Scarabola

Joined 31 March 2013
(→‎Black Hills/Rumme County missions: Becoming a full member.)
(12 intermediate revisions by the same user not shown)
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|Mod a car and race with Lawrence against other racers in the town.
|Mod a car and race with Lawrence against other racers in the town.
|First race.
|First race.
|'''Favorite Pass-times'''<br>Access to races in the town.
|'''Favorite Pastimes'''<br>Access to races in the town.
|-
|-
|
|
'''Favorite Pass-times'''
'''Favorite Pastimes'''
|Coax out the farmer by blowing up his cows with dynamite. Knock out the farmer and take him back to the garage.
|Coax out the farmer by blowing up his cows with dynamite. Knock out the farmer and take him back to the garage.
|The farmer is taken hostage.
|The farmer is taken hostage.
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DJ: Murphy "Sixgun" Fonda
DJ: Murphy "Sixgun" Fonda


'''Steppenwolf - Born to be Wild''' (1968)<br>
'''The Hollies - Long Cool Woman in a Black Dress''' (1972)<br>
'''Eric Clapton - Cocaine''' (1977)<br>
'''Eric Clapton - Cocaine''' (1977)<br>
'''ZZ Top - La Grange''' (1973)<br>
'''ZZ Top - La Grange''' (1973)<br>
'''Blondie - Call Me''' (1980)<br>
'''Blondie - Call Me''' (1980)<br>
'''The Hollies - Long Cool Woman in a Black Dress''' (1972)<br>
'''Steppenwolf - Born to be Wild''' (1968)<br>
'''Ram Jam - Black Betty''' (1977)<br>
'''Ram Jam - Black Betty''' (1977)<br>
'''Bad Company - Bad Company''' (1974)<br>
'''Bad Company - Bad Company''' (1974)<br>
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Muffler FM, broadcasted from somewhere in Kubrick County, is a "biker rock" radio station. The station plays songs that are (for lack of a better term) related to the biker culture, and is DJ'd by Murphy "Sixgun" Fonda, a man that has close connections to several biker gangs in the state.
Muffler FM, broadcasted from somewhere in Kubrick County, is a "biker rock" radio station. The station plays songs that evoke the feel of a biker-filled countryside, and is DJ'd by Murphy "Sixgun" Fonda, a man that has close connections to several biker gangs in the state.


The station plays in several locations in the game, notably in a few bars.
The station plays in several locations in the game, notably in a few bars.
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'''Sonique - It Feels So Good'''<br>
'''Sonique - It Feels So Good'''<br>
'''Madison Avenue - Don't Call Me Baby'''<br>
'''Madison Avenue - Don't Call Me Baby'''<br>
'''Estelle featuring Kanye West - American Boy'''<br>
'''Estelle featuring Kanye West - American Boy''' (apparently this song was supposed to be in GTA V. Seems like we both liked the American theme. Let's hope it isn't one of the added songs in the enhanced version, it's much more suited for Tool!)<br>
'''September - Cry For You'''<br>
'''September - Cry For You'''<br>


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'''Nirvana - Lounge Act''' (1992)<br>
'''Nirvana - Lounge Act''' (1992)<br>
'''Wasted Youth - Blind Nuns''' (1986)<br>
'''Wasted Youth - Blind Nuns''' (1986)<br>
'''Butthole Surfers - Who Was In My Room Last Night?''' (1993)
'''Butthole Surfers - Who Was In My Room Last Night?''' (1993)<br>
'''Western Addiction - Black Salt''' (2013) (gasp!) <br>


Acropolis Radio is a skater rock/punk station, broadcast from the middle-class neighborhoods of New Gaspard. The station is hosted/DJ'd by Matt Slumdog, a young white man that detests the city government and supports the rebellion. The setlist is mostly comprised of hardcore punk/skate punk songs, however high-energy alternative songs are also in the mix that give a similar vibe to the punk tracks.  
Acropolis Radio is a skater rock/punk station, broadcast from the middle-class neighborhoods of New Gaspard. The station is hosted/DJ'd by Matt Slumdog, a young white man that detests the city government and supports the rebellion. The setlist is mostly comprised of hardcore punk/skate punk songs, however high-energy alternative songs are also in the mix that give a similar vibe to the punk tracks.  
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"Acropolis" is a Greek term that literally means "city on the extremity". In other words, "Extreme City Radio".
"Acropolis" is a Greek term that literally means "city on the extremity". In other words, "Extreme City Radio".


