.  
The '''"rock" station''', ugh. Half of those songs I don't consider "rock". This is disappointing considering how amazing LRR from IV was. Listen Rockstar, "Edge of Seventeen" (from IV) by Stevie Nicks is, in my opinion, the perfect song ever used in a GTA game, however "I Can't Wait" is... what... is... it... it's not rock. I would've been content with any Fleetwood Mac song, or even Stand Back would've been okay. "Hollywood Nights", in the vein of "New York Groove" used in IV... of course this song had to be put in here. I don't like it. And of course another Bob Seger song is in the mix. I mean at least "Her Strut" (from IV) was awesome. "Baker Street".... okay. "Big Log"... okay, and I'm surprised R* was able to get a Robert Plant song for the game. "Dirty White Boy"... I remember seeing this song in a list of "best motorcycle riding songs" (when I was looking for Muffler FM tracks). It's an alright song. "Heartbeat"... no. "Higher Love"... meh. "I Don't Care Anymore"... strange addition, not too bad, for some reason this song was played on the local rock station today. I would've liked a Genesis song instead, though. Like I'm talking Peter Gabriel Genesis, you know what I'm sayin'. "I Wouldn't Want to Be Like You"... no. "If You Leave Me Now"... I have mixed feelings for this song, it's a nice song to have, honestly a better Chicago song (and an actual rock song by the band) could've been used, but meh. Probably should've been on the pop station... maybe. "I'm Free (Heaven Helps the Man)"... holy mother, we're talking about Kenny friggin' Loggins, here, you know... "Danger Zone" and "Footloose" Kenny Loggins. What the hell, Rockstar. "Lonely is the Night"... one of the better songs in the mix, good choice. Would've chosen "The Stroke" (too bad Eminem mutilated that song). "Ogden's Nut Gone Flake"... the song was used in the trailer, so of course it has to be in the station. But shiiiiit it's less than 2 minutes long, and Kenny's opening and closing speeches are within 20 seconds of each other! "Photograph"... I'm fed up with Def Leppard, especially this song. At least it wasn't "Love Bites" (which isn't actual rock), but if they were gonna put this band in here, then I would've liked a different one. "Radio Ga Ga"... I didn't like this song the first (and only) time I heard it. It's alright, but honestly................ "Rain" by The Cult.... when I first saw the list, I swear I had read "Fire Woman" by The Cult. Now obviously this meant that I wish "Fire Woman" was used instead, a much better song. "Rock'n Me"... I hate that opening riff. That's my only gripe. "Saturday Night's Alright".... I don't care for this song (honestly it's better than "Street Kids" from IV). "The Breakup Song"... meh. "Too Late For Goodbyes"...by Julian Lennon... what? It's all on our minds, everyone's thinking it. The only reason it's on here is cause of his daddy. "What a Fool Believes"... good.  


