Wanted Level in GTA V: Difference between revisions

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* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
* Take down police helicopters and outrun the police on the ground before any new helicopters spawn.  
** Killing the pilot causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Killing the pilot causes the helicopter to crash; alternatively, killing all of the sharpshooters on board forces the helicopter to retreat.  
** Do not attempt to use rockets while helicopters are moving; helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while on the rappelling cable.   
** Pay attention to how helicopters approach the scene. If a helicopter is coming in a slow and steady pace, it is likely to deploy its rappelling cables. If a helicopter is coming in fast, do not use the rocket launcher against it, as the pilot will evade the rocket unless the player leads the shot.
** Helicopters are most vulnerable to attack while offloading NOOSE officers. When rappelling officers, the helicopter has to remain stationary, and officers are defenseless while rappelling.   
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the turbines' blades can easily destroy them.
** Lure helicopters to the [[RON Alternates Wind Farm]]; as police helicopters tend to fly low when pursuing the player, the turbines' blades can easily destroy them.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.
* [[Stunt Jump|Stunt jumping]] can give the player considerable distance from the police but may not guarantee total escape as certain factors, such as the environment of the stunt jump, the "projectile" motion concept of physics, and the position of other police units, come into play.