==Summit Records==
==Summit Records==
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'''Yo-Yo - Ain't Nobody Better''' (1991)<br>
'''Yo-Yo - Ain't Nobody Better''' (1991)<br>
'''Naughty by Nature - Hip Hop Hooray'''(1993)<br>
'''Naughty by Nature - Hip Hop Hooray'''(1993)<br>
'''Aesop Rock - Coffee''' (2007)<br>
'''House of Pain - Put Your Head Out''' (1992)<br>
'''House of Pain - Put Your Head Out''' (1992)<br>
'''The Brand New Heavies - Jump N' Move''' (1992)<br>
'''The Brand New Heavies - Jump N' Move''' (1992)<br>
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'''A Tribe Called Quest - Same Ol' Thing''' (1997)<br>
'''A Tribe Called Quest - Same Ol' Thing''' (1997)<br>
'''Gang Starr - Full Clip''' (1999)<br>
'''Gang Starr - Full Clip''' (1999)<br>
'''Busdriver - Casting Agents and Cowgirls''' (2007)<br>
'''YZ - Thinking of a Master Plan''' (1990)<br>
'''YZ - Thinking of a Master Plan''' (1990)<br>
'''Pete Rock & CL Smooth - They Reminisce Over You''' (1992)<br>
'''Pete Rock & CL Smooth - They Reminisce Over You''' (1992)<br>
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'''Chemical Brothers - Block Rockin' Beats''' (1997)<br>
'''Chemical Brothers - Block Rockin' Beats''' (1997)<br>
'''Moby - Bodyrock''' (1999)<br>
'''Moby - Bodyrock''' (1999)<br>
'''Kreo - Burn For You''' (2003)<br>


Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.
Fluorescence Radio is an electronic radio station broadcast from the New Gaspard underbelly. You will notice that some songs were originally from Radio Looper, however were moved here since those songs are not industrial tracks, and as I came to that realization I toyed with the idea of making a separate station for them yet was afraid to make another electronic station. But hey I've got 3 rock stations so why the hell not.
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'''D-Train - Keep On''' (1982)<br>
'''D-Train - Keep On''' (1982)<br>
'''Edwin Starr - War''' (1970)<br>
'''Edwin Starr - War''' (1970)<br>
'''George Clinton - Atomic Dog''' (1982)<br>
'''Rick James - Mary Jane''' (1978)<br>


