User talk:Spaceeinstein: Difference between revisions

(→‎Ragdoll vs Euphoria: New discussion)
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I'm not sure it's true that ragdoll physics only applies to dead NPCs, whilst Euphoria is used for live ones. [[wp:Ragdoll physics|Ragdoll]] is a general term which means that each part of the body is loose but attached - whilst it was originally used for dead/floppy characters, it's now used in more advanced ways for live characters too. [[wp:Euphoria (software)|Euphoria]] is an engine that uses advanced (non-floppy) ragdoll physics combined with the physics of all other objects in the game, meaning it can react realistically. When Niko bumps into a car or another person and he flinches, that is Euphoria's physics showing his reaction. When he crashes and flies through the windscreen, that's Euphoria's physics too. Can you confirm or contest this so we can update the various articles? Thanks - [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 11:25, 21 September 2011 (BST)
I'm not sure it's true that ragdoll physics only applies to dead NPCs, whilst Euphoria is used for live ones. [[wp:Ragdoll physics|Ragdoll]] is a general term which means that each part of the body is loose but attached - whilst it was originally used for dead/floppy characters, it's now used in more advanced ways for live characters too. [[wp:Euphoria (software)|Euphoria]] is an engine that uses advanced (non-floppy) ragdoll physics combined with the physics of all other objects in the game, meaning it can react realistically. When Niko bumps into a car or another person and he flinches, that is Euphoria's physics showing his reaction. When he crashes and flies through the windscreen, that's Euphoria's physics too. Can you confirm or contest this so we can update the various articles? Thanks - [[User:Gboyers|gboyers]] <sup>[[User_talk:Gboyers|talk]]</sup> 11:25, 21 September 2011 (BST)
:Ragdoll can be used for live characters for other games, but for GTA games under RAGE that includes Euphoria, I generalized ragdoll applying to dead characters and Euphoria applying to live characters. I don't think Euphoria is advanced ragdoll at all. I see Euphoria as advanced procedural animation different from ragdoll. Ragdoll causes characters to limp while Euphoria causes characters to react to more environmental events and with some self-preservation. When characters are alive, they are aware of their environment and react appropriately with Euphoria. When they are dead, they can't react so ragdoll takes over and make the characters limp.--'''[[User:Spaceeinstein|spaceeinstein]]''' 23:14, 21 September 2011 (BST)
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