'''Pop station''': First of all, Rockstar claims they've never had a pop station before. Oh yeah, cause Lips from GTA3, CSR from SA, The Vibe and Vice City FM and to some extent The Beat from IV, and um what else... oh yeah the entirety of Vice City weren't pop stations at all. Alright, onto the selections... "Adult Education"... meh, for some reason Hall and Oates feels so out of place in here. I would've liked "Maneater", however it was already used in BOGT. "The New Anthem"... nothing special. "Don't Wanna Fall in Love"... nothing special. "Everything She Wants"... nothing special. "Gimme More"... to me, it's an alright song. To this station, it's a perfect addition. "Glamorous"... the most perfectly-used song in the game, in other words the best song that was chosen for this game, I shit you not. "Lady (Hear Me Tonight)"... RETROSPECT pretty good generic dance tune. "Music Sounds Better with You"... same as the last one. "1 Thing"... if I remember how it goes, then it's an alright song. "Only Girl in the World"... I do not like Rihanna's post-2009 works, however this is one of the exceptions. I'm glad they used this one instead of any of her other modern crap. "Pure Shores"... I keep mentally blocking out this song when listening to it. "The Rhythm of the Night"... nothing special. "Scandalous"... good. "West End Girls"... the second greatest song put in the game. This honestly wouldn't be out of place on the rock station, though, which shows how pop-oriented Los Santos Rock Radio really is. "With Every Heartbeat"... forgot how it goes. "Work"... I love Kelly Rowland. Good choice, or is this just bias?  
'''Pop station''': First of all, Rockstar claims they've never had a pop station before. Oh yeah, cause Lips from GTA3, CSR from SA, The Vibe and Vice City FM and to some extent The Beat from IV, and um what else... oh yeah the entirety of Vice City weren't pop stations at all. Alright, onto the selections... "Adult Education"... meh, for some reason Hall and Oates feels so out of place in here. I would've liked "Maneater", however it was already used in BOGT. "The New Anthem"... nothing special. "Don't Wanna Fall in Love"... nothing special. "Everything She Wants"... nothing special. "Gimme More"... to me, it's an alright song. To this station, it's a perfect addition. "Glamorous"... the most perfectly-used song in the game, in other words the best song that was chosen for this game, I shit you not. "Lady (Hear Me Tonight)"... RETROSPECT pretty good generic dance tune. "Music Sounds Better with You"... same as the last one. "1 Thing"... if I remember how it goes, then it's an alright song RETROSPECT '''HOLY FUCKING SHIT''' I have been obsessed with this song in the past few months and I had no idea/forgot that it was used in the game holy fuckin' shit....... I have named it the best song of the 2000s. "Only Girl in the World"... I do not like Rihanna's post-2009 works, however this is one of the exceptions. I'm glad they used this one instead of any of her other modern crap. "Pure Shores"... I keep mentally blocking out this song when listening to it. "The Rhythm of the Night"... nothing special. "Scandalous"... good. "West End Girls"... the second greatest song put in the game. This honestly wouldn't be out of place on the rock station, though, which shows how pop-oriented Los Santos Rock Radio really is. "With Every Heartbeat"... forgot how it goes. "Work"... I love Kelly Rowland. Good choice, or is this just bias?  


