Wanted Level in GTA V: Difference between revisions

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* At higher levels, keep moving; if the player remains stationary for too long, the police will swarm the area and eventually find the the player's hiding spot, even if secluded.
* At higher levels, keep moving; if the player remains stationary for too long, the police will swarm the area and eventually find the the player's hiding spot, even if secluded.
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
** Killing the pilot or destroying the tail rotor causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Killing the pilot or destroying the tail rotor causes the helicopter to crash; alternatively, killing both sharpshooters on board forces the helicopter to retreat.  
** If a helicopter enters the scene at a steady altitude, it is likely to deploy its rappelling cables.
** If a helicopter enters the scene at a steady altitude, it is likely to deploy its rappelling cables.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling. If the helicopter lands to offload its officers, use a hand grenade or sticky bomb to conserve rockets.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling. If the helicopter lands, throwing a grenade or sticky bomb into the main rotor will destroy it instantly.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the wind turbines' blades can easily destroy them.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the wind turbines' blades can easily destroy them.
** Helicopters will not deploy their rappelling cables if the player is in the middle of the [[Pacific Ocean]].
** Helicopters will not deploy their rappelling cables if the player is too far off the coast.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].
* If a roadblock only consists of a [[Police Transporter]], this means a spike strip is present. When possible, take detours or u-turn to avoid the spikes; ramming the Police Transporter is not advisable as the player risks an [[Involuntary Ejection|involuntary ejection]].