Weapons in The Lost and Damned: Difference between revisions

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===Pipe Bomb===
===Pipe Bomb===
A homemade device that creates a large explosion.  It is especially effective when thrown into the midst of a large number of enemies or tossed under a vehicle. Like the [[Grenade]] and the [[Molotov Cocktail|Molotov]], up to 25 pipe bombs can be carried.  
A homemade device that creates a large explosion.  It is especially effective when thrown into the midst of a large number of enemies or tossed under a vehicle. Like the [[Grenade]] and the [[Molotov Cocktail|Molotov]], up to 25 units can be carried and if the player switches from one thrown weapon to another, he/she will lose all units of the previous weapon.  


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[[Image:Wep_assaultshotgun.gif|thumb|right]]
[[Image:Wep_assaultshotgun.gif|thumb|right]]
===Assault Shotgun (Armsel DAO-12 Striker)===
===Assault Shotgun (Armsel DAO-12 Striker)===
* Capacity: 8 (242 rounds reserve)
* Magazine Size: 8 shells
* Carrying Capacity: 250 shells (Note: If the player switches from the Assault Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.)
This shotgun is fully automatic, firing rounds constantly. It takes out vehicles or multiple small targets easily and quickly. Also referred to as a "street sweeper."
This shotgun is fully automatic, firing rounds constantly. It takes out vehicles or multiple small targets easily and quickly. Also referred to as a "street sweeper."


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===Sawed-off [[Shotgun]]===
===Sawed-off [[Shotgun]]===
* Capacity: 2 (158 rounds reserve)
* Magazine Size: 2 shells
This short-barrelled shotgun produced a deadly wide range, especially devastating at close range.  It automatically reloads the two shells it fires. This weapon can be used from a motorcycle.
* Carrying Capacity: 160 shells (Note: If the player switches from the Sawed-off Shotgun to either the Pump Shotgun or Combat Shotgun, the player will lose all shells beyond the standard 80 shell cap.)
This short-barreled shotgun produced a deadly wide range, especially devastating at close range.  It automatically reloads the two shells it fires. This weapon can be used from a motorcycle.


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[[Image:Wep_pistol.gif|thumb|right]]
[[Image:Wep_pistol.gif|thumb|right]]
===Automatic [[9mm]] (CZ 75)===
===Automatic [[9mm]] (CZ 75)===
* Capacity: 17 (1183 rounds reserve)
* Magazine Size: 17 rounds
With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire.  Very accurate, its speed makes it ideal for drive-bys.
* Carrying Capacity: 1200 rounds (Note: If the player switches from either the Standard Pistol or Combat Pistol to the Auto-9, the player will lose all rounds beyond the 1200 round cap for the Auto-9.)
With one pull of the trigger, this 17-round 9mm shoots constant rounds at a high rate of fire.  Very accurate, its speed makes it ideal for drive-bys if the player lacks an SMG.


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[[Image:Wep_grenadelauncher.gif|thumb|right]]
[[Image:Wep_grenadelauncher.gif|thumb|right]]
===[[Grenade Launcher]] (Heckler and Koch HK69A1)===
===[[Grenade Launcher]] (Heckler and Koch HK69A1)===
* Capacity: 1 (20 rounds reserve)
* Magazine Size: 1 grenade
* Carrying Capacity: 20 grenades (Note: If the player switches from either the Grenade Launcher to the RPG, the player will lose all his/her grenades.)
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand.  It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective.  Grenades may be launched at and bounced off of walls and around corners to fire at tricky targets.
The grenade launcher fires [[grenades]] with more accuracy, higher velocity and to greater distances than a person throwing it by hand.  It only holds a single grenade, and so must be reloaded after each shot, but it is exceptionally effective.  Grenades may be launched at and bounced off of walls and around corners to fire at tricky targets.