'''Radio Los Santos'''... wow, this station was amazing in San Andreas (I think it's cool to see the evolution it went through). I am, however, not a fan of this modern rap fad. I hate the modern style of rapping, and how it seems like every single modern rapper has to rap that way. So I'm just gonna leave this station alone. I do like the chorus of "Hood Gone Love It".
'''Radio Los Santos'''... wow, this station was amazing in San Andreas (I think it's cool to see the evolution it went through). I am, however, not a fan of this modern rap fad. I hate the modern style of rapping, and how it seems like every single modern rapper has to rap that way. So I'm just gonna leave this station alone. I do like the chorus of "Hood Gone Love It".
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*[http://i1243.photobucket.com/albums/gg550/otteni521/Leray1_zps04646696.jpg Half of the game summed up in one photo]. Credit goes to Quartermaine of Cracked Forums.
*[http://i1243.photobucket.com/albums/gg550/otteni521/Leray1_zps04646696.jpg Half of the game summed up in one photo]. Credit goes to Quartermaine of Cracked Forums.
*The original surname chosen for Gavin, Miller, would coincidentally be the same surname of [http://en.wikipedia.org/wiki/George_Miller_(director) George Miller], the creator of the Mad Max franchise. By pure coincidence. The name that was chosen for Gavin later on, Wright, coincidentally means "fixer" or "mender". Again, pure coincidence.
==GTA Gripes==
These are all of my gripes that I have with GTA games (mostly GTA V) and how they'll be fixed/addressed in Tool. Not including my thoughts on the radio stations, which can be seen in a section above.
===GTA V===
*The physics have been severely toned down since IV, which is annoying as fuck. The funnest thing to do in IV was either run people over or bail out of vehicles, both of which are no longer fun in V due to the physics being nerfed. Characters just have their ass dragged across the ground in a very unsatisfying and hideous fashion. I don't give a damn if this was to appease all those whiny individuals that complained about the physics being too overwhelming, it was realistic as fuck (in a good way).
*Related to above is my favorite pastime of launching Niko out of the front windshield or out of a bike after driving into a wall at top speed, which is no longer fun in V. This also goes to NPCs, damn it's just no longer fun crashing into motorcyclists from behind. This also made vehicles less fun to crash, as V made impacts feel less fun and more crunchy (as in that crunch sound heard when colliding vehicles in V).
**Just [https://www.youtube.com/watch?v=u9ELx0PnWZI look at this]. These are videos from real life. Does it look more like GTA 4 or GTA 5? Exactly, I thought GTA 4 had fuckin' amazing physics and that this was the start of something really revolutionary, I had the biggest expectations for GTA V... but... they were toned down? No!!! Are we trying to go backwards??? UGH.
*The open world: Oh god.. fuck... Let's go at this one problem at a time.
**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth, and that was a really small and confined space (that seemed larger due to great level design). But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [[Redwood Cigarettes|cigarette brand named after them]].
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.
**It may have been larger than previous Rockstar games (LA Noire does not count, as I don't consider it an open world game), however all of the above statements simply made it feel like the smallest.
*And now for the 3 protagonists
**Michael, while his story is very interesting, just wears way too many suits (that hardly look good) and has an awkward build. I guess they're trying to show how he's declined since his heyday (boring monochromatic suits and out-of-shape body are a good representation of this). His voice is perfect and always a pleasure to hear.
**Franklin has got to be the worst of the bunch. No disrespect to his mocap actor, but he's just not that interesting visually, I don't know what's worse: his face or his build. What's odd is that he's the most typical Rockstar protagonist (completely sane yet aggressive while surrounded by insane and overconfident friends and acquaintances, who rises through the ranks of the criminal underworld). Something I found strange/interesting is that we never get to really know his aunt that he lives with in the first quarter of the game, something I have mixed feelings about as she feels very sentimental about him leaving despite us never really getting to care about her much, yet it also serves as a way of us empathizing with Franklin since he sees her as just taking up space and someone that's just there, someone that's obligated to have him live with her and someone he does not get along/bond with/care about much.
**Trevor... I'm so fuckin' tired right now so I'll just say what I have to say in a nutshell: Trevor is a typical GTA antagonist/NPC that was promoted to playable character halfway through development, and I can't determine whether it was before or after the promotion but they just decided to make him incredibly obnoxious that they ended up trying way too hard with the character. He could have been done so well however his personality was drowned out by over-saturation that he just became a caricature of what he could have been. Simply an ersatz Jack Torrance.
**Rockstar decided to have 3 protagonists after the huge reception critics had to the 3 protagonists of the Liberty City era (GTA IV), however what they failed to realize (it's just mind-boggling, really) is that what made GTA IV/LAD/BoGT work is that the protagonists rarely interact with and hardly know each other, their actions hardly seem to be affecting other stories happening throughout the game, and the player feels more in tune with their current character due to the long loading time it would take to switch characters, preventing them from doing so and playing as Niko or Johnny or Luis for longer periods of time, actually associating with them more and actually feeling like you're playing an entirely different game. GTA V got rid of many of those "a-ha" moments that came from playing IV fully and then learning more about the story by playing the expansions.
*The Heists, while welcome, were made while completely missing the point. Let me state that differently... after saying something: The Casino Heist mission strand from GTA San Andreas was the perfect strand of missions of any GTA game, ever. What sucked was that it wasn't even a essential mission. You can completely skip that entire portion of the game, and I didn't discover it until way after completing the main story. It was fuckin' perfect and it wasn't even deemed important enough to force someone to play through it... Each of the preparation missions were just perfect; they made sense, they were fun, they were lengthy while making sense and being fun, their significance was very clear and apparent. And the entire thing felt very satisfying. Now back to the V heists... the preparation missions were very short and boring, most of them were just "go find a vehicle for the heist". C'mon, at least getting the military chopper to steal the armored car was challenging and worthy of a mission (and don't give me all that "a firetruck is easier to get" bs). Also the scouting the dock mission with Trevor, while fun/lengthy/significant-worthy, I don't ever remember having to go to that location to ever do anything during the heist. Was it for the other Heist option (obvious or stealthy)? If it was, then why was it available to play? Was it just to get the submarine? I only remember going on a ship on the other side of the docks, away from where I was as Trevor. Fuck it, I'm tired of writing about this lost cause. Also I just wanna say that Three-Leaf Clover from GTA IV was a shitty mission (with great acting and drama) that had no prior buildup, just a "hey we're gonna rob a bank, you wanna join in?" Nothing worthy of an Oscar there.
*The number of missions... seriously, only 69 story missions? Despite having the biggest map and being the "biggest" GTA game overall, that's about 2 thirds of the previous major installments' (SA, IV) number of missions. Although really when I played the entire thing (after refusing to play it last year, I finally got around to completing it a few days ago), I've realized that the story itself did not give reason to have any more missions than it had without there being any filler. But seriously, they could have thought something up. I've already counted 130+ missions in Tool at this current point (September 12, '14), and please do your best to point out which missions are complete filler. If you find any then please tell me and explain. Also, since there were 3 protagonists, it felt even shorter, as each character had roughy 23 missions spread across them, and most of them were with each other, which meant there were hardly any missions involving their closest friends and acquaintances, which never gave us a chance to see where they come from or how they relate to others and got rid of any dramatic storylines. I was expecting an entire young gangster epic from Franklin, but no, sadly there were only 3 or 4 missions with anything resembling that.
More to come. I don't know whether to hope more does or doesn't come.
Every one of these gripes will be fixed/addressed in Tool, I'll write how later (or just use your imagination to figure out how).
====Ungripe====
One thing I loved about GTA V was the removal of the "come back here between yada and yada" notice when you tried triggering a mission and it wasn't the right "time" for that to take place. The time lapse effect was warmly appreciated, getting rid of any confusion if the time of day was suddenly shifted hours ahead. Although there are some times when the long time-span makes no sense as characters seem to stay in one place for that long as opposed to doing something else, which will be addressed in Tool, and the entire concept of the time-skipping will be played with to an even bigger extent in Tool.