The Mirror Ball is a funk and disco station. What else is there to say.
The Mirror Ball is a funk and disco station. What else is there to say.
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Sand Sounds is a station specializing in traditional Arabic music, whether vocal or instrumental. The songs evoke the feeling of being in an Arabic setting, and the station was started and DJ'd by Raviv Shajid.
Sand Sounds is a station specializing in traditional Arabic music, whether vocal or instrumental. The songs evoke the feeling of being in an Arabic setting, and the station was started and DJ'd by Raviv Shajid.
==The Reject Bin==
Genre: Alternative hip hop, alternative dance, acid jazz, various<br>
Station HQ: Fisher County (outside New Gaspard)<br>
DJ: Muriel
'''Quad City DJ's - C'mon N' Ride It (The Train)''' (1996)<br>
'''Stereo MCs - Connected''' (1992)<br>
'''Us3 - Cantaloop (Flip Fantasia)''' (1993)<br>
'''Fatboy Slim - The Rockafeller Skank''' (1998)<br>
'''Gorillaz - Feel Good Inc.''' (2005)<br>
'''Junior Senior - Move Your Feet''' (2003)<br>
'''Snow - Informer''' (1992)<br>
'''Ol' Dirty Bastard''' featuring '''Kelis - Got Your Money''' (1999)<br>
'''Beck - Hell Yes''' (2005)<br>
'''C2C - Down the Road''' (2012)<br>
'''Aesop Rock - Coffee''' (2007)<br>
'''Low Fidelity Allstars''' featuring '''Pigeonhed - Battle Flag''' (1998)<br>
'''Busdriver - Casting Agents and Cowgirls''' (2007)<br>
Run by a woman from her trailer on the outer wall of New Gaspard, The Reject Bin are essentially records that were unwanted and thrown out by other stations, due to the tracks not seeming to fit with the other songs in their setlists. The woman, Muriel, happened to find a few on her dumpster diving and thought it'd be her duty to share them with others. And yes I did move some songs from other stations into this one.
But in reality these are just songs I couldn't really see fitting with the other stations, yet still wanted them in the game.




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Station HQ: Unknown<br>
Station HQ: Unknown<br>
DJs: '''Beehive Nebbsy''', a man that speaks in a faux accent to hide his identity on the air.
DJs: '''Beehive Nebbsy''', a man that speaks in a faux accent to hide his identity on the air.
------------------------------------------------------------------------------------------------------------------------------------
There are 2 reasons why I choose these songs for the game. 1 is that these songs are, in my opinion, perfect for the different settings of the game and the game as a whole (I'm glaring at you with discontent eyes, GTA V). 2 and most-importantly is to introduce people to the cool songs that are but a mere fraction of my music taste.


=Tool: The Unwritten Hitlist=
=Tool: The Unwritten Hitlist=
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*[http://i1243.photobucket.com/albums/gg550/otteni521/Leray1_zps04646696.jpg Half of the game summed up in one photo]. Credit goes to Quartermaine of Cracked Forums.
*[http://i1243.photobucket.com/albums/gg550/otteni521/Leray1_zps04646696.jpg Half of the game summed up in one photo]. Credit goes to Quartermaine of Cracked Forums.


*The original surname chosen for Gavin, Miller, would coincidentally be the same surname of [http://en.wikipedia.org/wiki/George_Miller_(director) George Miller], the creator of the Mad Max franchise. By pure coincidence. The name that was chosen for Gavin later on, Wright, coincidentally means "fixer" or "mender". Again, pure coincidence.