=Development=
=Development=
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==About Me==
==About Me==


My name is Jesse. I'm an age 19 male from the United States of America, and the sole creator of Tool. I am currently not enrolled into any higher education program, although I was for the 2012-2013 fall/spring semesters, and let me just say that it felt like a huge waste of time. I plan on attending a university as soon as possible, and will pursue a major in computer animation (as well as a film studies minor).  
My name is Jesse. I'm an age 20 male from the United States of America, and the sole creator of Tool. I am currently not enrolled into any higher education program, although I was for the 2012-2013 fall/spring semesters, and let me just say that it felt like a huge waste of time. I plan on attending a university as soon as possible, and will pursue a major in computer animation (as well as a film studies minor).  


Update: I am now enrolled in a university (the same one of last year), and I plan on transferring to a better university in the near future.
Update: I am now enrolled in a university (the same one of last year), and I plan on transferring to a better university in the near future.


Update: Due to my uninspiring grades, I am no longer attending that university.
Update: Due to my uninspiring grades, I am no longer attending that university.
If I don't edit this page in a month then it means that I'm dead and anyone with the resources to make this game a reality can have first dibs on it. And by "a month" I mean "a month since my most recent edit".
Actually, if anyone has the resources to make this thing a reality then please do something and show me your progress.


==Tool Development==
==Tool Development==
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In regards to the voice acting, I want to get unknown voice talents, yet ones that have very unique voices and can really give life to the characters I have crafted. If I could only get one well-known actor to voice a character, it would be Jason Lee, to provide the voice of Jake Tipton. It's a role that was made with him in mind from the beginning. If I could get one more famous voice, it would be Woody Harrelson to voice Charlie Borland. Not only would he provide the voice, but the motion capture and likeness for Charlie. I mean I shit you not, if this were a live-action film, Woody Harrelson would play this character. Another voice I have in consideration would be Bobby Ellsworth (lead singer of Overkill) to provide the voice of Kevin.
In regards to the voice acting, I want to get unknown voice talents, yet ones that have very unique voices and can really give life to the characters I have crafted. If I could only get one well-known actor to voice a character, it would be Jason Lee, to provide the voice of Jake Tipton. It's a role that was made with him in mind from the beginning. If I could get one more famous voice, it would be Woody Harrelson to voice Charlie Borland. Not only would he provide the voice, but the motion capture and likeness for Charlie. I mean I shit you not, if this were a live-action film, Woody Harrelson would play this character. Another voice I have in consideration would be Bobby Ellsworth (lead singer of Overkill) to provide the voice of Kevin.
==Themes==
*An overlaying theme of Tool is American patriotism. There are thousands that legitimately believe that the United States of America is this great (even the greatest) country in the world, and this notion has persisted into the time frame of the Tool narrative, being prevalent in the general consciousness. Yet in reality America is just as flawed as it is interesting and great, and Tool shows us how this way of thinking will affect the country if this sort of post-apocalyptic scenario were to come into existence.
*The theme of the biker being a modern cowboy. Motorcycles replaced horses in the 20th century, with there being no difference in the people that rode them, or the landscapes that were ridden on.
*How a lone man can, through narrative, eventually lead a history-changing event.
*How real life is not black and white (morally), and how things make sense when seen from someone else's point of view.
*How one must sacrifice their insecurities and mature in order to help another do the same. In this case, Gavin must conquer his timidness and inferiority in order to provide Izzy Tipton with a good role model he can look up to. Izzy's presence and his discontent with life is a great factor in Gavin's evolving personality throughout the story. Gavin sees parts of himself in Izzy, which makes Gavin sympathize with the kid and gives him a reason to change.


=Other Projects=
=Other Projects=
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*Coat of Arms - A multiplayer war game featuring animals shooting each other with guns and other weapons, styled after World War II western Europe. With 2 sides and 15 character classes to choose from, this game is essentially a spiritual successor to [http://en.wikipedia.org/wiki/Conker:_Live_and_Reloaded Conker: Live and Reloaded].<Br><br>
*Coat of Arms - A multiplayer war game featuring animals shooting each other with guns and other weapons, styled after World War II western Europe. With 2 sides and 15 character classes to choose from, this game is essentially a spiritual successor to [http://en.wikipedia.org/wiki/Conker:_Live_and_Reloaded Conker: Live and Reloaded].<Br><br>


*Sunny Days - A drug game that takes place in a mental institute. After experiencing the effects of a mysterious drug, 37-year-old Shelly Westfall-Bentley is committed to Sunny Days Psychiatric Institute in an unnamed [http://en.wikipedia.org/wiki/Pennsylvania Pennsylvania] city by her eldest 19-year-old son and her younger sister. Shelly's head is shaved before being thrust into the white walls of the ward, where she constantly experiences lingering after-effects, which make her prone to hallucinations and vivid daydream scenarios, making her an anomaly among the hospital doctors. The hospital staff subject her to inhumane tests and sedative pills that also neutralize the hallucinations. After discovering the dark secret of the hospital, Shelly plans on escaping from the institute, however the hallucinations become both a blessing and a curse as they blur the lines between imagination and reality, making the escape more challenging as she must find and ration the neutralizing pills. Go watch the film One Flew Over the Cuckoo's Nest to get a feel of what this game involves. This is a third-person over-the-shoulder game with stylized visuals and stylized exaggerated humans. Butterflies are a visual motif of this game, their presence indicating the prevalence of any hallucination.<br><br>
*Sunny Days - A drug game that takes place in a mental institute. After experiencing the effects of a mysterious drug, 37-year-old Shelly Westfall-Bentley is committed to Sunny Days Psychiatric Institute in an unnamed [http://en.wikipedia.org/wiki/Pennsylvania Pennsylvania] city by her eldest 19-year-old son and her younger sister. Shelly's head is shaved before being thrust into the white walls of the ward, where she constantly experiences lingering after-effects, which make her prone to hallucinations and vivid daydream scenarios, making her an anomaly among the hospital doctors. The hospital staff subject her to inhumane tests and sedative pills that also neutralize the hallucinations. After discovering the dark secret of the hospital, Shelly plans on escaping from the institute, however the hallucinations become both a blessing and a curse as they blur the lines between imagination and reality, making the escape more challenging as she must find and ration the neutralizing pills. Go watch the film One Flew Over the Cuckoo's Nest to get a feel of what this game involves. This is a third-person over-the-shoulder game with stylized visuals and stylized exaggerated humans. Butterflies are a visual motif of this game, their presence indicating the prevalence of any hallucination. The entire concept of this game came to me when I first heard [https://www.youtube.com/watch?v=GQbm2xDRa_E this song].<br><br>


*Bugology (working title) - A race of minuscule aliens sends a team of anthropologists to planet Earth in the distant future where humans have long gone and bugs have become the dominant presence (and have evolved to humanoid-similarity and most have become intelligent). Players control one member of the anthro team, a skilled cultural anthropologist (though the least-skilled among the group), who's initial mission is to research the different insect and bug species, however tensions between the different bug "tribes" as well as among the team members eventually turns the entire operation around as war begins to brew in the backyard of an abandoned household. On his quest, the player-character comes across the ability to transform into a bug, complete with that specific bug's abilities, eventually gaining the ability to morph into other bugs and changing into any bug at will. This is a very old idea of mine that came into fruition from my love of bugs and my fascination with scale (like how we see these small distances as not very epic, yet to a  bug's mind... 20 feet is a very long distance that could house several dangers and adventures, so this game will really play around with this theme). This is a first-person RPG.<br><br>
*Bugology (working title) - A race of minuscule aliens sends a team of anthropologists to planet Earth in the distant future where humans have long gone and bugs have become the dominant presence (and have evolved to humanoid-similarity and most have become intelligent). Players control one member of the anthro team, a skilled cultural anthropologist (though the least-skilled among the group), who's initial mission is to research the different insect and bug species, however tensions between the different bug "tribes" as well as among the team members eventually turns the entire operation around as war begins to brew in the backyard of an abandoned household. On his quest, the player-character comes across the ability to transform into a bug, complete with that specific bug's abilities, eventually gaining the ability to morph into other bugs and changing into any bug at will. This is a very old idea of mine that came into fruition from my love of bugs and my fascination with scale (like how we see these small distances as not very epic, yet to a  bug's mind... 20 feet is a very long distance that could house several dangers and adventures, so this game will really play around with this theme). This is a first-person RPG.<br><br>