==GTA Gripes==
==GTA Gripes==
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**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**Let me start off with this copy-paste from GTA V's Wikipedia page: "They [the development team] wanted to a create a large world without open, empty spaces. The team focused on condensing the countryside of Southern California into a diverse and detailed playing space." While they had partially succeeded, I was beyond shocked to see the dozen mountains in the game to be completely devoid of anything save a shrub or two a couple hundred feet apart. Mt. Josiah and Mt. Chiliad in particular are completely devoid of anything interesting at all, not even interesting natural scenery which I would love. Ironically the canyon that is formed by these two shit piles is beyond beautiful, it almost makes it seem like a level in a linear video game and that the mountains are just low-resolution scenery that were never meant to be accessed by the player. Mt. Gordo and the rest of the eastern mountains, along with a few parts of the central mountains dividing the counties and the southern part of the Tongva Hills are also not innocent of this crime.
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**The wilderness in general was just plain awful, barren, mostly flat, and very grid-like (normally in an open world game the game world transitions from one area to another in a very smooth fashion, but no, hardly in this game) as well as not making sense most of the time (especially the desert, damn it felt so artificial).
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth. But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [Redwood Cigarettes|cigarette brand named after them].  
**There were hardly any goddamn trees in the wilderness, shit! Red Dead Redemption did a perfect job in creating a life-like foresty region with the Tall Trees area in West Elizabeth, and that was a really small and confined space (that seemed larger due to great level design). But GTA V along with its boring-ass mountains also has hardly any pine trees to at least make them seem not shitty. Plus I was hoping for at least one area with Redwood Trees to see, but noooooo. GTA:SA had them, and the map size was smaller. They've even got a [[Redwood Cigarettes|cigarette brand named after them]].  
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Now we go into the city... What makes me choose IV over V is that in V the streets are wider, which makes it have A) less roads and B) streets too wide to have fun running around on foot through. This also made the streets uninteresting and unappealing and made me simply zoom from one destination to the next without even stopping to looking at the city scenery (if there was any). I guess the wide streets made driving easier to do (ironically since the wide streets made there no reason to look around at the city).
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.  
**Concerning the decision to have the entire map available to the player from the get go... has many problems. First off, any sense of achievement that you would have gotten had the game world needed to be unlocked a piece at a time is nonexistent ("Hey, I just went through all this crap and being able to explore this new territory is a huge part of my reward"), not to mention the fact that having the whole game world to roam around is a tad bit overwhelming that I A) didn't know where to start and B) possibly missed out on a lot of little areas due to going back and forth across the map without taking time to stop and look around (it's like working on a huge puzzle only you find yourself trying to make as many "chunks" as possible without even considering building on [http://addhumorandfaith.files.wordpress.com/2013/03/p1140110.jpg chunks] you've already started). It was simply a lack of interest in it since it was just handed to me on a silver platter, especially considering it was so massive. RDR and IV did a great job on easing us into each territory, and they did a good job at creating barriers to prevent us from venturing too far from the initial playing field, I'm sure Rockstar could've done it again somehow with this world. Plus it really destroyed the narrative seeing that you could make Michael drive up to Trevor's trailer and just assume they would be oblivious of each other. And as to why Franklin would even drive into the open countryside is also boggling.  
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Update: Due to my uninspiring grades, I am no longer attending that university.
Update: Due to my uninspiring grades, I am no longer attending that university.
If I don't edit this page in a month then it means that I'm dead and anyone with the resources to make this game a reality can have first dibs on it. And by "a month" I mean "a month since my most recent edit".
Actually, if anyone has the resources to make this thing a reality then please do something and show me your progress.


==Tool Development==
==Tool Development==
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*How real life is not black and white (morally), and how things make sense when seen from someone else's point of view.
*How real life is not black and white (morally), and how things make sense when seen from someone else's point of view.
*How one must sacrifice their insecurities and mature in order to help another do the same. In this case, Gavin must conquer his timidness and inferiority in order to provide Izzy Tipton with a good role model he can look up to. Izzy's presence and his discontent with life is a great factor in Gavin's evolving personality throughout the story. Gavin sees parts of himself in Izzy, which makes Gavin sympathize with the kid and gives him a reason to change.
*How one must sacrifice their insecurities and mature in order to help another do the same. In this case, Gavin must conquer his timidness and inferiority in order to provide Izzy Tipton with a good role model he can look up to. Izzy's presence and his discontent with life is a great factor in Gavin's evolving personality throughout the story. Gavin sees parts of himself in Izzy, which makes Gavin sympathize with the kid and gives him a reason to change.
*If you haven't yet realized, my favorite narrative tool is [http://en.wikipedia.org/wiki/Character_arc#Examples_in_film character development]. Seriously, it's one of the most over-looked and under-used things in modern story-telling. These characters I make are real people living in a real world, and reality is not perfect. Reality changes. [http://theweek.com/article/index/265653/why-you-should-stop-believing-in-evolution Evolution] does not only pertain to changing species; it encompasses every single thing that goes through change. Everything changes, from society to music to art. Don't tell me the society we live in is the same as it was in the 40s, the 50s, the 60s. The very reason humans created the concept of time was to record and witness change. If nothing changed, calendars and clocks would be unnecessary. The universe is the very creation of change. If nothing changed, we wouldn't exist.


=Other Projects=
=Other Projects=
449

edits