*Beyond the Forest - In a fictional world, a travelling man finds himself in a strange country, a country in the very heart of a continent, landlocked and overlooked by the masses. However this country, being in the geographical center, has attracted citizens of the surrounding countries and is little more than a trading hub for the distinct peoples. The tall, green-skinned bio-luminescent Steiners; The furred and canine-looking Lupols; The winged and sound-sensitive Pires; The amphibious swamp-dwelling Berics; And the human-looking Magyen. The forested region seems rather quaint, and our hero Krisztian Gellert finds himself involved in an ongoing struggle affecting the entire country, as a secretive cult of 11 Magyen have gained supernatural abilities, and have come under command of an army of feral Pires (among other strange creatures) that have been reported to suck blood from victims, and these 11 Magyen have purportedly gained the ability to turn into winged monsters, terrorizing many. Krisztian becomes a trained demon-hunter and must use every trick in the book to ward off and kill every oddity that plagues the country's inhabitants, coming across dozens of troubled souls and interesting scenarios and hidden secrets, eventually coming face to face with each of the 11 super-beings. <br>This game is inspired by and is a part homage/part send-up of classic monster movies, with each of the races representing one of the "big 4" classic monsters (Frankenstein's monster, Wolfman, Dracula, Creature from the Black Lagoon). The Magyen are based mostly on Hungarian and Romanian peoples, with the setting being based on the respective region of Europe (colloquially known as "Transylvania"). Players will basically be playing as a Van Helsing-inspired vampire hunter, having to deal with all sorts of monster-movie scenarios and enemies, and using every cliche from stakes and crossbows to holy water and . The 11 demon-commanders have the ability to transform into gigantic bats, which resemble and could be mistaken for [https://www.google.com/search?q=wyvern&newwindow=1&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=vCQQU77lH4fnqwG_ioDYBg&ved=0CAkQ_AUoAQ&biw=1680&bih=949 Wyvern dragons]. Expect a crap-load of Buffy references. This is a non-linear first-person RPG. This idea has been in my head since fall 2011.
*Beyond the Forest - In a fictional world, a travelling man finds himself in a strange country, a country in the very heart of a continent, landlocked and overlooked by the masses. However this country, being in the geographical center, has attracted citizens of the surrounding countries and is little more than a trading hub for the distinct peoples. The tall, green-skinned bio-luminescent Steiners; The furred and canine-looking Lupols; The winged and sound-sensitive Pires; The amphibious swamp-dwelling Berics; And the human-looking Magyen. The forested region seems rather quaint, and our hero Krisztian Gellert finds himself involved in an ongoing struggle affecting the entire country, as a secretive cult of 11 Magyen have gained supernatural abilities, and have come under command of an army of feral Pires (among other strange creatures) that have been reported to suck blood from victims, and these 11 Magyen have purportedly gained the ability to turn into winged monsters, terrorizing many. Krisztian becomes a trained demon-hunter and must use every trick in the book to ward off and kill every oddity that plagues the country's inhabitants, coming across dozens of troubled souls and interesting scenarios and hidden secrets, eventually coming face to face with each of the 11 super-beings. <br>This game is inspired by and is a part homage/part send-up of classic monster movies, with each of the races representing one of the "big 4" classic monsters (Frankenstein's monster, Wolfman, Dracula, and the Gill-Man). The setting is mostly inspired by Eastern-European culture, and the Magyen are based mostly on Hungarian and Romanian peoples, with the setting being based on the respective region of Europe (colloquially known as "Transylvania"). Players will basically be playing as a Van Helsing-inspired vampire/demon hunter, having to deal with all sorts of monster-movie scenarios and enemies, and using every cliche from stakes and crossbows to holy water and crucifixes. The 11 demon-commanders have the ability to transform into gigantic bats, which resemble and could be mistaken for [https://www.google.com/search?q=wyvern&newwindow=1&espv=210&es_sm=122&source=lnms&tbm=isch&sa=X&ei=vCQQU77lH4fnqwG_ioDYBg&ved=0CAkQ_AUoAQ&biw=1680&bih=949 Wyvern dragons]. Expect a crap-load of Buffy references. This is a non-linear first-person RPG. This idea has been in my head since fall 2011. Expect Cthulhu to show up in the quest involving the lake cavern.


===Tool 2===
===Tool 2===
Taking place a month after Tool, this sequel is set in the central Kabinxa (Texas) area. The game world extends from the city of San Fernando (San Antonio) in the southwest to Phelps (Austin) in the northeast, with shitloads of locales in between. After the war, large dome networks were constructed around the majority of the cities (similar to the one around New Gaspard), which allowed people to continue living in both cities, and technical and cyberpunky advancements were made within the cities over the years (which means that the lower areas of the cities will be based on the modern buildings of the cities). The game protagonist lives in the small town of San Leon (San Marcos, Texas), situated halfway between both cities. The story unfolds as an alleged attack on San Fernando by Phelps destroys the dome protecting the city, causing the city to succumb to the outside atmosphere and sending the city into turmoil. San Fernando begins blaming Phelps for the attack and begins retaliating, sending troops towards the city. War broke out in 2086, with the small San Leon caught in the middle. Set 6 years after the break out, our protagonist ends up moving to the ever-increasing crowded city of Phelps to escape the shit going on outside, but obviously even more shit happens within the walls. I've toyed with this idea since probably a month after conceiving Tool.<br><br>
Taking place a month after Tool, this sequel is set in the central Kabinxa (Texas) area. The game world extends from the city of San Fernando (San Antonio) in the southwest to Phelps (Austin) in the northeast, with shitloads of locales in between. After the war, large dome networks were constructed around the majority of the cities (similar to the one around New Gaspard), which allowed people to continue living in both cities, and technical and cyberpunky advancements were made within the cities over the years (which means that the lower areas of the cities will be based on the modern buildings of the cities). The game protagonist lives in the small town of San Leon (San Marcos, Texas), situated halfway between both cities. The story unfolds as an alleged attack on San Fernando by Phelps destroys the dome protecting the city, causing the city to succumb to the outside atmosphere and sending the city into turmoil. San Fernando begins blaming Phelps for the attack and begins retaliating, sending troops towards the city. War broke out in 2086, with the small San Leon caught in the middle. Set 6 years after the break out, our protagonist ends up moving to the ever-increasing crowded city of Phelps to escape the shit going on outside, but obviously even more shit happens within the walls. I've toyed with this idea since probably a month after conceiving Tool.<br><br>
This game is more [http://en.wikipedia.org/wiki/Akira_(film) Akira] inspired, with an emphasis on futuristic bike-riding than the biker gang-influenced style of the first game. While visiting the city of San Antonio, I fell in love with the [https://www.google.com/search?q=san+antonio+river+walk&source=lnms&tbm=isch&sa=X&ei=mh31U7vTB-ih8gGXkoHwCQ&ved=0CAgQ_AUoAQ River Walk canal system] of the downtown area and always imagined what would happen if it were frozen over, thus creating the plot point of the dome being destroyed.


[https://www.google.com/maps/@29.8814417,-97.9974275,10z General Area Covered]


<br><br>
This game is more [http://en.wikipedia.org/wiki/Akira_(film) Akira] inspired, with an emphasis on futuristic bike-riding than the biker gang-influenced style of the first game. While visiting the city of San Antonio, I fell in love with the [https://www.google.com/search?q=san+antonio+river+walk&source=lnms&tbm=isch&sa=X&ei=mh31U7vTB-ih8gGXkoHwCQ&ved=0CAgQ_AUoAQ River Walk canal system] of the downtown area and always imagined what would happen if it were frozen over, thus creating the plot point of the dome being destroyed.
[https://www.google.com/maps/@29.8814417,-97.9974275,10z General Area Covered]
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